ENH:Optimize the display effect of overhang areas

jira: STUDIO-10685
Change-Id: I0354d66ca7ba3efbe507b044c3c8a9125020f013
This commit is contained in:
zhou.xu 2025-03-04 21:43:23 +08:00 committed by lane.wei
parent aecf79f9c5
commit 1d5b02989b
2 changed files with 4 additions and 4 deletions

View File

@ -22,8 +22,8 @@ const vec3 ORANGE = vec3(0.8, 0.4, 0.0);
const vec3 LightRed = vec3(0.78, 0.0, 0.0);
const vec3 LightBlue = vec3(0.73, 1.0, 1.0);
const float CHESS_WIDTH = 2.0;
const vec3 COLOR_A = vec3(0.8, 0.8, 0.8);
const vec3 COLOR_B = vec3(0.1, 0.1, 0.1);
const vec3 COLOR_A = vec3(1.0, 1.0, 0.0);
const vec3 COLOR_B = vec3(0.3, 0.3, 0.0);
uniform vec4 uniform_color;
varying vec3 clipping_planes_dots;

View File

@ -22,8 +22,8 @@ const vec3 ORANGE = vec3(0.8, 0.4, 0.0);
const vec3 LightRed = vec3(0.78, 0.0, 0.0);
const vec3 LightBlue = vec3(0.73, 1.0, 1.0);
const float CHESS_WIDTH = 2.0;
const vec3 COLOR_A = vec3(0.8, 0.8, 0.8);
const vec3 COLOR_B = vec3(0.1, 0.1, 0.1);
const vec3 COLOR_A = vec3(1.0, 1.0, 0.0);
const vec3 COLOR_B = vec3(0.3, 0.3, 0.0);
uniform vec4 uniform_color;
in vec3 clipping_planes_dots;