180 lines
6.2 KiB
C++
180 lines
6.2 KiB
C++
#ifndef slic3r_GLGizmoBrimEars_hpp_
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#define slic3r_GLGizmoBrimEars_hpp_
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#include "GLGizmoBase.hpp"
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#include "slic3r/GUI/GLSelectionRectangle.hpp"
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#include "libslic3r/BrimEarsPoint.hpp"
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#include "libslic3r/ObjectID.hpp"
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namespace Slic3r {
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class ConfigOption;
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namespace GUI {
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enum class SLAGizmoEventType : unsigned char;
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class GLGizmoBrimEars : public GLGizmoBase
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{
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private:
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bool unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal);
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bool unproject_on_mesh2(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal);
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const float RenderPointScale = 1.f;
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class CacheEntry {
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public:
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CacheEntry() :
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brim_point(BrimPoint()),
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selected(false),
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normal(Vec3f(0, 0, 1)),
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is_hover(false),
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is_error(false)
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{}
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CacheEntry(const BrimPoint &point, bool sel = false, const Vec3f &norm = Vec3f(0, 0, 1), bool hover = false, bool error = false)
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: brim_point(point), selected(sel), normal(norm), is_hover(hover), is_error(error)
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{}
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bool operator==(const CacheEntry& rhs) const {
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return (brim_point == rhs.brim_point);
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}
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bool operator!=(const CacheEntry& rhs) const {
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return ! ((*this) == rhs);
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}
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inline bool pos_is_zero() {
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return brim_point.pos.isZero();
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}
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void set_empty() {
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brim_point = BrimPoint();
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selected = false;
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normal.setZero();
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is_hover = false;
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is_error = false;
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}
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BrimPoint brim_point;
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bool selected; // whether the point is selected
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bool is_hover; // show mouse hover cylinder
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bool is_error;
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Vec3f normal;
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template<class Archive>
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void serialize(Archive & ar)
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{
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ar(brim_point, selected, normal);
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}
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};
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public:
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GLGizmoBrimEars(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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virtual ~GLGizmoBrimEars() = default;
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void data_changed(bool is_serializing) override;
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void set_brim_data(ModelObject* model_object, const Selection& selection);
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bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
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void delete_selected_points();
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void update_model_object();
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//ClippingPlane get_sla_clipping_plane() const;
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bool is_selection_rectangle_dragging() const { return m_selection_rectangle.is_dragging(); }
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bool wants_enter_leave_snapshots() const override { return true; }
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std::string get_gizmo_entering_text() const override { return "Entering Brim Ears"; }
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std::string get_gizmo_leaving_text() const override { return "Leaving Brim Ears"; }
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private:
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bool on_init() override;
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void on_update(const UpdateData& data) override;
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void on_render() override;
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void on_render_for_picking() override;
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void render_points(const Selection& selection, bool picking = false) const;
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float m_new_point_head_diameter; // Size of a new point.
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float m_max_angle = 125.f;
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float m_detection_radius = 1.f;
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double m_detection_radius_max = .0f;
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CacheEntry m_point_before_drag; // undo/redo - so we know what state was edited
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float m_old_point_head_diameter = 0.; // the same
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mutable std::vector<CacheEntry> m_editing_cache; // a support point and whether it is currently selectedchanges or undo/redo
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std::map<int, CacheEntry> m_single_brim;
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ObjectID m_old_mo_id;
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const Vec3d m_world_normal = {0, 0, 1};
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std::map<GLVolume*, std::shared_ptr<PickRaycaster>> m_mesh_raycaster_map;
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GLVolume* m_last_hit_volume;
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std::optional<CacheEntry> render_hover_point;
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bool m_link_text_hover = false;
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// This map holds all translated description texts, so they can be easily referenced during layout calculations
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// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
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std::map<std::string, wxString> m_desc;
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GLSelectionRectangle m_selection_rectangle;
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ExPolygons m_first_layer;
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bool m_wait_for_up_event = false;
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bool m_selection_empty = true;
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EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
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std::vector<const ConfigOption*> get_config_options(const std::vector<std::string>& keys) const;
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bool is_mesh_point_clipped(const Vec3d& point) const;
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// Methods that do the model_object and editing cache synchronization,
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// editing mode selection, etc:
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enum {
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AllPoints = -2,
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NoPoints,
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};
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void select_point(int i);
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void unselect_point(int i);
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void reload_cache();
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Points generate_points(Polygon &obj_polygon, float ear_detection_length, float brim_ears_max_angle, bool is_outer);
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void auto_generate();
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void first_layer_slicer();
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void get_detection_radius_max();
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protected:
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void on_set_state() override;
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void on_set_hover_id() override
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{
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if ((int)m_editing_cache.size() <= m_hover_id)
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m_hover_id = -1;
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}
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void on_start_dragging() override;
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void on_stop_dragging() override;
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void on_render_input_window(float x, float y, float bottom_limit) override;
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void show_tooltip_information(float x, float y);
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std::string on_get_name() const override;
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std::string on_get_name_str() override { return "Brim Ears"; }
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bool on_is_activable() const override;
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//bool on_is_selectable() const override;
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virtual CommonGizmosDataID on_get_requirements() const override;
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void on_load(cereal::BinaryInputArchive& ar) override;
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void on_save(cereal::BinaryOutputArchive& ar) const override;
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void register_single_mesh_pick();
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void update_single_mesh_pick(GLVolume* v);
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void reset_all_pick();
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bool add_point_to_cache(Vec3f pos, float head_radius, bool selected, Vec3f normal);
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float get_brim_default_radius() const;
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ExPolygon make_polygon(BrimPoint point, const Geometry::Transformation &trsf);
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void find_single();
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bool is_use_point(const BrimPoint &point) const;
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};
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wxDECLARE_EVENT(wxEVT_THREAD_DONE, wxCommandEvent);
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLGizmoBrimEars_hpp_
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