BambuSrc/slic3r/GUI/Gizmos/GLGizmoBrimEars.hpp

180 lines
6.2 KiB
C++

#ifndef slic3r_GLGizmoBrimEars_hpp_
#define slic3r_GLGizmoBrimEars_hpp_
#include "GLGizmoBase.hpp"
#include "slic3r/GUI/GLSelectionRectangle.hpp"
#include "libslic3r/BrimEarsPoint.hpp"
#include "libslic3r/ObjectID.hpp"
namespace Slic3r {
class ConfigOption;
namespace GUI {
enum class SLAGizmoEventType : unsigned char;
class GLGizmoBrimEars : public GLGizmoBase
{
private:
bool unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal);
bool unproject_on_mesh2(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal);
const float RenderPointScale = 1.f;
class CacheEntry {
public:
CacheEntry() :
brim_point(BrimPoint()),
selected(false),
normal(Vec3f(0, 0, 1)),
is_hover(false),
is_error(false)
{}
CacheEntry(const BrimPoint &point, bool sel = false, const Vec3f &norm = Vec3f(0, 0, 1), bool hover = false, bool error = false)
: brim_point(point), selected(sel), normal(norm), is_hover(hover), is_error(error)
{}
bool operator==(const CacheEntry& rhs) const {
return (brim_point == rhs.brim_point);
}
bool operator!=(const CacheEntry& rhs) const {
return ! ((*this) == rhs);
}
inline bool pos_is_zero() {
return brim_point.pos.isZero();
}
void set_empty() {
brim_point = BrimPoint();
selected = false;
normal.setZero();
is_hover = false;
is_error = false;
}
BrimPoint brim_point;
bool selected; // whether the point is selected
bool is_hover; // show mouse hover cylinder
bool is_error;
Vec3f normal;
template<class Archive>
void serialize(Archive & ar)
{
ar(brim_point, selected, normal);
}
};
public:
GLGizmoBrimEars(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
virtual ~GLGizmoBrimEars() = default;
void data_changed(bool is_serializing) override;
void set_brim_data(ModelObject* model_object, const Selection& selection);
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
void delete_selected_points();
void update_model_object();
//ClippingPlane get_sla_clipping_plane() const;
bool is_selection_rectangle_dragging() const { return m_selection_rectangle.is_dragging(); }
bool wants_enter_leave_snapshots() const override { return true; }
std::string get_gizmo_entering_text() const override { return "Entering Brim Ears"; }
std::string get_gizmo_leaving_text() const override { return "Leaving Brim Ears"; }
private:
bool on_init() override;
void on_update(const UpdateData& data) override;
void on_render() override;
void on_render_for_picking() override;
void render_points(const Selection& selection, bool picking = false) const;
float m_new_point_head_diameter; // Size of a new point.
float m_max_angle = 125.f;
float m_detection_radius = 1.f;
double m_detection_radius_max = .0f;
CacheEntry m_point_before_drag; // undo/redo - so we know what state was edited
float m_old_point_head_diameter = 0.; // the same
mutable std::vector<CacheEntry> m_editing_cache; // a support point and whether it is currently selectedchanges or undo/redo
std::map<int, CacheEntry> m_single_brim;
ObjectID m_old_mo_id;
const Vec3d m_world_normal = {0, 0, 1};
std::map<GLVolume*, std::shared_ptr<PickRaycaster>> m_mesh_raycaster_map;
GLVolume* m_last_hit_volume;
std::optional<CacheEntry> render_hover_point;
bool m_link_text_hover = false;
// This map holds all translated description texts, so they can be easily referenced during layout calculations
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
std::map<std::string, wxString> m_desc;
GLSelectionRectangle m_selection_rectangle;
ExPolygons m_first_layer;
bool m_wait_for_up_event = false;
bool m_selection_empty = true;
EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
std::vector<const ConfigOption*> get_config_options(const std::vector<std::string>& keys) const;
bool is_mesh_point_clipped(const Vec3d& point) const;
// Methods that do the model_object and editing cache synchronization,
// editing mode selection, etc:
enum {
AllPoints = -2,
NoPoints,
};
void select_point(int i);
void unselect_point(int i);
void reload_cache();
Points generate_points(Polygon &obj_polygon, float ear_detection_length, float brim_ears_max_angle, bool is_outer);
void auto_generate();
void first_layer_slicer();
void get_detection_radius_max();
protected:
void on_set_state() override;
void on_set_hover_id() override
{
if ((int)m_editing_cache.size() <= m_hover_id)
m_hover_id = -1;
}
void on_start_dragging() override;
void on_stop_dragging() override;
void on_render_input_window(float x, float y, float bottom_limit) override;
void show_tooltip_information(float x, float y);
std::string on_get_name() const override;
std::string on_get_name_str() override { return "Brim Ears"; }
bool on_is_activable() const override;
//bool on_is_selectable() const override;
virtual CommonGizmosDataID on_get_requirements() const override;
void on_load(cereal::BinaryInputArchive& ar) override;
void on_save(cereal::BinaryOutputArchive& ar) const override;
void register_single_mesh_pick();
void update_single_mesh_pick(GLVolume* v);
void reset_all_pick();
bool add_point_to_cache(Vec3f pos, float head_radius, bool selected, Vec3f normal);
float get_brim_default_radius() const;
ExPolygon make_polygon(BrimPoint point, const Geometry::Transformation &trsf);
void find_single();
bool is_use_point(const BrimPoint &point) const;
};
wxDECLARE_EVENT(wxEVT_THREAD_DONE, wxCommandEvent);
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoBrimEars_hpp_