156 lines
5.3 KiB
C++
156 lines
5.3 KiB
C++
#ifndef PLATERWORKER_HPP
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#define PLATERWORKER_HPP
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#include <map>
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#include <chrono>
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#include "Worker.hpp"
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#include "BusyCursorJob.hpp"
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#include "slic3r/GUI/GUI.hpp"
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#include "slic3r/GUI/I18N.hpp"
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namespace Slic3r { namespace GUI {
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template<class WorkerSubclass>
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class PlaterWorker: public Worker {
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WorkerSubclass m_w;
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wxWindow *m_plater;
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class PlaterJob : public JobNew {
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std::unique_ptr<JobNew> m_job;
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wxWindow *m_plater;
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long long m_process_duration; // [ms]
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public:
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void process(Ctl &c) override
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{
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// Ensure that wxWidgets processing wakes up to handle outgoing
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// messages in plater's wxIdle handler. Otherwise it might happen
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// that the message will only be processed when an event like mouse
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// move comes along which might be too late.
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struct WakeUpCtl: Ctl {
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Ctl &ctl;
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WakeUpCtl(Ctl &c) : ctl{c} {}
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void update_status(int st, const std::string &msg = "") override
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{
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ctl.update_status(st, msg);
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wxWakeUpIdle();
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}
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bool was_canceled() const override { return ctl.was_canceled(); }
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std::future<void> call_on_main_thread(std::function<void()> fn) override
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{
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auto ftr = ctl.call_on_main_thread(std::move(fn));
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wxWakeUpIdle();
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return ftr;
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}
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void clear_percent() override {
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ctl.clear_percent();
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wxWakeUpIdle();
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}
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void show_error_info(const std::string &msg, int code, const std::string &description, const std::string &extra) override
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{
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ctl.show_error_info(msg, code, description, extra);
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wxWakeUpIdle();
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}
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} wctl{c};
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CursorSetterRAII busycursor{wctl};
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using namespace std::chrono;
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steady_clock::time_point process_start = steady_clock::now();
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m_job->process(wctl);
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steady_clock::time_point process_end = steady_clock::now();
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m_process_duration = duration_cast<milliseconds>(process_end - process_start).count();
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}
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void finalize(bool canceled, std::exception_ptr &eptr) override
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{
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using namespace std::chrono;
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steady_clock::time_point finalize_start = steady_clock::now();
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m_job->finalize(canceled, eptr);
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steady_clock::time_point finalize_end = steady_clock::now();
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long long finalize_duration = duration_cast<milliseconds>(finalize_end - finalize_start).count();
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BOOST_LOG_TRIVIAL(info)
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<< std::fixed // do not use scientific notations
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<< "Job '" << typeid(*m_job).name() << "' "
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<< "spend " << m_process_duration + finalize_duration << "ms "
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<< "(process " << m_process_duration << "ms + finalize " << finalize_duration << "ms)";
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if (eptr) try {
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std::rethrow_exception(eptr);
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} catch (std::exception &e) {
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show_error(m_plater, _L("An unexpected error occured") + ": " + e.what());
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eptr = nullptr;
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}
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}
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PlaterJob(wxWindow *p, std::unique_ptr<JobNew> j)
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: m_job{std::move(j)}, m_plater{p}
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{
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// TODO: decide if disabling slice button during UI job is what we
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// want.
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// if (m_plater)
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// m_plater->sidebar().enable_buttons(false);
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}
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~PlaterJob() override
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{
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// TODO: decide if disabling slice button during UI job is what we want.
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// Reload scene ensures that the slice button gets properly
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// enabled or disabled after the job finishes, depending on the
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// state of slicing. This might be an overkill but works for now.
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// if (m_plater)
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// m_plater->canvas3D()->reload_scene(false);
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}
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};
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EventGuard on_idle_evt;
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EventGuard on_paint_evt;
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public:
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template<class... WorkerArgs>
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PlaterWorker(wxWindow *plater, WorkerArgs &&...args)
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: m_w{std::forward<WorkerArgs>(args)...}
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, m_plater{plater}
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// Ensure that messages from the worker thread to the UI thread are
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// processed continuously.
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, on_idle_evt(plater, wxEVT_IDLE, [this](wxIdleEvent&) { process_events(); })
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, on_paint_evt(plater, wxEVT_PAINT, [this](wxPaintEvent&) { process_events(); })
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{
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}
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// Always package the job argument into a PlaterJob
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bool push(std::unique_ptr<JobNew> job) override
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{
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return m_w.push(std::make_unique<PlaterJob>(m_plater, std::move(job)));
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}
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bool is_idle() const override { return m_w.is_idle(); }
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void cancel() override { m_w.cancel(); }
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void cancel_all() override { m_w.cancel_all(); }
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void process_events() override { m_w.process_events(); }
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bool wait_for_current_job(unsigned timeout_ms = 0) override
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{
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return m_w.wait_for_current_job(timeout_ms);
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}
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bool wait_for_idle(unsigned timeout_ms = 0) override
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{
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return m_w.wait_for_idle(timeout_ms);
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}
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};
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}} // namespace Slic3r::GUI
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#endif // PLATERJOB_HPP
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