80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
#ifndef slic3r_GLGizmoFlatten_hpp_
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#define slic3r_GLGizmoFlatten_hpp_
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#include "GLGizmoBase.hpp"
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#include "slic3r/GUI/3DScene.hpp"
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#include "libslic3r/Model.hpp"
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namespace Slic3r {
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enum class ModelVolumeType : int;
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namespace GUI {
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class GLGizmoFlatten : public GLGizmoBase
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{
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// This gizmo does not use grabbers. The m_hover_id relates to polygon managed by the class itself.
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private:
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mutable Vec3d m_normal;
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struct PlaneData {
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std::vector<Vec3d> vertices; // should be in fact local in update_planes()
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GLIndexedVertexArray vbo;
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Vec3d normal;
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float area;
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};
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// This holds information to decide whether recalculation is necessary:
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std::vector<Transform3d> m_volumes_matrices;
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std::vector<ModelVolumeType> m_volumes_types;
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Vec3d m_first_instance_scale;
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Vec3d m_first_instance_mirror;
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std::vector<PlaneData> m_planes;
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bool m_planes_valid = false;
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mutable Vec3d m_starting_center;
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const ModelObject* m_old_model_object = nullptr;
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std::vector<const Transform3d*> instances_matrices;
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void update_planes();
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bool is_plane_update_necessary() const;
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enum FlattenType {
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Default,
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Triangle,
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};
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FlattenType m_faltten_type{FlattenType::Default};
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public:
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GLGizmoFlatten(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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void set_flattening_data(const ModelObject* model_object);
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Vec3d get_flattening_normal() const;
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protected:
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virtual bool on_init() override;
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virtual std::string on_get_name() const override;
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virtual std::string on_get_name_str() override { return "Lay on face"; }
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virtual bool on_is_activable() const override;
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virtual void on_start_dragging() override;
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virtual void on_render() override;
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virtual void on_render_for_picking() override;
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virtual void on_set_state() override;
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virtual CommonGizmosDataID on_get_requirements() const override;
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virtual void on_render_input_window(float x, float y, float bottom_limit) override;
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private:
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bool m_show_warning{false};
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mutable RaycastResult m_rr;
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mutable int m_hit_facet;
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mutable int m_last_hit_facet;
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mutable GLModel m_one_tri_model;
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Vec3f m_hit_object_normal;
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private:
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bool update_raycast_cache(const Vec2d &mouse_position, const Camera &camera, const std::vector<Transform3d> &trafo_matrices, int &facet);
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLGizmoFlatten_hpp_
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