59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
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#ifndef _BaseTransparentDPIFrame_H_
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#define _BaseTransparentDPIFrame_H_
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#include <future>
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#include <thread>
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#include "GUI_App.hpp"
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#include "GUI_Utils.hpp"
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class Button;
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class CheckBox;
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namespace Slic3r { namespace GUI {
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class CapsuleButton;
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class BaseTransparentDPIFrame : public Slic3r::GUI::DPIFrame
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{
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public:
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enum DisappearanceMode {
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None,
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TimedDisappearance,//defalut 7 second
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QuickDisappearance
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};
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BaseTransparentDPIFrame(wxWindow * parent,
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int win_width,
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wxPoint dialog_pos,
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int ok_button_width,
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wxString win_text,
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wxString ok_text,
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wxString cancel_text = "",
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DisappearanceMode disappearance_mode = DisappearanceMode::None);
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~BaseTransparentDPIFrame() override;
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void on_dpi_changed(const wxRect &suggested_rect) override;
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void on_show();
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void on_hide();
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void clear_timer_count();
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bool Show(bool show =true) override;
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virtual void deal_ok();
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virtual void deal_cancel();
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virtual void on_timer(wxTimerEvent &event);
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protected:
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Button * m_button_ok = nullptr;
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Button * m_button_cancel = nullptr;
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DisappearanceMode m_timed_disappearance_mode;
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float m_timer_count = 0;
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wxTimer *m_refresh_timer{nullptr};
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int m_disappearance_second = 2500;//unit ms: mean 5s
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private:
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wxBoxSizer *m_sizer_main{nullptr};
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private:
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void init_timer();
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};
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}} // namespace Slic3r::GUI
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#endif // _STEP_MESH_DIALOG_H_
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