2025-01-09 03:52:09 +00:00
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#version 110
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2024-12-10 11:30:08 +00:00
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2025-01-09 03:52:09 +00:00
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uniform mat4 ProjMtx;
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2025-01-09 03:52:09 +00:00
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attribute vec2 Position;
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attribute vec2 UV;
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attribute vec4 Color;
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2024-12-10 11:30:08 +00:00
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2025-01-09 03:52:09 +00:00
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varying vec2 Frag_UV;
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varying vec4 color;
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2024-12-10 11:30:08 +00:00
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2025-01-09 03:52:09 +00:00
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void main()
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{
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Frag_UV = UV;
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color = Color;
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gl_Position = ProjMtx * vec4(Position.xy, 0.0, 1.0);
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}
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