From 00e3844eb87c1d4c8a23563f17eb706546d912b7 Mon Sep 17 00:00:00 2001 From: "jun.zhang" Date: Tue, 3 Dec 2024 11:36:52 +0800 Subject: [PATCH] FIX: remove float precision control as glsl 110 does not supoort it jira: STUDIO-9025 Change-Id: I99ab9c3cbffe3f2fda29cda86f9b461ae0800b98 (cherry picked from commit 44f2e30f707cd20390b510160d7b5605bdc1383b) --- resources/shaders/gouraud.fs | 1 - resources/shaders/gouraud.vs | 1 - 2 files changed, 2 deletions(-) diff --git a/resources/shaders/gouraud.fs b/resources/shaders/gouraud.fs index 93b2ca1fc..5004daf06 100644 --- a/resources/shaders/gouraud.fs +++ b/resources/shaders/gouraud.fs @@ -1,5 +1,4 @@ #version 110 -precision highp float; const vec3 ZERO = vec3(0.0, 0.0, 0.0); //BBS: add grey and orange diff --git a/resources/shaders/gouraud.vs b/resources/shaders/gouraud.vs index 8506314b6..cf7c75d5e 100644 --- a/resources/shaders/gouraud.vs +++ b/resources/shaders/gouraud.vs @@ -1,5 +1,4 @@ #version 110 -precision highp float; #define INTENSITY_CORRECTION 0.6 // normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)