FIX: remove float precision control
as glsl 110 does not supoort it jira: STUDIO-9025 Change-Id: I99ab9c3cbffe3f2fda29cda86f9b461ae0800b98 (cherry picked from commit 44f2e30f707cd20390b510160d7b5605bdc1383b)
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#version 110
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precision highp float;
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const vec3 ZERO = vec3(0.0, 0.0, 0.0);
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//BBS: add grey and orange
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#version 110
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precision highp float;
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#define INTENSITY_CORRECTION 0.6
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// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
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