BambuStudio/src/libslic3r/Shape/TextShape.hpp

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#ifndef slic3r_Text_Shape_hpp_
#define slic3r_Text_Shape_hpp_
namespace Slic3r {
class TriangleMesh;
extern std::vector<std::string> init_occt_fonts();
extern void load_text_shape(const char* text, const char* font, const float text_height, const float thickness, bool is_bold, bool is_italic, TriangleMesh& text_mesh);
}; // namespace Slic3r
#endif // slic3r_Text_Shape_hpp_