BambuSrc/slic3r/GUI/Gizmos/GLGizmoMove.hpp

84 lines
2.6 KiB
C++

#ifndef slic3r_GLGizmoMove_hpp_
#define slic3r_GLGizmoMove_hpp_
#include "GLGizmoBase.hpp"
//BBS: add size adjust related
#include "GizmoObjectManipulation.hpp"
namespace Slic3r {
namespace GUI {
//BBS: GUI refactor: add object manipulation
class GizmoObjectManipulation;
class GLGizmoMove3D : public GLGizmoBase
{
static const double Offset;
Vec3d m_displacement;
Vec3d origin = Vec3d::Zero();
Vec3d m_center{Vec3d::Zero()};
BoundingBoxf3 m_bounding_box;
Transform3d m_orient_matrix{Transform3d::Identity()};
double m_snap_step;
Vec3d m_starting_drag_position;
Vec3d m_starting_box_center;
Vec3d m_starting_box_bottom_center;
GLModel m_vbo_cone;
//BBS: add size adjust related
GizmoObjectManipulation* m_object_manipulation;
struct GrabberConnection
{
GLModel model;
Vec3d old_center{ Vec3d::Zero() };
};
std::array<GrabberConnection, 3> m_grabber_connections;
public:
//BBS: add obj manipulation logic
//GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id, GizmoObjectManipulation* obj_manipulation);
virtual ~GLGizmoMove3D() = default;
double get_snap_step(double step) const { return m_snap_step; }
void set_snap_step(double step) { m_snap_step = step; }
const Vec3d& get_displacement() const { return m_displacement; }
std::string get_tooltip() const override;
void data_changed(bool is_serializing) override;
BoundingBoxf3 get_bounding_box() const override;
protected:
virtual bool on_init() override;
virtual std::string on_get_name() const override;
std::string on_get_name_str() override { return "Move"; }
virtual bool on_is_activable() const override;
virtual void on_set_state() override;
virtual void on_start_dragging() override;
virtual void on_stop_dragging() override;
virtual void on_update(const UpdateData& data) override;
virtual void on_render() override;
virtual void on_render_for_picking() override;
//BBS: GUI refactor: add object manipulation
virtual void on_render_input_window(float x, float y, float bottom_limit);
private:
double calc_projection(const UpdateData& data) const;
void render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const;
void change_cs_by_selection(); //cs mean Coordinate System
private:
int m_last_selected_obejct_idx, m_last_selected_volume_idx;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoMove_hpp_