BambuStudio/src/slic3r/GUI/FilamentGroupPopup.hpp

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#ifndef FILAMENT_GROUP_HOVER_HPP
#define FILAMENT_GROUP_HOVER_HPP
#include "Widgets/PopupWindow.hpp"
#include "Widgets/Label.hpp"
namespace Slic3r { namespace GUI {
class PartPlate;
class Plater;
class FilamentGroupPopup : public PopupWindow
{
public:
FilamentGroupPopup(wxWindow *parent);
void tryPopup(Plater* plater,PartPlate* plate,bool skip_plate_sync);
void tryClose();
FilamentMapMode GetSelectedMode() const { return m_mode; }
private:
void OnPaint(wxPaintEvent&event);
void StartTimer();
void ResetTimer();
void OnRadioBtn(int idx);
void OnLeaveWindow(wxMouseEvent &);
void OnEnterWindow(wxMouseEvent &);
void OnTimer(wxTimerEvent &event);
void Dismiss();
void Init();
void UpdateButtonStatus(int hover_idx = -1);
void DrawRoundedCorner(int radius);
private:
FilamentMapMode GetFilamentMapMode() const;
void SetFilamentMapMode(const FilamentMapMode mode);
private:
enum ButtonType { btForFlush, btForMatch, btManual, btCount };
const std::vector<FilamentMapMode> mode_list = {fmmAutoForFlush, fmmAutoForMatch, fmmManual};
bool m_connected{ false };
bool m_active{ false };
bool m_sync_plate{ false };
FilamentMapMode m_mode;
wxTimer *m_timer;
std::vector<wxBitmapButton*> radio_btns;
std::vector<wxBitmapButton*> global_mode_tags;
std::vector<Label *> button_labels;
std::vector<Label *> button_desps;
std::vector<Label *> detail_infos;
wxBitmap checked_bmp;
wxBitmap unchecked_bmp;
wxBitmap disabled_bmp;
wxBitmap checked_hover_bmp;
wxBitmap unchecked_hover_bmp;
wxBitmap global_tag_bmp;
wxStaticText *wiki_link;
wxStaticText *video_link;
PartPlate* partplate_ref{ nullptr };
Plater* plater_ref{ nullptr };
};
}} // namespace Slic3r::GUI
#endif