BambuStudio/libigl/igl/compute_frame_field_bisecto...

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2024-12-11 08:28:03 +00:00
// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>, Olga Diamanti <olga.diam@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_COMPUTE_FRAME_FIELD_BISECTORS_H
#define IGL_COMPUTE_FRAME_FIELD_BISECTORS_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Compute bisectors of a frame field defined on mesh faces
// Inputs:
// V #V by 3 eigen Matrix of mesh vertex 3D positions
// F #F by 3 eigen Matrix of face (triangle) indices
// B1 #F by 3 eigen Matrix of face (triangle) base vector 1
// B2 #F by 3 eigen Matrix of face (triangle) base vector 2
// PD1 #F by 3 eigen Matrix of the first per face frame field vector
// PD2 #F by 3 eigen Matrix of the second per face frame field vector
// Output:
// BIS1 #F by 3 eigen Matrix of the first per face frame field bisector
// BIS2 #F by 3 eigen Matrix of the second per face frame field bisector
//
template <typename DerivedV, typename DerivedF>
IGL_INLINE void compute_frame_field_bisectors(
const Eigen::PlainObjectBase<DerivedV>& V,
const Eigen::PlainObjectBase<DerivedF>& F,
const Eigen::PlainObjectBase<DerivedV>& B1,
const Eigen::PlainObjectBase<DerivedV>& B2,
const Eigen::PlainObjectBase<DerivedV>& PD1,
const Eigen::PlainObjectBase<DerivedV>& PD2,
Eigen::PlainObjectBase<DerivedV>& BIS1,
Eigen::PlainObjectBase<DerivedV>& BIS2);
// Wrapper without given basis vectors.
template <typename DerivedV, typename DerivedF>
IGL_INLINE void compute_frame_field_bisectors(
const Eigen::PlainObjectBase<DerivedV>& V,
const Eigen::PlainObjectBase<DerivedF>& F,
const Eigen::PlainObjectBase<DerivedV>& PD1,
const Eigen::PlainObjectBase<DerivedV>& PD2,
Eigen::PlainObjectBase<DerivedV>& BIS1,
Eigen::PlainObjectBase<DerivedV>& BIS2);
}
#ifndef IGL_STATIC_LIBRARY
# include "compute_frame_field_bisectors.cpp"
#endif
#endif