13 lines
267 B
Plaintext
13 lines
267 B
Plaintext
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#version 110
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uniform mat4 view_matrix;
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uniform mat4 projection_matrix;
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attribute vec3 v_position;
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attribute vec2 v_undefine;
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attribute mat4 instanceMatrix;
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void main()
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{
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gl_Position = projection_matrix * view_matrix * instanceMatrix * vec4(v_position, 1.0);
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}
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