BambuStudio/src/slic3r/GUI/Widgets/Button.hpp

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#ifndef slic3r_GUI_Button_hpp_
#define slic3r_GUI_Button_hpp_
#include "../wxExtensions.hpp"
#include "StaticBox.hpp"
class Button : public StaticBox
{
wxSize textSize;
wxSize minSize; // set by outer
wxSize paddingSize;
ScalableBitmap active_icon;
ScalableBitmap inactive_icon;
StateColor text_color;
bool pressedDown = false;
bool m_selected = true;
static const int buttonWidth = 200;
static const int buttonHeight = 50;
public:
Button();
Button(wxWindow* parent, wxString text, wxString icon = "", long style = 0, int iconSize = 0);
bool Create(wxWindow* parent, wxString text, wxString icon = "", long style = 0, int iconSize = 0);
void SetLabel(const wxString& label) override;
void SetIcon(const wxString& icon);
void SetInactiveIcon(const wxString& icon);
void SetMinSize(const wxSize& size) override;
void SetPaddingSize(const wxSize& size);
void SetTextColor(StateColor const &color);
void SetTextColorNormal(wxColor const &color);
void SetSelected(bool selected = true) { m_selected = selected; }
bool Enable(bool enable = true);
void Rescale();
protected:
#ifdef __WIN32__
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam) override;
#endif
private:
void paintEvent(wxPaintEvent& evt);
void render(wxDC& dc);
void messureSize();
// some useful events
void mouseDown(wxMouseEvent& event);
void mouseReleased(wxMouseEvent& event);
void keyDownUp(wxKeyEvent &event);
void sendButtonEvent();
DECLARE_EVENT_TABLE()
};
#endif // !slic3r_GUI_Button_hpp_