BambuSrc/slic3r/GUI/Gizmos/GLGizmoText.hpp

180 lines
6.4 KiB
C++

#ifndef slic3r_GLGizmoText_hpp_
#define slic3r_GLGizmoText_hpp_
#include "GLGizmoBase.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include "../GLTexture.hpp"
#include "../Camera.hpp"
#include "libslic3r/Model.hpp"
namespace Slic3r {
enum class ModelVolumeType : int;
class ModelVolume;
namespace GUI {
//#define DEBUG_TEXT
//#define DEBUG_TEXT_VALUE
enum class SLAGizmoEventType : unsigned char;
const std::string CUR_FONT_VERSION = "1.0";
class GLGizmoText : public GLGizmoBase
{
private:
std::vector<std::string> m_avail_font_names;
char m_text[1024] = { 0 };
std::string m_font_name;
std::string m_font_version = CUR_FONT_VERSION;
float m_font_size = 16.f;
const float m_font_size_min = 3.f;
const float m_font_size_max = 1000.f;
int m_curr_font_idx = 0;
bool m_bold = true;
bool m_italic = false;
float m_thickness = 2.f;
const float m_thickness_min = 0.01f;
const float m_thickness_max = 1000.f;
float m_embeded_depth = 0.f;
const float m_embeded_depth_max = 1000.f;
float m_rotate_angle = 0;
float m_text_gap = 0.f;
enum TextType {
HORIZONAL,
SURFACE,
SURFACE_HORIZONAL
};
TextType m_text_type{TextType ::SURFACE};
bool m_really_use_surface_calc = false;
bool m_use_current_pose = true;
mutable RaycastResult m_rr;
float m_combo_height = 0.0f;
float m_combo_width = 0.0f;
float m_scale;
Vec2d m_mouse_position = Vec2d::Zero();
Vec2d m_origin_mouse_position = Vec2d::Zero();
bool m_shift_down = false;
class TextureInfo {
public:
GLTexture* texture { nullptr };
int h;
int w;
int hl;
std::string font_name;
};
std::vector<TextureInfo> m_textures;
std::vector<std::string> m_font_names;
bool m_init_texture = false;
std::vector<bool> m_font_status;
std::mutex m_mutex;
std::thread m_thread;
bool m_is_modify = false;
bool m_need_update_text = false;
bool m_reedit_text = false;
bool m_show_warning_text_create_fail = false;
bool m_show_text_normal_error = false;
bool m_show_text_normal_reset_tip = false;
bool m_show_warning_regenerated = false;
bool m_show_warning_old_tran = false;
bool m_show_warning_error_mesh = false;
bool m_show_warning_lost_rotate = false;
bool m_fix_old_tran_flag = false;
bool m_is_version1_10_xoy = false;
bool m_is_version1_9_xoz = false;
int m_object_idx = -1;
int m_volume_idx = -1;
int m_preview_text_volume_id = -1;
Vec3d m_fix_text_position_in_world = Vec3d::Zero();
Vec3f m_fix_text_normal_in_world = Vec3f::Zero();
bool m_need_fix;
Vec3d m_text_position_in_world = Vec3d::Zero();
Vec3f m_text_normal_in_world = Vec3f::Zero();
Geometry::Transformation m_text_tran_in_object;
Geometry::Transformation m_text_tran_in_world;
Geometry::Transformation m_load_text_tran_in_object;
Geometry::Transformation m_model_object_in_world_tran;
Transform3d m_text_cs_to_world_tran;
Transform3d m_object_cs_to_world_tran;
Vec3d m_cut_plane_dir_in_world = Vec3d::UnitZ();
std::vector<Vec3d> m_position_points;
std::vector<Vec3d> m_normal_points;
std::vector<Vec3d> m_cut_points_in_world;
// This map holds all translated description texts, so they can be easily referenced during layout calculations
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
std::map<std::string, wxString> m_desc;
Transform3d m_text_volume_tran;
ModelVolume * m_last_text_mv;
// move gizmo
Grabber m_move_grabber;
const int m_move_cube_id = 1;
// TRN - Title in Undo/Redo stack after move with SVG along emboss axe - From surface
const std::string move_snapshot_name = "Text move";
public:
GLGizmoText(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
~GLGizmoText();
void update_font_texture();
bool gizmo_event(SLAGizmoEventType action, const Vec2d &mouse_position, bool shift_down, bool alt_down, bool control_down);
bool is_mesh_point_clipped(const Vec3d &point, const Transform3d &trafo) const;
BoundingBoxf3 bounding_box() const;
protected:
virtual bool on_init() override;
virtual std::string on_get_name() const override;
virtual std::string on_get_name_str() override { return "Text shape"; }
virtual bool on_is_activable() const override;
virtual void on_render() override;
virtual void on_render_for_picking() override;
virtual void on_start_dragging() override;
virtual void on_stop_dragging() override;
virtual void on_update(const UpdateData &data) override;
void push_combo_style(const float scale);
void pop_combo_style();
void push_button_style(bool pressed);
void pop_button_style();
virtual void on_set_state() override;
virtual void data_changed(bool is_serializing) override;
virtual CommonGizmosDataID on_get_requirements() const override;
virtual void on_render_input_window(float x, float y, float bottom_limit);
void show_tooltip_information(float x, float y);
private:
void check_text_type(bool is_surface_text,bool is_keep_horizontal);
void generate_text_tran_in_world(const Vec3d &text_normal_in_world, const Vec3d &text_position_in_world, float rotate_degree, Geometry::Transformation &tran);
void use_fix_normal_position();
void load_init_text();
void update_text_pos_normal();
void update_font_status();
void reset_text_info();
float get_text_height(const std::string &text);
void close_warning_flag_after_close_or_drag();
void update_text_normal_in_world();
bool update_text_positions(const std::vector<std::string>& texts);
TriangleMesh get_text_mesh(const char* text_str, const Vec3d &position, const Vec3d &normal, const Vec3d &text_up_dir);
bool update_raycast_cache(const Vec2d &mouse_position, const Camera &camera, const std::vector<Transform3d> &trafo_matrices);
void generate_text_volume(bool is_temp = true);
void delete_temp_preview_text_volume();
TextInfo get_text_info();
void load_from_text_info(const TextInfo &text_info);
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoText_hpp_