BambuStudio/src/libslic3r/MultiMaterialSegmentation.cpp

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#include "BoundingBox.hpp"
#include "ClipperUtils.hpp"
#include "EdgeGrid.hpp"
#include "Layer.hpp"
#include "Print.hpp"
#include "Geometry/VoronoiVisualUtils.hpp"
#include "Geometry/VoronoiUtils.hpp"
#include "MutablePolygon.hpp"
#include "format.hpp"
#include <utility>
#include <unordered_set>
#include <boost/log/trivial.hpp>
#include <tbb/parallel_for.h>
#include <mutex>
#include <boost/thread/lock_guard.hpp>
//#define MM_SEGMENTATION_DEBUG_GRAPH
//#define MM_SEGMENTATION_DEBUG_REGIONS
//#define MM_SEGMENTATION_DEBUG_INPUT
//#define MM_SEGMENTATION_DEBUG_PAINTED_LINES
//#define MM_SEGMENTATION_DEBUG_COLORIZED_POLYGONS
#if defined(MM_SEGMENTATION_DEBUG_GRAPH) || defined(MM_SEGMENTATION_DEBUG_REGIONS) || \
defined(MM_SEGMENTATION_DEBUG_INPUT) || defined(MM_SEGMENTATION_DEBUG_PAINTED_LINES) || \
defined(MM_SEGMENTATION_DEBUG_COLORIZED_POLYGONS)
#define MM_SEGMENTATION_DEBUG
#endif
//#define MM_SEGMENTATION_DEBUG_TOP_BOTTOM
namespace Slic3r {
bool is_equal(float left, float right, float eps = 1e-3) {
return abs(left - right) <= eps;
}
bool is_less(float left, float right, float eps = 1e-3) {
return left + eps < right;
}
// Assumes that is at most same projected_l length or below than projection_l
static bool project_line_on_line(const Line &projection_l, const Line &projected_l, Line *new_projected)
{
const Vec2d v1 = (projection_l.b - projection_l.a).cast<double>();
const Vec2d va = (projected_l.a - projection_l.a).cast<double>();
const Vec2d vb = (projected_l.b - projection_l.a).cast<double>();
const double l2 = v1.squaredNorm(); // avoid a sqrt
if (l2 == 0.0)
return false;
double t1 = va.dot(v1) / l2;
double t2 = vb.dot(v1) / l2;
t1 = std::clamp(t1, 0., 1.);
t2 = std::clamp(t2, 0., 1.);
assert(t1 >= 0.);
assert(t2 >= 0.);
assert(t1 <= 1.);
assert(t2 <= 1.);
Point p1 = projection_l.a + (t1 * v1).cast<coord_t>();
Point p2 = projection_l.a + (t2 * v1).cast<coord_t>();
*new_projected = Line(p1, p2);
return true;
}
struct PaintedLine
{
size_t contour_idx;
size_t line_idx;
Line projected_line;
int color;
};
struct PaintedLineVisitor
{
PaintedLineVisitor(const EdgeGrid::Grid &grid, std::vector<PaintedLine> &painted_lines, std::mutex &painted_lines_mutex, size_t reserve) : grid(grid), painted_lines(painted_lines), painted_lines_mutex(painted_lines_mutex)
{
painted_lines_set.reserve(reserve);
}
void reset() { painted_lines_set.clear(); }
bool operator()(coord_t iy, coord_t ix)
{
// Called with a row and column of the grid cell, which is intersected by a line.
auto cell_data_range = grid.cell_data_range(iy, ix);
const Vec2d v1 = line_to_test.vector().cast<double>();
const double v1_sqr_norm = v1.squaredNorm();
const double heuristic_thr_part = line_to_test.length() + append_threshold;
for (auto it_contour_and_segment = cell_data_range.first; it_contour_and_segment != cell_data_range.second; ++it_contour_and_segment) {
Line grid_line = grid.line(*it_contour_and_segment);
const Vec2d v2 = grid_line.vector().cast<double>();
double heuristic_thr_sqr = Slic3r::sqr(heuristic_thr_part + grid_line.length());
// An inexpensive heuristic to test whether line_to_test and grid_line can be somewhere close enough to each other.
// This helps filter out cases when the following expensive calculations are useless.
if ((grid_line.a - line_to_test.a).cast<double>().squaredNorm() > heuristic_thr_sqr ||
(grid_line.b - line_to_test.a).cast<double>().squaredNorm() > heuristic_thr_sqr ||
(grid_line.a - line_to_test.b).cast<double>().squaredNorm() > heuristic_thr_sqr ||
(grid_line.b - line_to_test.b).cast<double>().squaredNorm() > heuristic_thr_sqr)
continue;
// When lines have too different length, it is necessary to normalize them
if (Slic3r::sqr(v1.dot(v2)) > cos_threshold2 * v1_sqr_norm * v2.squaredNorm()) {
// The two vectors are nearly collinear (their mutual angle is lower than 30 degrees)
if (painted_lines_set.find(*it_contour_and_segment) == painted_lines_set.end()) {
if (grid_line.distance_to_squared(line_to_test.a) < append_threshold2 ||
grid_line.distance_to_squared(line_to_test.b) < append_threshold2 ||
line_to_test.distance_to_squared(grid_line.a) < append_threshold2 ||
line_to_test.distance_to_squared(grid_line.b) < append_threshold2) {
Line line_to_test_projected;
project_line_on_line(grid_line, line_to_test, &line_to_test_projected);
if ((line_to_test_projected.a - grid_line.a).cast<double>().squaredNorm() > (line_to_test_projected.b - grid_line.a).cast<double>().squaredNorm())
line_to_test_projected.reverse();
painted_lines_set.insert(*it_contour_and_segment);
{
boost::lock_guard<std::mutex> lock(painted_lines_mutex);
painted_lines.push_back({it_contour_and_segment->first, it_contour_and_segment->second, line_to_test_projected, this->color});
}
}
}
}
}
// Continue traversing the grid along the edge.
return true;
}
const EdgeGrid::Grid &grid;
std::vector<PaintedLine> &painted_lines;
std::mutex &painted_lines_mutex;
Line line_to_test;
std::unordered_set<std::pair<size_t, size_t>, boost::hash<std::pair<size_t, size_t>>> painted_lines_set;
int color = -1;
static inline const double cos_threshold2 = Slic3r::sqr(cos(M_PI * 30. / 180.));
static inline const double append_threshold = 50 * SCALED_EPSILON;
static inline const double append_threshold2 = Slic3r::sqr(append_threshold);
};
BoundingBox get_extents(const std::vector<ColoredLines> &colored_polygons) {
BoundingBox bbox;
for (const ColoredLines &colored_lines : colored_polygons) {
for (const ColoredLine &colored_line : colored_lines) {
bbox.merge(colored_line.line.a);
bbox.merge(colored_line.line.b);
}
}
return bbox;
}
// Flatten the vector of vectors into a vector.
static inline ColoredLines to_lines(const std::vector<ColoredLines> &c_lines)
{
size_t n_lines = 0;
for (const auto &c_line : c_lines)
n_lines += c_line.size();
ColoredLines lines;
lines.reserve(n_lines);
for (const auto &c_line : c_lines)
lines.insert(lines.end(), c_line.begin(), c_line.end());
return lines;
}
static std::vector<std::pair<size_t, size_t>> get_segments(const ColoredLines &polygon)
{
std::vector<std::pair<size_t, size_t>> segments;
size_t segment_end = 0;
while (segment_end + 1 < polygon.size() && polygon[segment_end].color == polygon[segment_end + 1].color)
segment_end++;
if (segment_end == polygon.size() - 1)
return {std::make_pair(0, polygon.size() - 1)};
size_t first_different_color = (segment_end + 1) % polygon.size();
for (size_t line_offset_idx = 0; line_offset_idx < polygon.size(); ++line_offset_idx) {
size_t start_s = (first_different_color + line_offset_idx) % polygon.size();
size_t end_s = start_s;
while (line_offset_idx + 1 < polygon.size() && polygon[start_s].color == polygon[(first_different_color + line_offset_idx + 1) % polygon.size()].color) {
end_s = (first_different_color + line_offset_idx + 1) % polygon.size();
line_offset_idx++;
}
segments.emplace_back(start_s, end_s);
}
return segments;
}
static std::vector<PaintedLine> filter_painted_lines(const Line &line_to_process, const size_t start_idx, const size_t end_idx, const std::vector<PaintedLine> &painted_lines)
{
const int filter_eps_value = scale_(0.1f);
std::vector<PaintedLine> filtered_lines;
filtered_lines.emplace_back(painted_lines[start_idx]);
for (size_t line_idx = start_idx + 1; line_idx <= end_idx; ++line_idx) {
// line_to_process is already all colored. Skip another possible duplicate coloring.
if(filtered_lines.back().projected_line.b == line_to_process.b)
break;
PaintedLine &prev = filtered_lines.back();
const PaintedLine &curr = painted_lines[line_idx];
double prev_length = prev.projected_line.length();
double curr_dist_start = (curr.projected_line.a - prev.projected_line.a).cast<double>().norm();
double dist_between_lines = curr_dist_start - prev_length;
if (dist_between_lines >= 0) {
if (prev.color == curr.color) {
if (dist_between_lines <= filter_eps_value) {
prev.projected_line.b = curr.projected_line.b;
} else {
filtered_lines.emplace_back(curr);
}
} else {
filtered_lines.emplace_back(curr);
}
} else {
double curr_dist_end = (curr.projected_line.b - prev.projected_line.a).cast<double>().norm();
if (curr_dist_end > prev_length) {
if (prev.color == curr.color)
prev.projected_line.b = curr.projected_line.b;
else
filtered_lines.push_back({curr.contour_idx, curr.line_idx, Line{prev.projected_line.b, curr.projected_line.b}, curr.color});
}
}
}
if (double dist_to_start = (filtered_lines.front().projected_line.a - line_to_process.a).cast<double>().norm(); dist_to_start <= filter_eps_value)
filtered_lines.front().projected_line.a = line_to_process.a;
if (double dist_to_end = (filtered_lines.back().projected_line.b - line_to_process.b).cast<double>().norm(); dist_to_end <= filter_eps_value)
filtered_lines.back().projected_line.b = line_to_process.b;
return filtered_lines;
}
static std::vector<std::vector<PaintedLine>> post_process_painted_lines(const std::vector<EdgeGrid::Contour> &contours, std::vector<PaintedLine> &&painted_lines)
{
if (painted_lines.empty())
return {};
auto comp = [&contours](const PaintedLine &first, const PaintedLine &second) {
Point first_start_p = contours[first.contour_idx].segment_start(first.line_idx);
return first.contour_idx < second.contour_idx ||
(first.contour_idx == second.contour_idx &&
(first.line_idx < second.line_idx ||
(first.line_idx == second.line_idx &&
((first.projected_line.a - first_start_p).cast<double>().squaredNorm() < (second.projected_line.a - first_start_p).cast<double>().squaredNorm() ||
((first.projected_line.a - first_start_p).cast<double>().squaredNorm() == (second.projected_line.a - first_start_p).cast<double>().squaredNorm() &&
(first.projected_line.b - first.projected_line.a).cast<double>().squaredNorm() < (second.projected_line.b - second.projected_line.a).cast<double>().squaredNorm())))));
};
std::sort(painted_lines.begin(), painted_lines.end(), comp);
std::vector<std::vector<PaintedLine>> filtered_painted_lines(contours.size());
size_t prev_painted_line_idx = 0;
for (size_t curr_painted_line_idx = 0; curr_painted_line_idx < painted_lines.size(); ++curr_painted_line_idx) {
size_t next_painted_line_idx = curr_painted_line_idx + 1;
if (next_painted_line_idx >= painted_lines.size() || painted_lines[curr_painted_line_idx].contour_idx != painted_lines[next_painted_line_idx].contour_idx || painted_lines[curr_painted_line_idx].line_idx != painted_lines[next_painted_line_idx].line_idx) {
const PaintedLine &start_line = painted_lines[prev_painted_line_idx];
const Line &line_to_process = contours[start_line.contour_idx].get_segment(start_line.line_idx);
Slic3r::append(filtered_painted_lines[painted_lines[curr_painted_line_idx].contour_idx], filter_painted_lines(line_to_process, prev_painted_line_idx, curr_painted_line_idx, painted_lines));
prev_painted_line_idx = next_painted_line_idx;
}
}
return filtered_painted_lines;
}
#ifndef NDEBUG
static bool are_lines_connected(const ColoredLines &colored_lines)
{
for (size_t line_idx = 1; line_idx < colored_lines.size(); ++line_idx)
if (colored_lines[line_idx - 1].line.b != colored_lines[line_idx].line.a)
return false;
return true;
}
#endif
static ColoredLines colorize_line(const Line &line_to_process,
const size_t start_idx,
const size_t end_idx,
const std::vector<PaintedLine> &painted_contour)
{
assert(start_idx < painted_contour.size() && end_idx < painted_contour.size() && start_idx <= end_idx);
assert(std::all_of(painted_contour.begin() + start_idx, painted_contour.begin() + end_idx + 1, [&painted_contour, &start_idx](const auto &p_line) { return painted_contour[start_idx].line_idx == p_line.line_idx; }));
const int filter_eps_value = scale_(0.1f);
ColoredLines final_lines;
const PaintedLine &first_line = painted_contour[start_idx];
if (double dist_to_start = (first_line.projected_line.a - line_to_process.a).cast<double>().norm(); dist_to_start > filter_eps_value)
final_lines.push_back({Line(line_to_process.a, first_line.projected_line.a), 0});
final_lines.push_back({first_line.projected_line, first_line.color});
for (size_t line_idx = start_idx + 1; line_idx <= end_idx; ++line_idx) {
ColoredLine &prev = final_lines.back();
const PaintedLine &curr = painted_contour[line_idx];
double line_dist = (curr.projected_line.a - prev.line.b).cast<double>().norm();
if (line_dist <= filter_eps_value) {
if (prev.color == curr.color) {
prev.line.b = curr.projected_line.b;
} else {
prev.line.b = curr.projected_line.a;
final_lines.push_back({curr.projected_line, curr.color});
}
} else {
final_lines.push_back({Line(prev.line.b, curr.projected_line.a), 0});
final_lines.push_back({curr.projected_line, curr.color});
}
}
// If there is non-painted space, then inserts line painted by a default color.
if (double dist_to_end = (final_lines.back().line.b - line_to_process.b).cast<double>().norm(); dist_to_end > filter_eps_value)
final_lines.push_back({Line(final_lines.back().line.b, line_to_process.b), 0});
// Make sure all the lines are connected.
assert(are_lines_connected(final_lines));
for (size_t line_idx = 2; line_idx < final_lines.size(); ++line_idx) {
const ColoredLine &line_0 = final_lines[line_idx - 2];
ColoredLine &line_1 = final_lines[line_idx - 1];
const ColoredLine &line_2 = final_lines[line_idx - 0];
if (line_0.color == line_2.color && line_0.color != line_1.color)
if (line_1.line.length() <= scale_(0.2)) line_1.color = line_0.color;
}
ColoredLines colored_lines_simple;
colored_lines_simple.emplace_back(final_lines.front());
for (size_t line_idx = 1; line_idx < final_lines.size(); ++line_idx) {
const ColoredLine &line_0 = final_lines[line_idx];
if (colored_lines_simple.back().color == line_0.color)
colored_lines_simple.back().line.b = line_0.line.b;
else
colored_lines_simple.emplace_back(line_0);
}
final_lines = colored_lines_simple;
if (final_lines.size() > 1)
if (final_lines.front().color != final_lines[1].color && final_lines.front().line.length() <= scale_(0.2)) {
final_lines[1].line.a = final_lines.front().line.a;
final_lines.erase(final_lines.begin());
}
if (final_lines.size() > 1)
if (final_lines.back().color != final_lines[final_lines.size() - 2].color && final_lines.back().line.length() <= scale_(0.2)) {
final_lines[final_lines.size() - 2].line.b = final_lines.back().line.b;
final_lines.pop_back();
}
return final_lines;
}
static ColoredLines filter_colorized_polygon(ColoredLines &&new_lines) {
for (size_t line_idx = 2; line_idx < new_lines.size(); ++line_idx) {
const ColoredLine &line_0 = new_lines[line_idx - 2];
ColoredLine &line_1 = new_lines[line_idx - 1];
const ColoredLine &line_2 = new_lines[line_idx - 0];
if (line_0.color == line_2.color && line_0.color != line_1.color && line_0.color >= 1) {
if (line_1.line.length() <= scale_(0.5)) line_1.color = line_0.color;
}
}
for (size_t line_idx = 3; line_idx < new_lines.size(); ++line_idx) {
const ColoredLine &line_0 = new_lines[line_idx - 3];
ColoredLine &line_1 = new_lines[line_idx - 2];
ColoredLine &line_2 = new_lines[line_idx - 1];
const ColoredLine &line_3 = new_lines[line_idx - 0];
if (line_0.color == line_3.color && (line_0.color != line_1.color || line_0.color != line_2.color) && line_0.color >= 1 && line_3.color >= 1) {
if ((line_1.line.length() + line_2.line.length()) <= scale_(0.5)) {
line_1.color = line_0.color;
line_2.color = line_0.color;
}
}
}
std::vector<std::pair<size_t, size_t>> segments = get_segments(new_lines);
auto segment_length = [&new_lines](const std::pair<size_t, size_t> &segment) {
double total_length = 0;
for (size_t seg_start_idx = segment.first; seg_start_idx != segment.second; seg_start_idx = (seg_start_idx + 1 < new_lines.size()) ? seg_start_idx + 1 : 0)
total_length += new_lines[seg_start_idx].line.length();
total_length += new_lines[segment.second].line.length();
return total_length;
};
if (segments.size() >= 2)
for (size_t curr_idx = 0; curr_idx < segments.size(); ++curr_idx) {
size_t next_idx = next_idx_modulo(curr_idx, segments.size());
assert(curr_idx != next_idx);
int color0 = new_lines[segments[curr_idx].first].color;
int color1 = new_lines[segments[next_idx].first].color;
double seg0l = segment_length(segments[curr_idx]);
double seg1l = segment_length(segments[next_idx]);
if (color0 != color1 && seg0l >= scale_(0.1) && seg1l <= scale_(0.2)) {
for (size_t seg_start_idx = segments[next_idx].first; seg_start_idx != segments[next_idx].second; seg_start_idx = (seg_start_idx + 1 < new_lines.size()) ? seg_start_idx + 1 : 0)
new_lines[seg_start_idx].color = color0;
new_lines[segments[next_idx].second].color = color0;
}
}
segments = get_segments(new_lines);
if (segments.size() >= 2)
for (size_t curr_idx = 0; curr_idx < segments.size(); ++curr_idx) {
size_t next_idx = next_idx_modulo(curr_idx, segments.size());
assert(curr_idx != next_idx);
int color0 = new_lines[segments[curr_idx].first].color;
int color1 = new_lines[segments[next_idx].first].color;
double seg1l = segment_length(segments[next_idx]);
if (color0 >= 1 && color0 != color1 && seg1l <= scale_(0.2)) {
for (size_t seg_start_idx = segments[next_idx].first; seg_start_idx != segments[next_idx].second; seg_start_idx = (seg_start_idx + 1 < new_lines.size()) ? seg_start_idx + 1 : 0)
new_lines[seg_start_idx].color = color0;
new_lines[segments[next_idx].second].color = color0;
}
}
segments = get_segments(new_lines);
if (segments.size() >= 3)
for (size_t curr_idx = 0; curr_idx < segments.size(); ++curr_idx) {
size_t next_idx = next_idx_modulo(curr_idx, segments.size());
size_t next_next_idx = next_idx_modulo(next_idx, segments.size());
int color0 = new_lines[segments[curr_idx].first].color;
int color1 = new_lines[segments[next_idx].first].color;
int color2 = new_lines[segments[next_next_idx].first].color;
if (color0 > 0 && color0 == color2 && color0 != color1 && segment_length(segments[next_idx]) <= scale_(0.5)) {
for (size_t seg_start_idx = segments[next_next_idx].first; seg_start_idx != segments[next_next_idx].second; seg_start_idx = (seg_start_idx + 1 < new_lines.size()) ? seg_start_idx + 1 : 0)
new_lines[seg_start_idx].color = color0;
new_lines[segments[next_next_idx].second].color = color0;
}
}
return std::move(new_lines);
}
static ColoredLines colorize_contour(const EdgeGrid::Contour &contour, const std::vector<PaintedLine> &painted_contour) {
assert(painted_contour.empty() || std::all_of(painted_contour.begin(), painted_contour.end(), [&painted_contour](const auto &p_line) { return painted_contour.front().contour_idx == p_line.contour_idx; }));
ColoredLines colorized_contour;
if (painted_contour.empty()) {
// Appends contour with default color for lines before the first PaintedLine.
colorized_contour.reserve(contour.num_segments());
for (const Line &line : contour.get_segments())
colorized_contour.emplace_back(ColoredLine{line, 0});
return colorized_contour;
}
colorized_contour.reserve(contour.num_segments() + painted_contour.size());
for (size_t idx = 0; idx < painted_contour.front().line_idx; ++idx)
colorized_contour.emplace_back(ColoredLine{contour.get_segment(idx), 0});
size_t prev_painted_line_idx = 0;
for (size_t curr_painted_line_idx = 0; curr_painted_line_idx < painted_contour.size(); ++curr_painted_line_idx) {
size_t next_painted_line_idx = curr_painted_line_idx + 1;
if (next_painted_line_idx >= painted_contour.size() || painted_contour[curr_painted_line_idx].line_idx != painted_contour[next_painted_line_idx].line_idx) {
const std::vector<PaintedLine> &painted_contour_copy = painted_contour;
Slic3r::append(colorized_contour, colorize_line(contour.get_segment(painted_contour[prev_painted_line_idx].line_idx), prev_painted_line_idx, curr_painted_line_idx, painted_contour_copy));
// Appends contour with default color for lines between the current and the next PaintedLine.
if (next_painted_line_idx < painted_contour.size())
for (size_t idx = painted_contour[curr_painted_line_idx].line_idx + 1; idx < painted_contour[next_painted_line_idx].line_idx; ++idx)
colorized_contour.emplace_back(ColoredLine{contour.get_segment(idx), 0});
prev_painted_line_idx = next_painted_line_idx;
}
}
// Appends contour with default color for lines after the last PaintedLine.
for (size_t idx = painted_contour.back().line_idx + 1; idx < contour.num_segments(); ++idx)
colorized_contour.emplace_back(ColoredLine{contour.get_segment(idx), 0});
assert(!colorized_contour.empty());
return filter_colorized_polygon(std::move(colorized_contour));
}
static std::vector<ColoredLines> colorize_contours(const std::vector<EdgeGrid::Contour> &contours, const std::vector<std::vector<PaintedLine>> &painted_contours)
{
assert(contours.size() == painted_contours.size());
std::vector<ColoredLines> colorized_contours(contours.size());
for (const std::vector<PaintedLine> &painted_contour : painted_contours) {
size_t contour_idx = &painted_contour - &painted_contours.front();
colorized_contours[contour_idx] = colorize_contour(contours[contour_idx], painted_contours[contour_idx]);
}
size_t poly_idx = 0;
for (ColoredLines &color_lines : colorized_contours) {
size_t line_idx = 0;
for (size_t color_line_idx = 0; color_line_idx < color_lines.size(); ++color_line_idx) {
color_lines[color_line_idx].poly_idx = int(poly_idx);
color_lines[color_line_idx].local_line_idx = int(line_idx);
++line_idx;
}
++poly_idx;
}
return colorized_contours;
}
// Determines if the line points from the point between two contour lines is pointing inside polygon or outside.
static inline bool points_inside(const Line &contour_first, const Line &contour_second, const Point &new_point)
{
// TODO: Used in points_inside for decision if line leading thought the common point of two lines is pointing inside polygon or outside
auto three_points_inward_normal = [](const Point &left, const Point &middle, const Point &right) -> Vec2d {
assert(left != middle);
assert(middle != right);
return (perp(Point(middle - left)).cast<double>().normalized() + perp(Point(right - middle)).cast<double>().normalized()).normalized();
};
assert(contour_first.b == contour_second.a);
Vec2d inward_normal = three_points_inward_normal(contour_first.a, contour_first.b, contour_second.b);
Vec2d edge_norm = (new_point - contour_first.b).cast<double>().normalized();
double side = inward_normal.dot(edge_norm);
// assert(side != 0.);
return side > 0.;
}
enum VD_ANNOTATION : Voronoi::VD::cell_type::color_type {
VERTEX_ON_CONTOUR = 1,
DELETED = 2
};
#ifdef MM_SEGMENTATION_DEBUG_GRAPH
static void export_graph_to_svg(const std::string &path, const Voronoi::VD& vd, const std::vector<ColoredLines>& colored_polygons) {
const coordf_t stroke_width = scaled<coordf_t>(0.05f);
const BoundingBox bbox = get_extents(colored_polygons);
SVG svg(path.c_str(), bbox);
for (const ColoredLines &colored_lines : colored_polygons)
for (const ColoredLine &colored_line : colored_lines)
svg.draw(colored_line.line, "black", stroke_width);
for (const Voronoi::VD::vertex_type &vertex : vd.vertices()) {
if (Geometry::VoronoiUtils::is_in_range<coord_t>(vertex)) {
if (const Point pt = Geometry::VoronoiUtils::to_point(&vertex).cast<coord_t>(); vertex.color() == VD_ANNOTATION::VERTEX_ON_CONTOUR) {
svg.draw(pt, "blue", coord_t(stroke_width));
} else if (vertex.color() != VD_ANNOTATION::DELETED) {
svg.draw(pt, "green", coord_t(stroke_width));
}
}
}
for (const Voronoi::VD::edge_type &edge : vd.edges()) {
if (edge.is_infinite() || !Geometry::VoronoiUtils::is_in_range<coord_t>(edge))
continue;
const Point from = Geometry::VoronoiUtils::to_point(edge.vertex0()).cast<coord_t>();
const Point to = Geometry::VoronoiUtils::to_point(edge.vertex1()).cast<coord_t>();
if (edge.color() != VD_ANNOTATION::DELETED)
svg.draw(Line(from, to), "red", stroke_width);
}
}
#endif // MM_SEGMENTATION_DEBUG_GRAPH
static size_t non_deleted_edge_count(const VD::vertex_type &vertex) {
size_t non_deleted_edge_cnt = 0;
const VD::edge_type *edge = vertex.incident_edge();
do {
if (edge->color() != VD_ANNOTATION::DELETED)
++non_deleted_edge_cnt;
} while (edge = edge->prev()->twin(), edge != vertex.incident_edge());
return non_deleted_edge_cnt;
}
static bool can_vertex_be_deleted(const VD::vertex_type &vertex) {
if (vertex.color() == VD_ANNOTATION::VERTEX_ON_CONTOUR || vertex.color() == VD_ANNOTATION::DELETED)
return false;
return non_deleted_edge_count(vertex) <= 1;
}
static void delete_vertex_deep(const VD::vertex_type &vertex) {
std::queue<const VD::vertex_type *> vertices_to_delete;
vertices_to_delete.emplace(&vertex);
while (!vertices_to_delete.empty()) {
const VD::vertex_type &vertex_to_delete = *vertices_to_delete.front();
vertices_to_delete.pop();
vertex_to_delete.color(VD_ANNOTATION::DELETED);
const VD::edge_type *edge = vertex_to_delete.incident_edge();
do {
edge->color(VD_ANNOTATION::DELETED);
edge->twin()->color(VD_ANNOTATION::DELETED);
if (edge->is_finite() && can_vertex_be_deleted(*edge->vertex1()))
vertices_to_delete.emplace(edge->vertex1());
} while (edge = edge->prev()->twin(), edge != vertex_to_delete.incident_edge());
}
}
static inline Vec2d mk_point_vec2d(const VD::vertex_type *point) {
assert(point != nullptr);
return {point->x(), point->y()};
}
static inline Vec2d mk_vector_vec2d(const VD::edge_type *edge) {
assert(edge != nullptr);
return mk_point_vec2d(edge->vertex1()) - mk_point_vec2d(edge->vertex0());
}
static inline Vec2d mk_flipped_vector_vec2d(const VD::edge_type *edge) {
assert(edge != nullptr);
return mk_point_vec2d(edge->vertex0()) - mk_point_vec2d(edge->vertex1());
}
static double edge_length(const VD::edge_type &edge) {
assert(edge.is_finite());
return mk_vector_vec2d(&edge).norm();
}
// Used in remove_multiple_edges_in_vertices()
// Returns length of edge with is connected to contour. To this length is include other edges with follows it if they are almost straight (with the
// tolerance of 15) And also if node between two subsequent edges is connected only to these two edges.
static inline double calc_total_edge_length(const VD::edge_type &starting_edge)
{
double total_edge_length = edge_length(starting_edge);
const VD::edge_type *prev = &starting_edge;
do {
if (prev->is_finite() && non_deleted_edge_count(*prev->vertex1()) > 2)
break;
bool found_next_edge = false;
const VD::edge_type *current = prev->next();
do {
if (current->color() == VD_ANNOTATION::DELETED)
continue;
Vec2d first_line_vec_n = mk_flipped_vector_vec2d(prev).normalized();
Vec2d second_line_vec_n = mk_vector_vec2d(current).normalized();
double angle = ::acos(std::clamp(first_line_vec_n.dot(second_line_vec_n), -1.0, 1.0));
if (Slic3r::cross2(first_line_vec_n, second_line_vec_n) < 0.0)
angle = 2.0 * (double) PI - angle;
if (std::abs(angle - PI) >= (PI / 12))
continue;
prev = current;
found_next_edge = true;
total_edge_length += edge_length(*current);
break;
} while (current = current->prev()->twin(), current != prev->next());
if (!found_next_edge)
break;
} while (prev != &starting_edge);
return total_edge_length;
}
// When a Voronoi vertex has more than one Voronoi edge (for example, in concave parts of a polygon),
// we leave just one Voronoi edge in the Voronoi vertex.
// This Voronoi edge is selected based on a heuristic.
static void remove_multiple_edges_in_vertex(const VD::vertex_type &vertex) {
if (non_deleted_edge_count(vertex) <= 1)
return;
std::vector<std::pair<const VD::edge_type *, double>> edges_to_check;
const VD::edge_type *edge = vertex.incident_edge();
do {
if (edge->color() == VD_ANNOTATION::DELETED)
continue;
edges_to_check.emplace_back(edge, calc_total_edge_length(*edge));
} while (edge = edge->prev()->twin(), edge != vertex.incident_edge());
std::sort(edges_to_check.begin(), edges_to_check.end(), [](const auto &l, const auto &r) -> bool {
return l.second > r.second;
});
while (edges_to_check.size() > 1) {
const VD::edge_type &edge_to_check = *edges_to_check.back().first;
edge_to_check.color(VD_ANNOTATION::DELETED);
edge_to_check.twin()->color(VD_ANNOTATION::DELETED);
if (const VD::vertex_type &vertex_to_delete = *edge_to_check.vertex1(); can_vertex_be_deleted(vertex_to_delete))
delete_vertex_deep(vertex_to_delete);
edges_to_check.pop_back();
}
}
// Returns list of ExPolygons for each extruder + 1 for default unpainted regions.
// It iterates through all nodes on the border between two different colors, and from this point,
// start selection always left most edges for every node to construct CCW polygons.
static std::vector<ExPolygons> extract_colored_segments(const std::vector<ColoredLines> &colored_polygons,
const size_t num_extruders,
const size_t layer_idx)
{
const ColoredLines colored_lines = to_lines(colored_polygons);
const BoundingBox bbox = get_extents(colored_polygons);
auto get_next_contour_line = [&colored_polygons](const ColoredLine &line) -> const ColoredLine & {
size_t contour_line_size = colored_polygons[line.poly_idx].size();
size_t contour_next_idx = (line.local_line_idx + 1) % contour_line_size;
return colored_polygons[line.poly_idx][contour_next_idx];
};
Voronoi::VD vd;
vd.construct_voronoi(colored_lines.begin(), colored_lines.end());
// First, mark each Voronoi vertex on the input polygon to prevent it from being deleted later.
for (const Voronoi::VD::cell_type &cell : vd.cells()) {
if (cell.is_degenerate() || !cell.contains_segment())
continue;
if (const Geometry::SegmentCellRange<Point> cell_range = Geometry::VoronoiUtils::compute_segment_cell_range(cell, colored_lines.begin(), colored_lines.end()); cell_range.is_valid())
cell_range.edge_begin->vertex0()->color(VD_ANNOTATION::VERTEX_ON_CONTOUR);
}
// Second, remove all Voronoi vertices that are outside the bounding box of input polygons.
// Such Voronoi vertices are definitely not inside of input polygons, so we don't care about them.
for (const Voronoi::VD::vertex_type &vertex : vd.vertices()) {
if (vertex.color() == VD_ANNOTATION::DELETED || vertex.color() == VD_ANNOTATION::VERTEX_ON_CONTOUR)
continue;
if (!Geometry::VoronoiUtils::is_in_range<coord_t>(vertex) || !bbox.contains(Geometry::VoronoiUtils::to_point(vertex).cast<coord_t>()))
delete_vertex_deep(vertex);
}
// Third, remove all Voronoi edges that are infinite.
for (const Voronoi::VD::edge_type &edge : vd.edges()) {
if (edge.color() != VD_ANNOTATION::DELETED && edge.is_infinite()) {
edge.color(VD_ANNOTATION::DELETED);
edge.twin()->color(VD_ANNOTATION::DELETED);
if (edge.vertex0() != nullptr && can_vertex_be_deleted(*edge.vertex0()))
delete_vertex_deep(*edge.vertex0());
if (edge.vertex1() != nullptr && can_vertex_be_deleted(*edge.vertex1()))
delete_vertex_deep(*edge.vertex1());
}
}
// Fourth, remove all edges that point outward from the input polygon.
for (Voronoi::VD::cell_type cell : vd.cells()) {
if (cell.is_degenerate() || !cell.contains_segment())
continue;
if (const Geometry::SegmentCellRange<Point> cell_range = Geometry::VoronoiUtils::compute_segment_cell_range(cell, colored_lines.begin(), colored_lines.end()); cell_range.is_valid()) {
const ColoredLine &current_line = Geometry::VoronoiUtils::get_source_segment(cell, colored_lines.begin(), colored_lines.end());
const ColoredLine &next_line = get_next_contour_line(current_line);
const VD::edge_type *edge = cell_range.edge_begin;
do {
if (edge->color() == VD_ANNOTATION::DELETED)
continue;
if (!points_inside(current_line.line, next_line.line, Geometry::VoronoiUtils::to_point(edge->vertex1()).cast<coord_t>())) {
edge->color(VD_ANNOTATION::DELETED);
edge->twin()->color(VD_ANNOTATION::DELETED);
delete_vertex_deep(*edge->vertex1());
}
} while (edge = edge->prev()->twin(), edge != cell_range.edge_begin);
}
}
// Fifth, if a Voronoi vertex has more than one Voronoi edge, remove all but one of them based on heuristics.
for (const Voronoi::VD::vertex_type &vertex : vd.vertices()) {
if (vertex.color() == VD_ANNOTATION::VERTEX_ON_CONTOUR)
remove_multiple_edges_in_vertex(vertex);
}
#ifdef MM_SEGMENTATION_DEBUG_GRAPH
{
static int iRun = 0;
export_graph_to_svg(debug_out_path("mm-graph-%d-%d.svg", layer_idx, iRun++), vd, colored_polygons);
}
#endif // MM_SEGMENTATION_DEBUG_GRAPH
// Sixth, extract the colored segments from the annotated Voronoi diagram.
std::vector<ExPolygons> segmented_expolygons_per_extruder(num_extruders + 1);
for (const Voronoi::VD::cell_type &cell : vd.cells()) {
if (cell.is_degenerate() || !cell.contains_segment())
continue;
if (const Geometry::SegmentCellRange<Point> cell_range = Geometry::VoronoiUtils::compute_segment_cell_range(cell, colored_lines.begin(), colored_lines.end()); cell_range.is_valid()) {
if (cell_range.edge_begin->vertex0()->color() != VD_ANNOTATION::VERTEX_ON_CONTOUR)
continue;
const ColoredLine source_segment = Geometry::VoronoiUtils::get_source_segment(cell, colored_lines.begin(), colored_lines.end());
Polygon segmented_polygon;
segmented_polygon.points.emplace_back(source_segment.line.b);
// We have ensured that each segmented_polygon have to start at edge_begin->vertex0() and end at edge_end->vertex1().
const VD::edge_type *edge = cell_range.edge_begin;
do {
if (edge->color() == VD_ANNOTATION::DELETED)
continue;
const VD::vertex_type &next_vertex = *edge->vertex1();
segmented_polygon.points.emplace_back(Geometry::VoronoiUtils::to_point(next_vertex).cast<coord_t>());
edge->color(VD_ANNOTATION::DELETED);
if (next_vertex.color() == VD_ANNOTATION::VERTEX_ON_CONTOUR || next_vertex.color() == VD_ANNOTATION::DELETED) {
assert(next_vertex.color() == VD_ANNOTATION::VERTEX_ON_CONTOUR);
break;
}
edge = edge->twin();
} while (edge = edge->twin()->next(), edge != cell_range.edge_begin);
if (edge->vertex1() != cell_range.edge_end->vertex1())
continue;
cell_range.edge_begin->vertex0()->color(VD_ANNOTATION::DELETED);
segmented_expolygons_per_extruder[source_segment.color].emplace_back(std::move(segmented_polygon));
}
}
// Merge all polygons together for each extruder
for (auto &segmented_expolygons : segmented_expolygons_per_extruder)
segmented_expolygons = union_ex(segmented_expolygons);
return segmented_expolygons_per_extruder;
}
static void cut_segmented_layers(const std::vector<ExPolygons> &input_expolygons,
std::vector<std::vector<ExPolygons>> &segmented_regions,
const float cut_width,
const float interlocking_depth,
const std::function<void()> &throw_on_cancel_callback)
{
BOOST_LOG_TRIVIAL(debug) << "MM segmentation - cutting segmented layers in parallel - begin";
const float interlocking_cut_width = interlocking_depth > 0.f ? std::max(cut_width - interlocking_depth, 0.f) : 0.f;
tbb::parallel_for(tbb::blocked_range<size_t>(0, segmented_regions.size()),[&segmented_regions, &input_expolygons, &cut_width, &interlocking_cut_width, &throw_on_cancel_callback](const tbb::blocked_range<size_t>& range) {
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++layer_idx) {
throw_on_cancel_callback();
const float region_cut_width = (layer_idx % 2 == 0 && interlocking_cut_width > 0.f) ? interlocking_cut_width : cut_width;
const size_t num_extruders_plus_one = segmented_regions[layer_idx].size();
if (region_cut_width > 0.f) {
std::vector<ExPolygons> segmented_regions_cuts(num_extruders_plus_one); // Indexed by extruder_id
for (size_t extruder_idx = 0; extruder_idx < num_extruders_plus_one; ++extruder_idx)
if (const ExPolygons &ex_polygons = segmented_regions[layer_idx][extruder_idx]; !ex_polygons.empty())
segmented_regions_cuts[extruder_idx] = diff_ex(ex_polygons, offset_ex(input_expolygons[layer_idx], -region_cut_width));
segmented_regions[layer_idx] = std::move(segmented_regions_cuts);
}
}
}); // end of parallel_for
BOOST_LOG_TRIVIAL(debug) << "MM segmentation - cutting segmented layers in parallel - end";
}
static bool is_volume_sinking(const indexed_triangle_set &its, const Transform3d &trafo)
{
const Transform3f trafo_f = trafo.cast<float>();
for (const stl_vertex &vertex : its.vertices)
if ((trafo_f * vertex).z() < SINKING_Z_THRESHOLD) return true;
return false;
}
//#define MMU_SEGMENTATION_DEBUG_TOP_BOTTOM
// Returns MMU segmentation of top and bottom layers based on painting in MMU segmentation gizmo
static inline std::vector<std::vector<ExPolygons>> mmu_segmentation_top_and_bottom_layers(const PrintObject &print_object,
const std::vector<ExPolygons> &input_expolygons,
const std::function<void()> &throw_on_cancel_callback)
{
// BBS
const size_t num_extruders = print_object.print()->config().filament_colour.size() + 1;
const size_t num_layers = input_expolygons.size();
const ConstLayerPtrsAdaptor layers = print_object.layers();
// Maximum number of top / bottom layers accounts for maximum overlap of one thread group into a neighbor thread group.
int max_top_layers = 0;
int max_bottom_layers = 0;
int granularity = 1;
for (size_t i = 0; i < print_object.num_printing_regions(); ++ i) {
const PrintRegionConfig &config = print_object.printing_region(i).config();
max_top_layers = std::max(max_top_layers, config.top_shell_layers.value);
max_bottom_layers = std::max(max_bottom_layers, config.bottom_shell_layers.value);
granularity = std::max(granularity, std::max(config.top_shell_layers.value, config.bottom_shell_layers.value) - 1);
}
// Project upwards pointing painted triangles over top surfaces,
// project downards pointing painted triangles over bottom surfaces.
std::vector<std::vector<Polygons>> top_raw(num_extruders), bottom_raw(num_extruders);
std::vector<float> zs = zs_from_layers(layers);
Transform3d object_trafo = print_object.trafo_centered();
#ifdef MM_SEGMENTATION_DEBUG_TOP_BOTTOM
static int iRun = 0;
#endif // MM_SEGMENTATION_DEBUG_TOP_BOTTOM
if (max_top_layers > 0 || max_bottom_layers > 0) {
for (const ModelVolume *mv : print_object.model_object()->volumes)
if (mv->is_model_part()) {
const Transform3d volume_trafo = object_trafo * mv->get_matrix();
for (size_t extruder_idx = 0; extruder_idx < num_extruders; ++ extruder_idx) {
const indexed_triangle_set painted = mv->mmu_segmentation_facets.get_facets_strict(*mv, EnforcerBlockerType(extruder_idx));
#ifdef MM_SEGMENTATION_DEBUG_TOP_BOTTOM
{
static int iRun = 0;
its_write_obj(painted, debug_out_path("mm-painted-patch-%d-%d.obj", iRun ++, extruder_idx).c_str());
}
#endif // MM_SEGMENTATION_DEBUG_TOP_BOTTOM
if (! painted.indices.empty()) {
std::vector<Polygons> top, bottom;
if (!zs.empty() && is_volume_sinking(painted, volume_trafo)) {
std::vector<float> zs_sinking = {0.f};
Slic3r::append(zs_sinking, zs);
slice_mesh_slabs(painted, zs_sinking, volume_trafo, max_top_layers > 0 ? &top : nullptr, max_bottom_layers > 0 ? &bottom : nullptr, throw_on_cancel_callback);
MeshSlicingParams slicing_params;
slicing_params.trafo = volume_trafo;
Polygons bottom_slice = slice_mesh(painted, zs[0], slicing_params);
top.erase(top.begin());
bottom.erase(bottom.begin());
bottom[0] = union_(bottom[0], bottom_slice);
} else
slice_mesh_slabs(painted, zs, volume_trafo, max_top_layers > 0 ? &top : nullptr, max_bottom_layers > 0 ? &bottom : nullptr, throw_on_cancel_callback);
auto merge = [](std::vector<Polygons> &&src, std::vector<Polygons> &dst) {
auto it_src = find_if(src.begin(), src.end(), [](const Polygons &p){ return ! p.empty(); });
if (it_src != src.end()) {
if (dst.empty()) {
dst = std::move(src);
} else {
assert(src.size() == dst.size());
auto it_dst = dst.begin() + (it_src - src.begin());
for (; it_src != src.end(); ++ it_src, ++ it_dst)
if (! it_src->empty()) {
if (it_dst->empty())
*it_dst = std::move(*it_src);
else
append(*it_dst, std::move(*it_src));
}
}
}
};
merge(std::move(top), top_raw[extruder_idx]);
merge(std::move(bottom), bottom_raw[extruder_idx]);
}
}
}
}
auto filter_out_small_polygons = [&num_extruders, &num_layers](std::vector<std::vector<Polygons>> &raw_surfaces, double min_area) -> void {
for (size_t extruder_idx = 0; extruder_idx < num_extruders; ++extruder_idx)
if (!raw_surfaces[extruder_idx].empty())
for (size_t layer_idx = 0; layer_idx < num_layers; ++layer_idx)
if (!raw_surfaces[extruder_idx][layer_idx].empty())
remove_small(raw_surfaces[extruder_idx][layer_idx], min_area);
};
// Filter out polygons less than 0.1mm^2, because they are unprintable and causing dimples on outer primers (#7104)
filter_out_small_polygons(top_raw, Slic3r::sqr(scale_(0.1f)));
filter_out_small_polygons(bottom_raw, Slic3r::sqr(scale_(0.1f)));
#ifdef MM_SEGMENTATION_DEBUG_TOP_BOTTOM
{
const char* colors[] = { "aqua", "black", "blue", "fuchsia", "gray", "green", "lime", "maroon", "navy", "olive", "purple", "red", "silver", "teal", "yellow" };
static int iRun = 0;
for (size_t layer_id = 0; layer_id < zs.size(); ++layer_id) {
std::vector<std::pair<Slic3r::ExPolygons, SVG::ExPolygonAttributes>> svg;
for (size_t extruder_idx = 0; extruder_idx < num_extruders; ++ extruder_idx) {
if (! top_raw[extruder_idx].empty() && ! top_raw[extruder_idx][layer_id].empty())
if (ExPolygons expoly = union_ex(top_raw[extruder_idx][layer_id]); ! expoly.empty()) {
const char *color = colors[extruder_idx];
svg.emplace_back(expoly, SVG::ExPolygonAttributes{ format("top%d", extruder_idx), color, color, color });
}
if (! bottom_raw[extruder_idx].empty() && ! bottom_raw[extruder_idx][layer_id].empty())
if (ExPolygons expoly = union_ex(bottom_raw[extruder_idx][layer_id]); ! expoly.empty()) {
const char *color = colors[extruder_idx + 8];
svg.emplace_back(expoly, SVG::ExPolygonAttributes{ format("bottom%d", extruder_idx), color, color, color });
}
}
SVG::export_expolygons(debug_out_path("mm-segmentation-top-bottom-%d-%d-%lf.svg", iRun, layer_id, zs[layer_id]), svg);
}
++ iRun;
}
#endif // MM_SEGMENTATION_DEBUG_TOP_BOTTOM
// When the upper surface of an object is occluded, it should no longer be considered the upper surface
{
for (size_t extruder_idx = 0; extruder_idx < num_extruders; ++extruder_idx) {
for (size_t layer_idx = 0; layer_idx < layers.size(); ++layer_idx) {
if (!top_raw[extruder_idx].empty() && !top_raw[extruder_idx][layer_idx].empty() && layer_idx + 1 < layers.size()) {
top_raw[extruder_idx][layer_idx] = diff(top_raw[extruder_idx][layer_idx], input_expolygons[layer_idx + 1]);
}
if (!bottom_raw[extruder_idx].empty() && !bottom_raw[extruder_idx][layer_idx].empty() && layer_idx > 0) {
bottom_raw[extruder_idx][layer_idx] = diff(bottom_raw[extruder_idx][layer_idx], input_expolygons[layer_idx - 1]);
}
}
}
}
std::vector<std::vector<ExPolygons>> triangles_by_color_bottom(num_extruders);
std::vector<std::vector<ExPolygons>> triangles_by_color_top(num_extruders);
triangles_by_color_bottom.assign(num_extruders, std::vector<ExPolygons>(num_layers * 2));
triangles_by_color_top.assign(num_extruders, std::vector<ExPolygons>(num_layers * 2));
// BBS: use shell_triangles_by_color_bottom & shell_triangles_by_color_top to save the top and bottom embedded layers's color information
std::vector<std::vector<ExPolygons>> shell_triangles_by_color_bottom(num_extruders);
std::vector<std::vector<ExPolygons>> shell_triangles_by_color_top(num_extruders);
shell_triangles_by_color_bottom.assign(num_extruders, std::vector<ExPolygons>(num_layers * 2));
shell_triangles_by_color_top.assign(num_extruders, std::vector<ExPolygons>(num_layers * 2));
struct LayerColorStat {
// Number of regions for a queried color.
int num_regions { 0 };
// Maximum perimeter extrusion width for a queried color.
float extrusion_width { 0.f };
// Minimum radius of a region to be printable. Used to filter regions by morphological opening.
float small_region_threshold { 0.f };
// Maximum number of top layers for a queried color.
int top_shell_layers { 0 };
// Maximum number of bottom layers for a queried color.
int bottom_shell_layers { 0 };
//BBS: spacing according to width and layer height
float extrusion_spacing{ 0.f };
};
PrintConfig print_config = print_object.print()->config();
float default_line_width = float(print_object.config().line_width.value);
auto layer_color_stat = [&layers = std::as_const(layers), print_config, default_line_width](const size_t layer_idx, const size_t color_idx) -> LayerColorStat {
LayerColorStat out;
const Layer &layer = *layers[layer_idx];
for (const LayerRegion *region : layer.regions())
if (const PrintRegionConfig &config = region->region().config();
// color_idx == 0 means "don't know" extruder aka the underlying extruder.
// As this region may split existing regions, we collect statistics over all regions for color_idx == 0.
color_idx == 0 || config.wall_filament == int(color_idx)) {
//BBS: the extrusion line width is outer wall rather than inner wall
float nozzle_diamter = float(print_config.nozzle_diameter.get_at(config.wall_filament - 1));
float outer_wall_line_width = float(config.outer_wall_line_width) == 0.0 ? (default_line_width == 0.0 ? nozzle_diamter : default_line_width) : float(config.outer_wall_line_width.value);
out.extrusion_width = std::max<float>(out.extrusion_width, outer_wall_line_width);
out.top_shell_layers = std::max<int>(out.top_shell_layers, config.top_shell_layers);
out.bottom_shell_layers = std::max<int>(out.bottom_shell_layers, config.bottom_shell_layers);
out.small_region_threshold = config.gap_infill_speed.value > 0 ?
// Gap fill enabled. Enable a single line of 1/2 extrusion width.
0.5f * outer_wall_line_width :
// Gap fill disabled. Enable two lines slightly overlapping.
outer_wall_line_width + 0.7f * Flow::rounded_rectangle_extrusion_spacing(outer_wall_line_width, float(layer.height));
out.small_region_threshold = scaled<float>(out.small_region_threshold * 0.5f);
out.extrusion_spacing = Flow::rounded_rectangle_extrusion_spacing(outer_wall_line_width, float(layer.height));
++ out.num_regions;
}
assert(out.num_regions > 0);
out.extrusion_width = scaled<float>(out.extrusion_width);
out.extrusion_spacing = scaled<float>(out.extrusion_spacing);
return out;
};
tbb::parallel_for(tbb::blocked_range<size_t>(0, num_layers, granularity), [&granularity, &num_layers, &num_extruders, &layer_color_stat, &top_raw, &triangles_by_color_top,
&throw_on_cancel_callback, &input_expolygons, &bottom_raw, &triangles_by_color_bottom,
&shell_triangles_by_color_top, &shell_triangles_by_color_bottom](const tbb::blocked_range<size_t> &range) {
size_t group_idx = range.begin() / granularity;
size_t layer_idx_offset = (group_idx & 1) * num_layers;
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) {
for (size_t color_idx = 0; color_idx < num_extruders; ++ color_idx) {
throw_on_cancel_callback();
LayerColorStat stat = layer_color_stat(layer_idx, color_idx);
if (std::vector<Polygons> &top = top_raw[color_idx]; ! top.empty() && ! top[layer_idx].empty())
if (ExPolygons top_ex = union_ex(top[layer_idx]); ! top_ex.empty()) {
// Clean up thin projections. They are not printable anyways.
top_ex = opening_ex(top_ex, stat.small_region_threshold);
if (! top_ex.empty()) {
append(triangles_by_color_top[color_idx][layer_idx + layer_idx_offset], top_ex);
float offset = 0.f;
ExPolygons layer_slices_trimmed = input_expolygons[layer_idx];
for (int last_idx = int(layer_idx) - 1; last_idx > std::max(int(layer_idx - stat.top_shell_layers), int(0)); --last_idx) {
//BBS: offset width should be 2*spacing to avoid too narrow area which has overlap of wall line
//offset -= stat.extrusion_width ;
offset -= (stat.extrusion_spacing + stat.extrusion_width);
layer_slices_trimmed = intersection_ex(layer_slices_trimmed, input_expolygons[last_idx]);
ExPolygons last = opening_ex(intersection_ex(top_ex, offset_ex(layer_slices_trimmed, offset)), stat.small_region_threshold);
if (last.empty())
break;
append(shell_triangles_by_color_top[color_idx][last_idx + layer_idx_offset], std::move(last));
}
}
}
if (std::vector<Polygons> &bottom = bottom_raw[color_idx]; ! bottom.empty() && ! bottom[layer_idx].empty())
if (ExPolygons bottom_ex = union_ex(bottom[layer_idx]); ! bottom_ex.empty()) {
// Clean up thin projections. They are not printable anyways.
bottom_ex = opening_ex(bottom_ex, stat.small_region_threshold);
if (! bottom_ex.empty()) {
append(triangles_by_color_bottom[color_idx][layer_idx + layer_idx_offset], bottom_ex);
float offset = 0.f;
ExPolygons layer_slices_trimmed = input_expolygons[layer_idx];
for (size_t last_idx = layer_idx + 1; last_idx < std::min(layer_idx + stat.bottom_shell_layers, num_layers); ++last_idx) {
//BBS: offset width should be 2*spacing to avoid too narrow area which has overlap of wall line
//offset -= stat.extrusion_width;
offset -= (stat.extrusion_spacing + stat.extrusion_width);
layer_slices_trimmed = intersection_ex(layer_slices_trimmed, input_expolygons[last_idx]);
ExPolygons last = opening_ex(intersection_ex(bottom_ex, offset_ex(layer_slices_trimmed, offset)), stat.small_region_threshold);
if (last.empty())
break;
append(shell_triangles_by_color_bottom[color_idx][last_idx + layer_idx_offset], std::move(last));
}
}
}
}
}
});
std::vector<std::vector<ExPolygons>> triangles_by_color_merged(num_extruders);
triangles_by_color_merged.assign(num_extruders, std::vector<ExPolygons>(num_layers));
tbb::parallel_for(tbb::blocked_range<size_t>(0, num_layers), [&triangles_by_color_merged, &triangles_by_color_bottom, &triangles_by_color_top, &num_layers, &throw_on_cancel_callback,
&shell_triangles_by_color_top, &shell_triangles_by_color_bottom](const tbb::blocked_range<size_t> &range) {
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) {
throw_on_cancel_callback();
ExPolygons painted_exploys;
for (size_t color_idx = 0; color_idx < triangles_by_color_merged.size(); ++color_idx) {
auto &self = triangles_by_color_merged[color_idx][layer_idx];
append(self, std::move(triangles_by_color_bottom[color_idx][layer_idx]));
append(self, std::move(triangles_by_color_bottom[color_idx][layer_idx + num_layers]));
append(self, std::move(triangles_by_color_top[color_idx][layer_idx]));
append(self, std::move(triangles_by_color_top[color_idx][layer_idx + num_layers]));
self = union_ex(self);
append(painted_exploys, self);
}
painted_exploys = union_ex(painted_exploys);
//BBS: merge the top and bottom shell layers
for (size_t color_idx = 0; color_idx < triangles_by_color_merged.size(); ++color_idx) {
auto &self = triangles_by_color_merged[color_idx][layer_idx];
auto top_area = diff_ex(union_ex(shell_triangles_by_color_top[color_idx][layer_idx],
shell_triangles_by_color_top[color_idx][layer_idx + num_layers]),
painted_exploys);
auto bottom_area = diff_ex(union_ex(shell_triangles_by_color_bottom[color_idx][layer_idx],
shell_triangles_by_color_bottom[color_idx][layer_idx + num_layers]),
painted_exploys);
append(self, top_area);
append(self, bottom_area);
self = union_ex(self);
}
// Trim one region by the other if some of the regions overlap.
ExPolygons painted_regions;
for (size_t color_idx = 1; color_idx < triangles_by_color_merged.size(); ++color_idx) {
triangles_by_color_merged[color_idx][layer_idx] = diff_ex(triangles_by_color_merged[color_idx][layer_idx], painted_regions);
append(painted_regions, triangles_by_color_merged[color_idx][layer_idx]);
}
triangles_by_color_merged[0][layer_idx] = diff_ex(triangles_by_color_merged[0][layer_idx], painted_regions);
}
});
return triangles_by_color_merged;
}
static std::vector<std::vector<ExPolygons>> merge_segmented_layers(
const std::vector<std::vector<ExPolygons>> &segmented_regions,
std::vector<std::vector<ExPolygons>> &&top_and_bottom_layers,
const size_t num_extruders,
const std::function<void()> &throw_on_cancel_callback)
{
const size_t num_layers = segmented_regions.size();
std::vector<std::vector<ExPolygons>> segmented_regions_merged(num_layers);
segmented_regions_merged.assign(num_layers, std::vector<ExPolygons>(num_extruders));
assert(num_extruders + 1 == top_and_bottom_layers.size());
BOOST_LOG_TRIVIAL(debug) << "MM segmentation - merging segmented layers in parallel - begin";
tbb::parallel_for(tbb::blocked_range<size_t>(0, num_layers), [&segmented_regions, &top_and_bottom_layers, &segmented_regions_merged, &num_extruders, &throw_on_cancel_callback](const tbb::blocked_range<size_t> &range) {
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++layer_idx) {
assert(segmented_regions[layer_idx].size() == num_extruders + 1);
// Zero is skipped because it is the default color of the volume
for (size_t extruder_id = 1; extruder_id < num_extruders + 1; ++extruder_id) {
throw_on_cancel_callback();
if (!segmented_regions[layer_idx][extruder_id].empty()) {
ExPolygons segmented_regions_trimmed = segmented_regions[layer_idx][extruder_id];
for (const std::vector<ExPolygons> &top_and_bottom_by_extruder : top_and_bottom_layers)
if (!top_and_bottom_by_extruder[layer_idx].empty() && !segmented_regions_trimmed.empty())
segmented_regions_trimmed = diff_ex(segmented_regions_trimmed, top_and_bottom_by_extruder[layer_idx]);
segmented_regions_merged[layer_idx][extruder_id - 1] = std::move(segmented_regions_trimmed);
}
if (!top_and_bottom_layers[extruder_id][layer_idx].empty()) {
bool was_top_and_bottom_empty = segmented_regions_merged[layer_idx][extruder_id - 1].empty();
append(segmented_regions_merged[layer_idx][extruder_id - 1], top_and_bottom_layers[extruder_id][layer_idx]);
// Remove dimples (#7235) appearing after merging side segmentation of the model with tops and bottoms painted layers.
if (!was_top_and_bottom_empty)
segmented_regions_merged[layer_idx][extruder_id - 1] = offset2_ex(union_ex(segmented_regions_merged[layer_idx][extruder_id - 1]), float(SCALED_EPSILON), -float(SCALED_EPSILON));
}
}
}
}); // end of parallel_for
BOOST_LOG_TRIVIAL(debug) << "MM segmentation - merging segmented layers in parallel - end";
return segmented_regions_merged;
}
#ifdef MM_SEGMENTATION_DEBUG_REGIONS
static void export_regions_to_svg(const std::string &path, const std::vector<ExPolygons> &regions, const ExPolygons &lslices)
{
const std::vector<std::string> colors = {"blue", "cyan", "red", "orange", "magenta", "pink", "purple", "yellow"};
coordf_t stroke_width = scale_(0.05);
BoundingBox bbox = get_extents(lslices);
bbox.offset(scale_(1.));
::Slic3r::SVG svg(path.c_str(), bbox);
svg.draw_outline(lslices, "green", "lime", stroke_width);
for (const ExPolygons &by_extruder : regions) {
size_t extrude_idx = &by_extruder - &regions.front();
if (extrude_idx < int(colors.size()))
svg.draw(by_extruder, colors[extrude_idx]);
else
svg.draw(by_extruder, "black");
}
}
#endif // MM_SEGMENTATION_DEBUG_REGIONS
#ifdef MM_SEGMENTATION_DEBUG_INPUT
void export_processed_input_expolygons_to_svg(const std::string &path, const LayerRegionPtrs &regions, const ExPolygons &processed_input_expolygons)
{
coordf_t stroke_width = scale_(0.05);
BoundingBox bbox = get_extents(regions);
bbox.merge(get_extents(processed_input_expolygons));
bbox.offset(scale_(1.));
::Slic3r::SVG svg(path.c_str(), bbox);
for (LayerRegion *region : regions)
for (const Surface &surface : region->slices.surfaces)
svg.draw_outline(surface, "blue", "cyan", stroke_width);
svg.draw_outline(processed_input_expolygons, "red", "pink", stroke_width);
}
#endif // MM_SEGMENTATION_DEBUG_INPUT
#ifdef MM_SEGMENTATION_DEBUG_PAINTED_LINES
static void export_painted_lines_to_svg(const std::string &path, const std::vector<std::vector<PaintedLine>> &all_painted_lines, const ExPolygons &lslices)
{
const std::vector<std::string> colors = {"blue", "cyan", "red", "orange", "magenta", "pink", "purple", "yellow"};
coordf_t stroke_width = scale_(0.05);
BoundingBox bbox = get_extents(lslices);
bbox.offset(scale_(1.));
::Slic3r::SVG svg(path.c_str(), bbox);
for (const Line &line : to_lines(lslices))
svg.draw(line, "green", stroke_width);
for (const std::vector<PaintedLine> &painted_lines : all_painted_lines)
for (const PaintedLine &painted_line : painted_lines)
svg.draw(painted_line.projected_line, painted_line.color < int(colors.size()) ? colors[painted_line.color] : "black", stroke_width);
}
#endif // MM_SEGMENTATION_DEBUG_PAINTED_LINES
#ifdef MM_SEGMENTATION_DEBUG_COLORIZED_POLYGONS
static void export_colorized_polygons_to_svg(const std::string &path, const std::vector<ColoredLines> &colorized_polygons, const ExPolygons &lslices)
{
const std::vector<std::string> colors = {"blue", "cyan", "red", "orange", "magenta", "pink", "purple", "green", "yellow"};
coordf_t stroke_width = scale_(0.05);
BoundingBox bbox = get_extents(lslices);
bbox.offset(scale_(1.));
::Slic3r::SVG svg(path.c_str(), bbox);
for (const ColoredLines &colorized_polygon : colorized_polygons)
for (const ColoredLine &colorized_line : colorized_polygon)
svg.draw(colorized_line.line, colorized_line.color < int(colors.size())? colors[colorized_line.color] : "black", stroke_width);
}
#endif // MM_SEGMENTATION_DEBUG_COLORIZED_POLYGONS
// Check if all ColoredLine representing a single layer uses the same color.
static bool has_layer_only_one_color(const std::vector<ColoredLines> &colored_polygons)
{
assert(!colored_polygons.empty());
assert(!colored_polygons.front().empty());
int first_line_color = colored_polygons.front().front().color;
for (const ColoredLines &colored_polygon : colored_polygons)
for (const ColoredLine &colored_line : colored_polygon)
if (first_line_color != colored_line.color)
return false;
return true;
}
std::vector<std::vector<ExPolygons>> multi_material_segmentation_by_painting(const PrintObject &print_object, const std::function<void()> &throw_on_cancel_callback)
{
const size_t num_extruders = print_object.print()->config().filament_colour.size();
const size_t num_layers = print_object.layers().size();
std::vector<std::vector<ExPolygons>> segmented_regions(num_layers);
segmented_regions.assign(num_layers, std::vector<ExPolygons>(num_extruders + 1));
std::vector<std::vector<PaintedLine>> painted_lines(num_layers);
std::array<std::mutex, 64> painted_lines_mutex;
std::vector<EdgeGrid::Grid> edge_grids(num_layers);
const ConstLayerPtrsAdaptor layers = print_object.layers();
std::vector<ExPolygons> input_expolygons(num_layers);
throw_on_cancel_callback();
#ifdef MM_SEGMENTATION_DEBUG
static int iRun = 0;
#endif // MM_SEGMENTATION_DEBUG
// Merge all regions and remove small holes
BOOST_LOG_TRIVIAL(debug) << "MM segmentation - slices preparation in parallel - begin";
tbb::parallel_for(tbb::blocked_range<size_t>(0, num_layers), [&layers, &input_expolygons, &throw_on_cancel_callback](const tbb::blocked_range<size_t> &range) {
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++layer_idx) {
throw_on_cancel_callback();
ExPolygons ex_polygons;
for (LayerRegion *region : layers[layer_idx]->regions())
for (const Surface &surface : region->slices.surfaces)
Slic3r::append(ex_polygons, offset_ex(surface.expolygon, float(10 * SCALED_EPSILON)));
// All expolygons are expanded by SCALED_EPSILON, merged, and then shrunk again by SCALED_EPSILON
// to ensure that very close polygons will be merged.
ex_polygons = union_ex(ex_polygons);
// Remove all expolygons and holes with an area less than 0.1mm^2
remove_small_and_small_holes(ex_polygons, Slic3r::sqr(scale_(0.1f)));
// Occasionally, some input polygons contained self-intersections that caused problems with Voronoi diagrams
// and consequently with the extraction of colored segments by function extract_colored_segments.
// Calling simplify_polygons removes these self-intersections.
// Also, occasionally input polygons contained several points very close together (distance between points is 1 or so).
// Such close points sometimes caused that the Voronoi diagram has self-intersecting edges around these vertices.
// This consequently leads to issues with the extraction of colored segments by function extract_colored_segments.
// Calling expolygons_simplify fixed these issues.
input_expolygons[layer_idx] = remove_duplicates(expolygons_simplify(offset_ex(ex_polygons, -10.f * float(SCALED_EPSILON)), 5 * SCALED_EPSILON), scaled<coord_t>(0.01), PI/6);
#ifdef MM_SEGMENTATION_DEBUG_INPUT
export_processed_input_expolygons_to_svg(debug_out_path("mm-input-%d-%d.svg", layer_idx, iRun), layers[layer_idx]->regions(), input_expolygons[layer_idx]);
#endif // MM_SEGMENTATION_DEBUG_INPUT
}
}); // end of parallel_for
BOOST_LOG_TRIVIAL(debug) << "MM segmentation - slices preparation in parallel - end";
std::vector<BoundingBox> layer_bboxes(num_layers);
for (size_t layer_idx = 0; layer_idx < num_layers; ++layer_idx) {
throw_on_cancel_callback();
layer_bboxes[layer_idx] = get_extents(layers[layer_idx]->regions());
layer_bboxes[layer_idx].merge(get_extents(input_expolygons[layer_idx]));
}
for (size_t layer_idx = 0; layer_idx < num_layers; ++layer_idx) {
throw_on_cancel_callback();
BoundingBox bbox = layer_bboxes[layer_idx];
// Projected triangles could, in rare cases (as in GH issue #7299), belongs to polygons printed in the previous or the next layer.
// Let's merge the bounding box of the current layer with bounding boxes of the previous and the next layer to ensure that
// every projected triangle will be inside the resulting bounding box.
if (layer_idx > 1) bbox.merge(layer_bboxes[layer_idx - 1]);
if (layer_idx < num_layers - 1) bbox.merge(layer_bboxes[layer_idx + 1]);
// Projected triangles may slightly exceed the input polygons.
bbox.offset(20 * SCALED_EPSILON);
edge_grids[layer_idx].set_bbox(bbox);
edge_grids[layer_idx].create(input_expolygons[layer_idx], coord_t(scale_(10.)));
}
BOOST_LOG_TRIVIAL(debug) << "MM segmentation - projection of painted triangles - begin";
for (const ModelVolume *mv : print_object.model_object()->volumes) {
tbb::parallel_for(tbb::blocked_range<size_t>(1, num_extruders + 1), [&mv, &print_object, &layers, &edge_grids, &painted_lines, &painted_lines_mutex, &input_expolygons, &throw_on_cancel_callback](const tbb::blocked_range<size_t> &range) {
for (size_t extruder_idx = range.begin(); extruder_idx < range.end(); ++extruder_idx) {
throw_on_cancel_callback();
const indexed_triangle_set custom_facets = mv->mmu_segmentation_facets.get_facets(*mv, EnforcerBlockerType(extruder_idx));
if (!mv->is_model_part() || custom_facets.indices.empty())
continue;
const Transform3f tr = print_object.trafo().cast<float>() * mv->get_matrix().cast<float>();
tbb::parallel_for(tbb::blocked_range<size_t>(0, custom_facets.indices.size()), [&tr, &custom_facets, &print_object, &layers, &edge_grids, &input_expolygons, &painted_lines, &painted_lines_mutex, &extruder_idx](const tbb::blocked_range<size_t> &range) {
for (size_t facet_idx = range.begin(); facet_idx < range.end(); ++facet_idx) {
float min_z = std::numeric_limits<float>::max();
float max_z = std::numeric_limits<float>::lowest();
std::array<Vec3f, 3> facet;
for (int p_idx = 0; p_idx < 3; ++p_idx) {
facet[p_idx] = tr * custom_facets.vertices[custom_facets.indices[facet_idx](p_idx)];
max_z = std::max(max_z, facet[p_idx].z());
min_z = std::min(min_z, facet[p_idx].z());
}
if (is_equal(min_z, max_z))
continue;
// Sort the vertices by z-axis for simplification of projected_facet on slices
std::sort(facet.begin(), facet.end(), [](const Vec3f &p1, const Vec3f &p2) { return p1.z() < p2.z(); });
// Find lowest slice not below the triangle.
auto first_layer = std::upper_bound(layers.begin(), layers.end(), float(min_z - EPSILON),
[](float z, const Layer *l1) { return z < l1->slice_z; });
auto last_layer = std::upper_bound(layers.begin(), layers.end(), float(max_z + EPSILON),
[](float z, const Layer *l1) { return z < l1->slice_z; });
--last_layer;
for (auto layer_it = first_layer; layer_it != (last_layer + 1); ++layer_it) {
const Layer *layer = *layer_it;
size_t layer_idx = layer_it - layers.begin();
if (input_expolygons[layer_idx].empty() || is_less(layer->slice_z, facet[0].z()) || is_less(facet[2].z(), layer->slice_z))
continue;
// https://kandepet.com/3d-printing-slicing-3d-objects/
float t = (float(layer->slice_z) - facet[0].z()) / (facet[2].z() - facet[0].z());
Vec3f line_start_f = facet[0] + t * (facet[2] - facet[0]);
Vec3f line_end_f;
// BBS: When one side of a triangle coincides with the slice_z.
if ((is_equal(facet[0].z(), facet[1].z()) && is_equal(facet[1].z(), layer->slice_z))
|| (is_equal(facet[1].z(), facet[2].z()) && is_equal(facet[1].z(), layer->slice_z))) {
line_end_f = facet[1];
}
else if (facet[1].z() > layer->slice_z) {
// [P0, P2] and [P0, P1]
float t1 = (float(layer->slice_z) - facet[0].z()) / (facet[1].z() - facet[0].z());
line_end_f = facet[0] + t1 * (facet[1] - facet[0]);
} else {
// [P0, P2] and [P1, P2]
float t2 = (float(layer->slice_z) - facet[1].z()) / (facet[2].z() - facet[1].z());
line_end_f = facet[1] + t2 * (facet[2] - facet[1]);
}
Line line_to_test(Point(scale_(line_start_f.x()), scale_(line_start_f.y())),
Point(scale_(line_end_f.x()), scale_(line_end_f.y())));
line_to_test.translate(-print_object.center_offset());
// BoundingBoxes for EdgeGrids are computed from printable regions. It is possible that the painted line (line_to_test) could
// be outside EdgeGrid's BoundingBox, for example, when the negative volume is used on the painted area (GH #7618).
// To ensure that the painted line is always inside EdgeGrid's BoundingBox, it is clipped by EdgeGrid's BoundingBox in cases
// when any of the endpoints of the line are outside the EdgeGrid's BoundingBox.
BoundingBox edge_grid_bbox = edge_grids[layer_idx].bbox();
edge_grid_bbox.offset(10 * scale_(EPSILON));
if (!edge_grid_bbox.contains(line_to_test.a) || !edge_grid_bbox.contains(line_to_test.b)) {
// If the painted line (line_to_test) is entirely outside EdgeGrid's BoundingBox, skip this painted line.
if (!edge_grid_bbox.overlap(BoundingBox(Points{line_to_test.a, line_to_test.b})) ||
!line_to_test.clip_with_bbox(edge_grid_bbox))
continue;
}
size_t mutex_idx = layer_idx & 0x3F;
assert(mutex_idx < painted_lines_mutex.size());
PaintedLineVisitor visitor(edge_grids[layer_idx], painted_lines[layer_idx], painted_lines_mutex[mutex_idx], 16);
visitor.line_to_test = line_to_test;
visitor.color = int(extruder_idx);
edge_grids[layer_idx].visit_cells_intersecting_line(line_to_test.a, line_to_test.b, visitor);
}
}
}); // end of parallel_for
}
}); // end of parallel_for
}
BOOST_LOG_TRIVIAL(debug) << "MM segmentation - projection of painted triangles - end";
BOOST_LOG_TRIVIAL(debug) << "MM segmentation - painted layers count: "
<< std::count_if(painted_lines.begin(), painted_lines.end(), [](const std::vector<PaintedLine> &pl) { return !pl.empty(); });
BOOST_LOG_TRIVIAL(debug) << "MM segmentation - layers segmentation in parallel - begin";
tbb::parallel_for(tbb::blocked_range<size_t>(0, num_layers), [&edge_grids, &input_expolygons, &painted_lines, &segmented_regions, &num_extruders, &throw_on_cancel_callback](const tbb::blocked_range<size_t> &range) {
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++layer_idx) {
throw_on_cancel_callback();
if (!painted_lines[layer_idx].empty()) {
#ifdef MM_SEGMENTATION_DEBUG_PAINTED_LINES
export_painted_lines_to_svg(debug_out_path("0-mm-painted-lines-%d-%d.svg", layer_idx, iRun), {painted_lines[layer_idx]}, input_expolygons[layer_idx]);
#endif // MM_SEGMENTATION_DEBUG_PAINTED_LINES
std::vector<std::vector<PaintedLine>> post_processed_painted_lines = post_process_painted_lines(edge_grids[layer_idx].contours(), std::move(painted_lines[layer_idx]));
#ifdef MM_SEGMENTATION_DEBUG_PAINTED_LINES
export_painted_lines_to_svg(debug_out_path("1-mm-painted-lines-post-processed-%d-%d.svg", layer_idx, iRun), post_processed_painted_lines, input_expolygons[layer_idx]);
#endif // MM_SEGMENTATION_DEBUG_PAINTED_LINES
std::vector<ColoredLines> color_poly = colorize_contours(edge_grids[layer_idx].contours(), post_processed_painted_lines);
#ifdef MM_SEGMENTATION_DEBUG_COLORIZED_POLYGONS
export_colorized_polygons_to_svg(debug_out_path("2-mm-colorized_polygons-%d-%d.svg", layer_idx, iRun), color_poly, input_expolygons[layer_idx]);
#endif // MM_SEGMENTATION_DEBUG_COLORIZED_POLYGONS
assert(!color_poly.empty());
assert(!color_poly.front().empty());
if (has_layer_only_one_color(color_poly)) {
// If the whole layer is painted using the same color, it is not needed to construct a Voronoi diagram for the segmentation of this layer.
segmented_regions[layer_idx][size_t(color_poly.front().front().color)] = input_expolygons[layer_idx];
} else {
segmented_regions[layer_idx] = extract_colored_segments(color_poly, num_extruders, layer_idx);
}
#ifdef MM_SEGMENTATION_DEBUG_REGIONS
export_regions_to_svg(debug_out_path("3-mm-regions-sides-%d-%d.svg", layer_idx, iRun), segmented_regions[layer_idx], input_expolygons[layer_idx]);
#endif // MM_SEGMENTATION_DEBUG_REGIONS
}
}
}); // end of parallel_for
BOOST_LOG_TRIVIAL(debug) << "MM segmentation - layers segmentation in parallel - end";
throw_on_cancel_callback();
if (auto max_width = print_object.config().mmu_segmented_region_max_width, interlocking_depth = print_object.config().mmu_segmented_region_interlocking_depth; max_width > 0.f) {
cut_segmented_layers(input_expolygons, segmented_regions, float(scale_(max_width)), float(scale_(interlocking_depth)), throw_on_cancel_callback);
throw_on_cancel_callback();
}
// The first index is extruder number (includes default extruder), and the second one is layer number
std::vector<std::vector<ExPolygons>> top_and_bottom_layers = mmu_segmentation_top_and_bottom_layers(print_object, input_expolygons, throw_on_cancel_callback);
throw_on_cancel_callback();
std::vector<std::vector<ExPolygons>> segmented_regions_merged = merge_segmented_layers(segmented_regions, std::move(top_and_bottom_layers), num_extruders, throw_on_cancel_callback);
throw_on_cancel_callback();
#ifdef MM_SEGMENTATION_DEBUG_REGIONS
for (size_t layer_idx = 0; layer_idx < print_object.layers().size(); ++layer_idx)
export_regions_to_svg(debug_out_path("4-mm-regions-merged-%d-%d.svg", layer_idx, iRun), segmented_regions_merged[layer_idx], input_expolygons[layer_idx]);
#endif // MM_SEGMENTATION_DEBUG_REGIONS
#ifdef MM_SEGMENTATION_DEBUG
++iRun;
#endif // MM_SEGMENTATION_DEBUG
return segmented_regions_merged;
}
} // namespace Slic3r