BambuStudio/resources/shaders/140/imgui.fs

12 lines
166 B
Forth
Raw Normal View History

#version 140
uniform sampler2D Texture;
in vec2 Frag_UV;
in vec4 color;
out vec4 frag_color;
void main()
{
frag_color = color * texture(Texture, Frag_UV.st);
}