Fix: fix the volume saving issue caused by left-hand logic
now we save volume's matrix seperately, so we don't need to adjust the vertex order anymore while saving to 3mf Change-Id: I71b865c44f0d99e2e88e34cd253fcfba583f345c
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@ -5042,7 +5042,10 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
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// if (volume == nullptr)
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// continue;
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bool is_left_handed = volume->is_left_handed();
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//BBS: as we stored matrix seperately, not multiplied into vertex
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//we don't need to consider this left hand case specially
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//bool is_left_handed = volume->is_left_handed();
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bool is_left_handed = false;
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//VolumeToOffsetsMap::iterator volume_it = volumes_objectID.find(volume);
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//assert(volume_it != volumes_objectID.end());
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