FIX: Fix missing wxAutoBufferedPaintDC declaration
/run/build/BambuStudio/src/slic3r/GUI/CapsuleButton.cpp: In member function ‘void Slic3r::GUI::CapsuleButton::OnPaint(wxPaintEvent&)’: /run/build/BambuStudio/src/slic3r/GUI/CapsuleButton.cpp:63: error: ‘wxAutoBufferedPaintDC’ was not declared in this scope 63 | wxAutoBufferedPaintDC dc(this); /run/build/BambuStudio/src/slic3r/GUI/FilamentMapPanel.cpp: In member function ‘void Slic3r::GUI::FilamentMapBtnPanel::OnPaint(wxPaintEvent&)’: /run/build/BambuStudio/src/slic3r/GUI/FilamentMapPanel.cpp:182: error: ‘wxAutoBufferedPaintDC’ was not declared in this scope 182 | wxAutoBufferedPaintDC dc(this);
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@ -1,5 +1,6 @@
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#include "GUI_App.hpp"
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#include "CapsuleButton.hpp"
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#include <wx/dcbuffer.h>
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#include "wx/graphics.h"
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#include "Widgets/Label.hpp"
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@ -123,4 +124,4 @@ void CapsuleButton::UpdateStatus()
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GUI::wxGetApp().UpdateDarkUIWin(this);
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}
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}} // namespace Slic3r::GUI
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}} // namespace Slic3r::GUI
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@ -1,5 +1,6 @@
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#include "FilamentMapPanel.hpp"
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#include "GUI_App.hpp"
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#include <wx/dcbuffer.h>
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#include "wx/graphics.h"
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namespace Slic3r { namespace GUI {
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