BambuStudio/src/slic3r/GUI/Gizmos/GLGizmoAdvancedCut.hpp

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#ifndef slic3r_GLGizmoAdvancedCut_hpp_
#define slic3r_GLGizmoAdvancedCut_hpp_
#include "GLGizmoBase.hpp"
#include "GLGizmoRotate.hpp"
#include "libslic3r/Model.hpp"
namespace Slic3r {
enum class CutConnectorType : int;
class ModelVolume;
struct CutConnectorAttributes;
namespace GUI {
enum class SLAGizmoEventType : unsigned char;
class GLGizmoAdvancedCut : public GLGizmoRotate3D
{
struct Rotate_data {
double angle;
Axis ax;
Rotate_data(double an, Axis a)
: angle(an), ax(a)
{
}
};
private:
static const double Offset;
static const double Margin;
static const std::array<float, 4> GrabberColor;
static const std::array<float, 4> GrabberHoverColor;
mutable double m_movement;
mutable double m_height; // height of cut plane to heatbed
mutable double m_height_delta; // height of cut plane to heatbed
double m_start_movement;
double m_start_height;
Vec3d m_rotation;
//Vec3d m_current_base_rotation;
std::vector<Rotate_data> m_rotate_cmds;
Vec3d m_buffered_rotation;
double m_buffered_movement;
double m_buffered_height;
Vec3d m_drag_pos;
bool m_keep_upper;
bool m_keep_lower;
bool m_cut_to_parts;
bool m_place_on_cut_upper{true};
bool m_place_on_cut_lower{false};
bool m_rotate_upper{false};
bool m_rotate_lower{false};
bool m_do_segment;
double m_segment_smoothing_alpha;
int m_segment_number;
std::array<Vec3d, 4> m_cut_plane_points;
mutable Grabber m_move_grabber;
unsigned int m_last_active_id;
bool m_connectors_editing{false};
bool m_show_shortcuts{false};
std::vector<std::pair<wxString, wxString>> m_shortcuts;
double m_label_width{150.0};
double m_control_width{ 200.0 };
double m_editing_window_width;
CutConnectorType m_connector_type;
size_t m_connector_style;
size_t m_connector_shape_id;
float m_connector_depth_ratio{3.f};
float m_connector_depth_ratio_tolerance{0.1f};
float m_connector_size{2.5f};
float m_connector_size_tolerance{0.f};
// Input params for cut with snaps
float m_snap_space_proportion{0.3f};
float m_snap_bulge_proportion{0.15f};
TriangleMesh m_connector_mesh;
bool m_has_invalid_connector{false};
// remember the connectors which is selected
mutable std::vector<bool> m_selected;
int m_selected_count{0};
Vec3d m_cut_plane_center{Vec3d::Zero()};
Vec3d m_cut_plane_normal{Vec3d::UnitZ()};
Vec3d m_cut_line_begin{Vec3d::Zero()};
Vec3d m_cut_line_end{Vec3d::Zero()};
Transform3d m_rotate_matrix{Transform3d::Identity()};
std::map<CutConnectorAttributes, GLModel> m_shapes;
struct InvalidConnectorsStatistics
{
unsigned int outside_cut_contour;
unsigned int outside_bb;
bool is_overlap;
void invalidate()
{
outside_cut_contour = 0;
outside_bb = 0;
is_overlap = false;
}
} m_info_stats;
//GLSelectionRectangle m_selection_rectangle;
public:
GLGizmoAdvancedCut(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
bool gizmo_event(SLAGizmoEventType action, const Vec2d &mouse_position, bool shift_down, bool alt_down, bool control_down);
bool on_key(wxKeyEvent &evt);
double get_movement() const { return m_movement; }
void set_movement(double movement) const;
void finish_rotation();
std::string get_tooltip() const override;
BoundingBoxf3 bounding_box() const;
//BoundingBoxf3 transformed_bounding_box(const Vec3d &plane_center, bool revert_move = false) const;
bool is_looking_forward() const;
bool unproject_on_cut_plane(const Vec2d &mouse_pos, Vec3d &pos, Vec3d &pos_world);
virtual bool apply_clipping_plane() { return m_connectors_editing; }
static void render_glmodel(GLModel &model, const std::array<float, 4> &color, Transform3d view_model_matrix, bool for_picking = false);
protected:
virtual bool on_init();
virtual void on_load(cereal::BinaryInputArchive &ar) override;
virtual void on_save(cereal::BinaryOutputArchive &ar) const override;
virtual std::string on_get_name() const;
virtual void on_set_state();
virtual bool on_is_activable() const;
virtual CommonGizmosDataID on_get_requirements() const override;
virtual void on_start_dragging() override;
virtual void on_stop_dragging() override;
virtual void on_update(const UpdateData& data);
virtual void on_render();
virtual void on_render_for_picking();
virtual void on_render_input_window(float x, float y, float bottom_limit);
void show_tooltip_information(float x, float y);
virtual void on_enable_grabber(unsigned int id)
{
if (id < 3)
m_gizmos[id].enable_grabber(0);
else if (id == 3)
this->enable_grabber(0);
}
virtual void on_disable_grabber(unsigned int id)
{
if (id < 3)
m_gizmos[id].disable_grabber(0);
else if (id == 3)
this->disable_grabber(0);
}
virtual void on_set_hover_id()
{
for (int i = 0; i < 3; ++i)
m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1);
}
private:
void perform_cut(const Selection& selection);
bool can_perform_cut() const;
void apply_connectors_in_model(ModelObject *mo, bool &create_dowels_as_separate_object);
bool is_selection_changed(bool alt_down, bool shift_down);
void select_connector(int idx, bool select);
double calc_projection(const Linef3& mouse_ray) const;
Vec3d calc_plane_normal(const std::array<Vec3d, 4>& plane_points) const;
Vec3d calc_plane_center(const std::array<Vec3d, 4>& plane_points) const;
Vec3d get_plane_normal() const;
Vec3d get_plane_center() const;
void update_plane_points();
std::array<Vec3d, 4> get_plane_points() const;
std::array<Vec3d, 4> get_plane_points_world_coord() const;
void reset_cut_plane();
void reset_all();
// update the connectors position so that the connectors are on the cut plane
void put_connectors_on_cut_plane(const Vec3d &cp_normal, double cp_offset);
void update_clipper();
// on render
void render_cut_plane_and_grabbers();
void render_connectors();
void render_clipper_cut();
void render_cut_line();
void clear_selection();
void init_connector_shapes();
void set_connectors_editing(bool connectors_editing);
void reset_connectors();
void update_connector_shape();
void apply_selected_connectors(std::function<void(size_t idx)> apply_fn);
void select_all_connectors();
void unselect_all_connectors();
void validate_connector_settings();
bool add_connector(CutConnectors &connectors, const Vec2d &mouse_position);
bool delete_selected_connectors();
bool is_outside_of_cut_contour(size_t idx, const CutConnectors &connectors, const Vec3d cur_pos);
bool is_conflict_for_connector(size_t idx, const CutConnectors &connectors, const Vec3d cur_pos);
void check_conflict_for_all_connectors();
// render input window
void render_cut_plane_input_window(float x, float y, float bottom_limit);
void init_connectors_input_window_data();
void render_connectors_input_window(float x, float y, float bottom_limit);
void render_input_window_warning() const;
bool render_reset_button(const std::string &label_id, const std::string &tooltip) const;
bool render_connect_type_radio_button(CutConnectorType type);
bool render_combo(const std::string &label, const std::vector<std::string> &lines, size_t &selection_idx);
bool render_slider_double_input(const std::string &label, float &value_in, float &tolerance_in);
enum DoubleShowType {
Normal, // origin data
PERCENTAGE,
DEGREE,
};
bool render_slider_double_input_by_format(const std::string &label, float &value_in, float value_min, float value_max, DoubleShowType show_type = DoubleShowType::Normal);
bool cut_line_processing() const;
void discard_cut_line_processing();
bool process_cut_line(SLAGizmoEventType action, const Vec2d &mouse_position);
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoAdvancedCut_hpp_