Fix: fix the volume saving issue caused by left-hand logic

now we save volume's matrix seperately,
so we don't need to adjust the vertex order anymore while saving to 3mf

Change-Id: I71b865c44f0d99e2e88e34cd253fcfba583f345c
This commit is contained in:
lane.wei 2022-10-17 22:15:28 +08:00 committed by Lane.Wei
parent cf6e66e5ee
commit 033830f73b
1 changed files with 4 additions and 1 deletions

View File

@ -5042,7 +5042,10 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
// if (volume == nullptr)
// continue;
bool is_left_handed = volume->is_left_handed();
//BBS: as we stored matrix seperately, not multiplied into vertex
//we don't need to consider this left hand case specially
//bool is_left_handed = volume->is_left_handed();
bool is_left_handed = false;
//VolumeToOffsetsMap::iterator volume_it = volumes_objectID.find(volume);
//assert(volume_it != volumes_objectID.end());