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# ifndef slic3r_Layer_hpp_
# define slic3r_Layer_hpp_
# include "libslic3r.h"
# include "Flow.hpp"
# include "SurfaceCollection.hpp"
# include "ExtrusionEntityCollection.hpp"
# include "ExPolygonCollection.hpp"
namespace Slic3r {
class Layer ;
using LayerPtrs = std : : vector < Layer * > ;
class LayerRegion ;
using LayerRegionPtrs = std : : vector < LayerRegion * > ;
class PrintRegion ;
class PrintObject ;
namespace FillAdaptive {
struct Octree ;
} ;
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namespace FillLightning {
class Generator ;
} ;
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class LayerRegion
{
public :
Layer * layer ( ) { return m_layer ; }
const Layer * layer ( ) const { return m_layer ; }
const PrintRegion & region ( ) const { return * m_region ; }
// collection of surfaces generated by slicing the original geometry
// divided by type top/bottom/internal
SurfaceCollection slices ;
// Backed up slices before they are split into top/bottom/internal.
// Only backed up for multi-region layers or layers with elephant foot compensation.
//FIXME Review whether not to simplify the code by keeping the raw_slices all the time.
ExPolygons raw_slices ;
// collection of extrusion paths/loops filling gaps
// These fills are generated by the perimeter generator.
// They are not printed on their own, but they are copied to this->fills during infill generation.
ExtrusionEntityCollection thin_fills ;
// Unspecified fill polygons, used for overhang detection ("ensure vertical wall thickness feature")
// and for re-starting of infills.
ExPolygons fill_expolygons ;
// collection of surfaces for infill generation
SurfaceCollection fill_surfaces ;
// BBS: Unspecified fill polygons, used for interecting when we don't want the infill/perimeter overlap
ExPolygons fill_no_overlap_expolygons ;
// collection of expolygons representing the bridged areas (thus not
// needing support material)
// Polygons bridged;
// collection of polylines representing the unsupported bridge edges
Polylines unsupported_bridge_edges ;
// ordered collection of extrusion paths/loops to build all perimeters
// (this collection contains only ExtrusionEntityCollection objects)
ExtrusionEntityCollection perimeters ;
// ordered collection of extrusion paths to fill surfaces
// (this collection contains only ExtrusionEntityCollection objects)
ExtrusionEntityCollection fills ;
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Flow flow ( FlowRole role ) const ;
Flow flow ( FlowRole role , double layer_height ) const ;
Flow bridging_flow ( FlowRole role , bool thick_bridge = false ) const ;
void slices_to_fill_surfaces_clipped ( ) ;
void prepare_fill_surfaces ( ) ;
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//BBS
void make_perimeters ( const SurfaceCollection & slices , SurfaceCollection * fill_surfaces , ExPolygons * fill_no_overlap ) ;
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void process_external_surfaces ( const Layer * lower_layer , const Polygons * lower_layer_covered ) ;
double infill_area_threshold ( ) const ;
// Trim surfaces by trimming polygons. Used by the elephant foot compensation at the 1st layer.
void trim_surfaces ( const Polygons & trimming_polygons ) ;
// Single elephant foot compensation step, used by the elephant foor compensation at the 1st layer.
// Trim surfaces by trimming polygons (shrunk by an elephant foot compensation step), but don't shrink narrow parts so much that no perimeter would fit.
void elephant_foot_compensation_step ( const float elephant_foot_compensation_perimeter_step , const Polygons & trimming_polygons ) ;
void export_region_slices_to_svg ( const char * path ) const ;
void export_region_fill_surfaces_to_svg ( const char * path ) const ;
// Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export.
void export_region_slices_to_svg_debug ( const char * name ) const ;
void export_region_fill_surfaces_to_svg_debug ( const char * name ) const ;
// Is there any valid extrusion assigned to this LayerRegion?
bool has_extrusions ( ) const { return ! this - > perimeters . entities . empty ( ) | | ! this - > fills . entities . empty ( ) ; }
//BBS
void simplify_extrusion_entity ( ) ;
private :
void simplify_entity_collection ( ExtrusionEntityCollection * entity_collection ) ;
void simplify_path ( ExtrusionPath * path ) ;
void simplify_multi_path ( ExtrusionMultiPath * multipath ) ;
void simplify_loop ( ExtrusionLoop * loop ) ;
protected :
friend class Layer ;
friend class PrintObject ;
LayerRegion ( Layer * layer , const PrintRegion * region ) : m_layer ( layer ) , m_region ( region ) { }
~ LayerRegion ( ) { }
private :
Layer * m_layer ;
const PrintRegion * m_region ;
} ;
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class Layer
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{
public :
// Sequential index of this layer in PrintObject::m_layers, offsetted by the number of raft layers.
size_t id ( ) const { return m_id ; }
void set_id ( size_t id ) { m_id = id ; }
PrintObject * object ( ) { return m_object ; }
const PrintObject * object ( ) const { return m_object ; }
Layer * upper_layer ;
Layer * lower_layer ;
bool slicing_errors ;
coordf_t slice_z ; // Z used for slicing in unscaled coordinates
coordf_t print_z ; // Z used for printing in unscaled coordinates
coordf_t height ; // layer height in unscaled coordinates
coordf_t bottom_z ( ) const { return this - > print_z - this - > height ; }
// BBS
mutable ExPolygons sharp_tails ;
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mutable ExPolygons cantilevers ;
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mutable std : : map < const ExPolygon * , float > sharp_tails_height ;
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// Collection of expolygons generated by slicing the possibly multiple meshes of the source geometry
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// (with possibly differing extruder ID and slicing parameters) and merged.
// For the first layer, if the Elephant foot compensation is applied, this lslice is uncompensated, therefore
// it includes the Elephant foot effect, thus it corresponds to the shape of the printed 1st layer.
// These lslices aka islands are chained by the shortest traverse distance and this traversal
// order will be applied by the G-code generator to the extrusions fitting into these lslices.
// These lslices are also used to detect overhangs and overlaps between successive layers, therefore it is important
// that the 1st lslice is not compensated by the Elephant foot compensation algorithm.
ExPolygons lslices ;
std : : vector < BoundingBox > lslices_bboxes ;
size_t region_count ( ) const { return m_regions . size ( ) ; }
const LayerRegion * get_region ( int idx ) const { return m_regions [ idx ] ; }
LayerRegion * get_region ( int idx ) { return m_regions [ idx ] ; }
LayerRegion * add_region ( const PrintRegion * print_region ) ;
const LayerRegionPtrs & regions ( ) const { return m_regions ; }
// Test whether whether there are any slices assigned to this layer.
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bool empty ( ) const ;
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void make_slices ( ) ;
// Backup and restore raw sliced regions if needed.
//FIXME Review whether not to simplify the code by keeping the raw_slices all the time.
void backup_untyped_slices ( ) ;
void restore_untyped_slices ( ) ;
// To improve robustness of detect_surfaces_type() when reslicing (working with typed slices), see GH issue #7442.
void restore_untyped_slices_no_extra_perimeters ( ) ;
// Slices merged into islands, to be used by the elephant foot compensation to trim the individual surfaces with the shrunk merged slices.
ExPolygons merged ( float offset ) const ;
template < class T > bool any_internal_region_slice_contains ( const T & item ) const {
for ( const LayerRegion * layerm : m_regions ) if ( layerm - > slices . any_internal_contains ( item ) ) return true ;
return false ;
}
template < class T > bool any_bottom_region_slice_contains ( const T & item ) const {
for ( const LayerRegion * layerm : m_regions ) if ( layerm - > slices . any_bottom_contains ( item ) ) return true ;
return false ;
}
void make_perimeters ( ) ;
// Phony version of make_fills() without parameters for Perl integration only.
void make_fills ( ) { this - > make_fills ( nullptr , nullptr ) ; }
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void make_fills ( FillAdaptive : : Octree * adaptive_fill_octree , FillAdaptive : : Octree * support_fill_octree , FillLightning : : Generator * lightning_generator = nullptr ) ;
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void make_ironing ( ) ;
void export_region_slices_to_svg ( const char * path ) const ;
void export_region_fill_surfaces_to_svg ( const char * path ) const ;
// Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export.
void export_region_slices_to_svg_debug ( const char * name ) const ;
void export_region_fill_surfaces_to_svg_debug ( const char * name ) const ;
// Is there any valid extrusion assigned to this LayerRegion?
virtual bool has_extrusions ( ) const { for ( auto layerm : m_regions ) if ( layerm - > has_extrusions ( ) ) return true ; return false ; }
//BBS
void simplify_extrusion_path ( ) { for ( auto layerm : m_regions ) layerm - > simplify_extrusion_entity ( ) ; }
protected :
friend class PrintObject ;
friend std : : vector < Layer * > new_layers ( PrintObject * , const std : : vector < coordf_t > & ) ;
friend std : : string fix_slicing_errors ( PrintObject * object , LayerPtrs & , const std : : function < void ( ) > & ) ;
Layer ( size_t id , PrintObject * object , coordf_t height , coordf_t print_z , coordf_t slice_z ) :
upper_layer ( nullptr ) , lower_layer ( nullptr ) , slicing_errors ( false ) ,
slice_z ( slice_z ) , print_z ( print_z ) , height ( height ) ,
m_id ( id ) , m_object ( object ) { }
virtual ~ Layer ( ) ;
//BBS: method to simplify support path
void simplify_support_entity_collection ( ExtrusionEntityCollection * entity_collection ) ;
void simplify_support_path ( ExtrusionPath * path ) ;
void simplify_support_multi_path ( ExtrusionMultiPath * multipath ) ;
void simplify_support_loop ( ExtrusionLoop * loop ) ;
private :
// Sequential index of layer, 0-based, offsetted by number of raft layers.
size_t m_id ;
PrintObject * m_object ;
LayerRegionPtrs m_regions ;
} ;
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class SupportLayer : public Layer
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{
public :
// Polygons covered by the supports: base, interface and contact areas.
// Used to suppress retraction if moving for a support extrusion over these support_islands.
ExPolygonCollection support_islands ;
// Extrusion paths for the support base and for the support interface and contacts.
ExtrusionEntityCollection support_fills ;
// Is there any valid extrusion assigned to this LayerRegion?
virtual bool has_extrusions ( ) const { return ! support_fills . empty ( ) ; }
// Zero based index of an interface layer, used for alternating direction of interface / contact layers.
size_t interface_id ( ) const { return m_interface_id ; }
void simplify_support_extrusion_path ( ) { this - > simplify_support_entity_collection ( & support_fills ) ; }
protected :
friend class PrintObject ;
// The constructor has been made public to be able to insert additional support layers for the skirt or a wipe tower
// between the raft and the object first layer.
SupportLayer ( size_t id , size_t interface_id , PrintObject * object , coordf_t height , coordf_t print_z , coordf_t slice_z ) :
Layer ( id , object , height , print_z , slice_z ) , m_interface_id ( interface_id ) { }
virtual ~ SupportLayer ( ) = default ;
size_t m_interface_id ;
} ;
class TreeSupportLayer : public Layer
{
public :
ExtrusionEntityCollection support_fills ;
ExPolygons overhang_areas ;
ExPolygons roof_areas ;
ExPolygons roof_1st_layer ; // the layer just below roof. When working with PolySupport, this layer should be printed with regular material
ExPolygons floor_areas ;
ExPolygons base_areas ;
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ExPolygons roof_gap_areas ; // the areas in the gap between support roof and overhang
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enum AreaType {
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BaseType = 0 ,
RoofType = 1 ,
FloorType = 2 ,
Roof1stLayer = 3
} ;
std : : vector < std : : pair < ExPolygon * , int > > area_groups ;
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enum OverhangType {
Detected = 0 ,
Enforced
} ;
std : : map < const ExPolygon * , OverhangType > overhang_types ;
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virtual bool has_extrusions ( ) const { return ! support_fills . empty ( ) ; }
void simplify_support_extrusion_path ( ) { this - > simplify_support_entity_collection ( & support_fills ) ; }
protected :
friend class PrintObject ;
TreeSupportLayer ( size_t id , PrintObject * object , coordf_t height , coordf_t print_z , coordf_t slice_z ) :
Layer ( id , object , height , print_z , slice_z ) { }
virtual ~ TreeSupportLayer ( ) = default ;
} ;
template < typename LayerContainer >
inline std : : vector < float > zs_from_layers ( const LayerContainer & layers )
{
std : : vector < float > zs ;
zs . reserve ( layers . size ( ) ) ;
for ( const Layer * l : layers )
zs . emplace_back ( ( float ) l - > slice_z ) ;
return zs ;
}
extern BoundingBox get_extents ( const LayerRegion & layer_region ) ;
extern BoundingBox get_extents ( const LayerRegionPtrs & layer_regions ) ;
}
# endif