#ifndef slic3r_Text_Shape_hpp_
#define slic3r_Text_Shape_hpp_
namespace Slic3r {
class TriangleMesh;
extern std::vector<std::string> init_occt_fonts();
extern void load_text_shape(const char* text, const char* font, const float text_height, const float thickness, bool is_bold, bool is_italic, TriangleMesh& text_mesh);
std::map<std::string, std::string> get_occt_fonts_maps();
}; // namespace Slic3r
#endif // slic3r_Text_Shape_hpp_