ENH:Optimize the display effect of overhang areas
jira: STUDIO-10685 Change-Id: I0354d66ca7ba3efbe507b044c3c8a9125020f013
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@ -22,8 +22,8 @@ const vec3 ORANGE = vec3(0.8, 0.4, 0.0);
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const vec3 LightRed = vec3(0.78, 0.0, 0.0);
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const vec3 LightRed = vec3(0.78, 0.0, 0.0);
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const vec3 LightBlue = vec3(0.73, 1.0, 1.0);
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const vec3 LightBlue = vec3(0.73, 1.0, 1.0);
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const float CHESS_WIDTH = 2.0;
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const float CHESS_WIDTH = 2.0;
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const vec3 COLOR_A = vec3(0.8, 0.8, 0.8);
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const vec3 COLOR_A = vec3(1.0, 1.0, 0.0);
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const vec3 COLOR_B = vec3(0.1, 0.1, 0.1);
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const vec3 COLOR_B = vec3(0.3, 0.3, 0.0);
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uniform vec4 uniform_color;
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uniform vec4 uniform_color;
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varying vec3 clipping_planes_dots;
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varying vec3 clipping_planes_dots;
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@ -22,8 +22,8 @@ const vec3 ORANGE = vec3(0.8, 0.4, 0.0);
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const vec3 LightRed = vec3(0.78, 0.0, 0.0);
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const vec3 LightRed = vec3(0.78, 0.0, 0.0);
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const vec3 LightBlue = vec3(0.73, 1.0, 1.0);
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const vec3 LightBlue = vec3(0.73, 1.0, 1.0);
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const float CHESS_WIDTH = 2.0;
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const float CHESS_WIDTH = 2.0;
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const vec3 COLOR_A = vec3(0.8, 0.8, 0.8);
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const vec3 COLOR_A = vec3(1.0, 1.0, 0.0);
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const vec3 COLOR_B = vec3(0.1, 0.1, 0.1);
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const vec3 COLOR_B = vec3(0.3, 0.3, 0.0);
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uniform vec4 uniform_color;
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uniform vec4 uniform_color;
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in vec3 clipping_planes_dots;
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in vec3 clipping_planes_dots;
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