BambuStudio/src/slic3r/GUI/AVVideoDecoder.hpp

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#ifndef AVVIDEODECODER_HPP
#define AVVIDEODECODER_HPP
#include "Printer/BambuTunnel.h"
extern "C" {
#include <libavcodec/avcodec.h>
#include <libswscale/swscale.h>
}
#include <vector>
#include <wx/bitmap.h>
#include <wx/gdicmn.h>
#include <wx/image.h>
class wxBitmap;
class AVVideoDecoder
{
public:
AVVideoDecoder();
~AVVideoDecoder();
public:
int open(Bambu_StreamInfo const &info);
int decode(Bambu_Sample const &sample);
int flush();
void close();
bool toWxImage(wxImage &image, wxSize const &size);
bool toWxBitmap(wxBitmap &bitmap, wxSize const & size);
private:
AVCodecContext *codec_ctx_ = nullptr;
AVFrame * frame_ = nullptr;
SwsContext * sws_ctx_ = nullptr;
bool got_frame_ = false;
int width_ { 0 }; // scale result width
std::vector<uint8_t> bits_;
};
#endif // AVVIDEODECODER_HPP