BambuStudio/src/slic3r/GUI/StepMeshDialog.hpp

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#ifndef _STEP_MESH_DIALOG_H_
#define _STEP_MESH_DIALOG_H_
#include <future>
#include <thread>
#include "GUI_Utils.hpp"
#include "libslic3r/Format/STEP.hpp"
#include "Widgets/Button.hpp"
class Button;
class StepMeshDialog : public Slic3r::GUI::DPIDialog
{
public:
StepMeshDialog(wxWindow* parent, Slic3r::Step& file);
void on_dpi_changed(const wxRect& suggested_rect) override;
inline double get_linear_defletion() {
double value;
if (m_linear_last.ToDouble(&value)) {
return value;
}else {
return 0.003;
}
}
inline double get_angle_defletion() {
double value;
if (m_angle_last.ToDouble(&value)) {
return value;
} else {
return 0.5;
}
}
private:
Slic3r::Step& m_file;
Button* m_button_ok = nullptr;
Button* m_button_cancel = nullptr;
wxString m_linear_last = wxString::Format("%.3f", 0.003);
wxString m_angle_last = wxString::Format("%.2f", 0.5);
wxStaticText* mesh_face_number_text;
double m_last_linear;
double m_last_angle;
std::future<unsigned int> task;
bool validate_number_range(const wxString& value, double min, double max);
void update_mesh_number_text();
void on_task_done(wxCommandEvent& event);
void stop_task();
};
#endif // _STEP_MESH_DIALOG_H_