diff --git a/src/slic3r/GUI/GUI_ObjectList.cpp b/src/slic3r/GUI/GUI_ObjectList.cpp index abbb3f50e..7f6f6c8e0 100644 --- a/src/slic3r/GUI/GUI_ObjectList.cpp +++ b/src/slic3r/GUI/GUI_ObjectList.cpp @@ -1399,6 +1399,9 @@ void ObjectList::list_manipulation(const wxPoint& mouse_pos, bool evt_context_me else if (col_num == colSinking) { Plater * plater = wxGetApp().plater(); GLCanvas3D *cnv = plater->canvas3D(); + if (cnv->get_canvas_type() == GLCanvas3D::ECanvasType::CanvasPreview) {//ban reload_scene in Preview scene + return; + } Plater::TakeSnapshot(plater, "Shift objects to bed"); int obj_idx, vol_idx; get_selected_item_indexes(obj_idx, vol_idx, item); diff --git a/src/slic3r/GUI/GUI_Preview.cpp b/src/slic3r/GUI/GUI_Preview.cpp index a4af47d00..435b31170 100644 --- a/src/slic3r/GUI/GUI_Preview.cpp +++ b/src/slic3r/GUI/GUI_Preview.cpp @@ -260,7 +260,7 @@ bool Preview::init(wxWindow* parent, Bed3D& bed, Model* model) m_canvas->set_process(m_process); m_canvas->set_type(GLCanvas3D::ECanvasType::CanvasPreview); m_canvas->enable_legend_texture(true); - m_canvas->enable_dynamic_background(true); + //BBS: GUI refactor: GLToolbar if (wxGetApp().is_editor()) { m_canvas->enable_select_plate_toolbar(true);