342 lines
13 KiB
C++
342 lines
13 KiB
C++
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#include "GLGizmoSeam.hpp"
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#include "libslic3r/Model.hpp"
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//#include "slic3r/GUI/3DScene.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include "slic3r/GUI/GUI_App.hpp"
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#include "slic3r/GUI/ImGuiWrapper.hpp"
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#include "slic3r/GUI/Plater.hpp"
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#include "slic3r/GUI/GUI_ObjectList.hpp"
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#include "slic3r/Utils/UndoRedo.hpp"
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#include <GL/glew.h>
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namespace Slic3r::GUI {
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void GLGizmoSeam::on_shutdown()
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{
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m_parent.toggle_model_objects_visibility(true);
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}
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bool GLGizmoSeam::on_init()
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{
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m_shortcut_key = WXK_CONTROL_P;
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m_desc["clipping_of_view"] = _L("Clipping of view") + ": ";
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m_desc["reset_direction"] = _L("Reset direction");
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m_desc["cursor_size"] = _L("Brush size") + ": ";
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m_desc["cursor_type"] = _L("Brush shape") + ": ";
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m_desc["enforce_caption"] = _L("Left mouse button") + ": ";
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m_desc["enforce"] = _L("Enforce seam");
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m_desc["block_caption"] = _L("Right mouse button") + ": ";
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m_desc["block"] = _L("Block seam");
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m_desc["remove_caption"] = _L("Shift + Left mouse button") + ": ";
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m_desc["remove"] = _L("Remove selection");
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m_desc["remove_all"] = _L("Remove all selection");
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m_desc["circle"] = _L("Circle");
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m_desc["sphere"] = _L("Sphere");
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return true;
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}
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std::string GLGizmoSeam::on_get_name() const
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{
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return _u8L("Seam painting");
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}
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void GLGizmoSeam::render_painter_gizmo() const
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{
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const Selection& selection = m_parent.get_selection();
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glsafe(::glEnable(GL_BLEND));
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glsafe(::glEnable(GL_DEPTH_TEST));
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render_triangles(selection);
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m_c->object_clipper()->render_cut();
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m_c->instances_hider()->render_cut();
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render_cursor();
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glsafe(::glDisable(GL_BLEND));
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}
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void GLGizmoSeam::render_triangles(const Selection& selection) const
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{
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ClippingPlaneDataWrapper clp_data = this->get_clipping_plane_data();
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auto* shader = wxGetApp().get_shader("mm_gouraud");
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if (!shader)
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return;
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shader->start_using();
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shader->set_uniform("clipping_plane", clp_data.clp_dataf);
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shader->set_uniform("z_range", clp_data.z_range);
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ScopeGuard guard([shader]() { if (shader) shader->stop_using(); });
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const ModelObject* mo = m_c->selection_info()->model_object();
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int mesh_id = -1;
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for (const ModelVolume* mv : mo->volumes) {
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if (!mv->is_model_part())
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continue;
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++mesh_id;
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const Transform3d trafo_matrix = mo->instances[selection.get_instance_idx()]->get_transformation().get_matrix() * mv->get_matrix();
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bool is_left_handed = trafo_matrix.matrix().determinant() < 0.;
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if (is_left_handed)
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glsafe(::glFrontFace(GL_CW));
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixd(trafo_matrix.data()));
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float normal_z = -::cos(Geometry::deg2rad(m_highlight_by_angle_threshold_deg));
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Matrix3f normal_matrix = static_cast<Matrix3f>(trafo_matrix.matrix().block(0, 0, 3, 3).inverse().transpose().cast<float>());
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shader->set_uniform("volume_world_matrix", trafo_matrix);
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shader->set_uniform("volume_mirrored", is_left_handed);
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shader->set_uniform("slope.actived", m_parent.is_using_slope());
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shader->set_uniform("slope.volume_world_normal_matrix", static_cast<Matrix3f>(trafo_matrix.matrix().block(0, 0, 3, 3).inverse().transpose().cast<float>()));
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shader->set_uniform("slope.normal_z", normal_z);
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m_triangle_selectors[mesh_id]->render(m_imgui);
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glsafe(::glPopMatrix());
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if (is_left_handed)
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glsafe(::glFrontFace(GL_CCW));
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}
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}
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void GLGizmoSeam::on_render_input_window(float x, float y, float bottom_limit)
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{
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if (! m_c->selection_info()->model_object())
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return;
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const float approx_height = m_imgui->scaled(12.5f);
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y = std::min(y, bottom_limit - approx_height);
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//BBS: GUI refactor: move gizmo to the right
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#if BBS_TOOLBAR_ON_TOP
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m_imgui->set_next_window_pos(x, y, ImGuiCond_Always, 0.0f, 0.0f);
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#else
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m_imgui->set_next_window_pos(x, y, ImGuiCond_Always, 1.0f, 0.0f);
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#endif
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//m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
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//BBS
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ImGuiWrapper::push_toolbar_style();
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m_imgui->begin(get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
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// First calculate width of all the texts that are could possibly be shown. We will decide set the dialog width based on that:
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const float clipping_slider_left = std::max(m_imgui->calc_text_size(m_desc.at("clipping_of_view")).x,
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m_imgui->calc_text_size(m_desc.at("reset_direction")).x)
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+ m_imgui->scaled(1.5f);
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const float cursor_size_slider_left = m_imgui->calc_text_size(m_desc.at("cursor_size")).x + m_imgui->scaled(1.f);
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const float cursor_type_radio_left = m_imgui->calc_text_size(m_desc["cursor_type"]).x + m_imgui->scaled(1.f);
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const float cursor_type_radio_sphere = m_imgui->calc_text_size(m_desc["sphere"]).x + m_imgui->scaled(2.5f);
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const float cursor_type_radio_circle = m_imgui->calc_text_size(m_desc["circle"]).x + m_imgui->scaled(2.5f);
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const float button_width = m_imgui->calc_text_size(m_desc.at("remove_all")).x + m_imgui->scaled(1.f);
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const float minimal_slider_width = m_imgui->scaled(4.f);
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float caption_max = 0.f;
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float total_text_max = 0.f;
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for (const auto &t : std::array<std::string, 3>{"enforce", "block", "remove"}) {
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caption_max = std::max(caption_max, m_imgui->calc_text_size(m_desc[t + "_caption"]).x);
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total_text_max = std::max(total_text_max, m_imgui->calc_text_size(m_desc[t]).x);
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}
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total_text_max += caption_max + m_imgui->scaled(1.f);
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caption_max += m_imgui->scaled(1.f);
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const float sliders_left_width = std::max(cursor_size_slider_left, clipping_slider_left);
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#if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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const float slider_icon_width = m_imgui->get_slider_icon_size().x;
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float window_width = minimal_slider_width + sliders_left_width + slider_icon_width;
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#else
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float window_width = minimal_slider_width + sliders_left_width;
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#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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window_width = std::max(window_width, total_text_max);
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window_width = std::max(window_width, button_width);
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window_width = std::max(window_width, cursor_type_radio_left + cursor_type_radio_sphere + cursor_type_radio_circle);
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auto draw_text_with_caption = [this, &caption_max](const wxString& caption, const wxString& text) {
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//BBS set text colored to BLUE_LIGHT
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m_imgui->text_colored(ImGuiWrapper::COL_BLUE_LIGHT, caption);
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ImGui::SameLine(caption_max);
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m_imgui->text(text);
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};
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for (const auto &t : std::array<std::string, 3>{"enforce", "block", "remove"})
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draw_text_with_caption(m_desc.at(t + "_caption"), m_desc.at(t));
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ImGui::Separator();
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const float max_tooltip_width = ImGui::GetFontSize() * 20.0f;
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ImGui::AlignTextToFramePadding();
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m_imgui->text(m_desc.at("cursor_size"));
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ImGui::SameLine(sliders_left_width);
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#if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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ImGui::PushItemWidth(window_width - sliders_left_width - slider_icon_width);
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m_imgui->slider_float("##cursor_radius", &m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f", 1.0f, true, _L("Alt + Mouse wheel"));
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#else
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ImGui::PushItemWidth(window_width - sliders_left_width);
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m_imgui->slider_float("##cursor_radius", &m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f");
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if (ImGui::IsItemHovered())
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m_imgui->tooltip(_L("Alt + Mouse wheel"), max_tooltip_width);
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#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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ImGui::AlignTextToFramePadding();
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m_imgui->text(m_desc.at("cursor_type"));
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float cursor_type_offset = cursor_type_radio_left + (window_width - cursor_type_radio_left - cursor_type_radio_sphere - cursor_type_radio_circle + m_imgui->scaled(0.5f)) / 2.f;
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ImGui::SameLine(cursor_type_offset);
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ImGui::PushItemWidth(cursor_type_radio_sphere);
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if (m_imgui->radio_button(m_desc["sphere"], m_cursor_type == TriangleSelector::CursorType::SPHERE))
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m_cursor_type = TriangleSelector::CursorType::SPHERE;
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if (ImGui::IsItemHovered())
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m_imgui->tooltip(_L("Paints all facets inside, regardless of their orientation."), max_tooltip_width);
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ImGui::SameLine(cursor_type_offset + cursor_type_radio_sphere);
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ImGui::PushItemWidth(cursor_type_radio_circle);
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if (m_imgui->radio_button(m_desc["circle"], m_cursor_type == TriangleSelector::CursorType::CIRCLE))
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m_cursor_type = TriangleSelector::CursorType::CIRCLE;
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if (ImGui::IsItemHovered())
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m_imgui->tooltip(_L("Ignores facets facing away from the camera."), max_tooltip_width);
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ImGui::Separator();
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if (m_c->object_clipper()->get_position() == 0.f) {
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ImGui::AlignTextToFramePadding();
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m_imgui->text(m_desc.at("clipping_of_view"));
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}
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else {
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if (m_imgui->button(m_desc.at("reset_direction"))) {
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wxGetApp().CallAfter([this](){
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m_c->object_clipper()->set_position(-1., false);
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});
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}
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}
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auto clp_dist = float(m_c->object_clipper()->get_position());
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ImGui::SameLine(sliders_left_width);
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#if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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ImGui::PushItemWidth(window_width - sliders_left_width - slider_icon_width);
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if (m_imgui->slider_float("##clp_dist", &clp_dist, 0.f, 1.f, "%.2f", 1.0f, true, _L("Ctrl + Mouse wheel")))
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m_c->object_clipper()->set_position(clp_dist, true);
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#else
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ImGui::PushItemWidth(window_width - sliders_left_width);
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if (m_imgui->slider_float("##clp_dist", &clp_dist, 0.f, 1.f, "%.2f"))
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m_c->object_clipper()->set_position(clp_dist, true);
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if (ImGui::IsItemHovered())
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m_imgui->tooltip(_L("Ctrl + Mouse wheel"), max_tooltip_width);
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#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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ImGui::Separator();
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if (m_imgui->button(m_desc.at("remove_all"))) {
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Plater::TakeSnapshot snapshot(wxGetApp().plater(), "Reset selection", UndoRedo::SnapshotType::GizmoAction);
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ModelObject *mo = m_c->selection_info()->model_object();
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int idx = -1;
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for (ModelVolume *mv : mo->volumes)
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if (mv->is_model_part()) {
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++idx;
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m_triangle_selectors[idx]->reset();
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m_triangle_selectors[idx]->request_update_render_data();
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}
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update_model_object();
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m_parent.set_as_dirty();
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}
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m_imgui->end();
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//BBS
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ImGuiWrapper::pop_toolbar_style();
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}
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//BBS: remove const
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void GLGizmoSeam::update_model_object()
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{
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bool updated = false;
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ModelObject* mo = m_c->selection_info()->model_object();
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int idx = -1;
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for (ModelVolume* mv : mo->volumes) {
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if (! mv->is_model_part())
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continue;
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++idx;
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updated |= mv->seam_facets.set(*m_triangle_selectors[idx].get());
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}
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if (updated) {
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const ModelObjectPtrs& mos = wxGetApp().model().objects;
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wxGetApp().obj_list()->update_info_items(std::find(mos.begin(), mos.end(), mo) - mos.begin());
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// BBS: backup
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Slic3r::save_object_mesh(*mo);
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m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
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}
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}
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//BBS: add logic to distinguish the first_time_update and later_update
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void GLGizmoSeam::update_from_model_object(bool first_update)
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{
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wxBusyCursor wait;
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const ModelObject* mo = m_c->selection_info()->model_object();
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m_triangle_selectors.clear();
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int volume_id = -1;
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std::vector<std::array<float, 4>> ebt_colors;
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ebt_colors.push_back(GLVolume::NEUTRAL_COLOR);
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ebt_colors.push_back(TriangleSelectorGUI::enforcers_color);
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ebt_colors.push_back(TriangleSelectorGUI::blockers_color);
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for (const ModelVolume* mv : mo->volumes) {
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if (! mv->is_model_part())
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continue;
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++volume_id;
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// This mesh does not account for the possible Z up SLA offset.
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const TriangleMesh* mesh = &mv->mesh();
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m_triangle_selectors.emplace_back(std::make_unique<TriangleSelectorPatch>(*mesh, ebt_colors));
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// Reset of TriangleSelector is done inside TriangleSelectorGUI's constructor, so we don't need it to perform it again in deserialize().
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m_triangle_selectors.back()->deserialize(mv->seam_facets.get_data(), false);
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m_triangle_selectors.back()->request_update_render_data();
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}
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}
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PainterGizmoType GLGizmoSeam::get_painter_type() const
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{
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return PainterGizmoType::SEAM;
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}
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wxString GLGizmoSeam::handle_snapshot_action_name(bool shift_down, GLGizmoPainterBase::Button button_down) const
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{
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wxString action_name;
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if (shift_down)
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action_name = _L("Remove selection");
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else {
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if (button_down == Button::Left)
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action_name = _L("Enforce seam");
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else
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action_name = _L("Block seam");
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}
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return action_name;
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}
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} // namespace Slic3r::GUI
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