FIX: remove float precision control

as glsl 110 does not supoort it

jira: STUDIO-9025

Change-Id: I99ab9c3cbffe3f2fda29cda86f9b461ae0800b98
(cherry picked from commit 44f2e30f707cd20390b510160d7b5605bdc1383b)
This commit is contained in:
jun.zhang 2024-12-03 11:36:52 +08:00 committed by lane.wei
parent 09323aeed3
commit 00e3844eb8
2 changed files with 0 additions and 2 deletions

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@ -1,5 +1,4 @@
#version 110
precision highp float;
const vec3 ZERO = vec3(0.0, 0.0, 0.0);
//BBS: add grey and orange

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@ -1,5 +1,4 @@
#version 110
precision highp float;
#define INTENSITY_CORRECTION 0.6
// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)