FIX: init_font crash
Change-Id: I2d2fd9f297e2980e789b124d3e026d0db1fa1602
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dfde6e518f
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1f0ce4ac47
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@ -14,3 +14,7 @@ add_library(imgui STATIC
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imgui_draw.cpp
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imgui_widgets.cpp
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)
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if(Boost_FOUND)
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include_directories(${Boost_INCLUDE_DIRS})
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endif()
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@ -53,6 +53,7 @@ Index of this file:
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#include <stdlib.h> // alloca
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#endif
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#endif
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#include <boost/log/trivial.hpp>
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// Visual Studio warnings
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#ifdef _MSC_VER
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@ -2345,7 +2346,6 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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dst_tmp_array.resize(atlas->Fonts.Size);
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memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
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memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
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// 1. Initialize font loading structure, check font data validity
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for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
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{
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@ -2365,9 +2365,15 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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}
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// Initialize helper structure for font loading and verify that the TTF/OTF data is correct
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const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
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if (font_offset < 0)
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BOOST_LOG_TRIVIAL(info) << "font_name: " << cfg.Name << ", font_offset: " << font_offset << ", font_no: " << cfg.FontNo << ", font_data_tag:"
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<< ((unsigned char*)cfg.FontData)[0] << ((unsigned char*)cfg.FontData)[1] << ((unsigned char*)cfg.FontData)[2] << ((unsigned char*)cfg.FontData)[3];
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IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
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if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
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if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset)) {
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BOOST_LOG_TRIVIAL(info) << "stbtt_InitFont failed, font_name: " << cfg.Name << ", font_data_tag:"
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<< ((unsigned char*)cfg.FontData)[0] << ((unsigned char*)cfg.FontData)[1] << ((unsigned char*)cfg.FontData)[2] << ((unsigned char*)cfg.FontData)[3];;
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return false;
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}
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// Measure highest codepoints
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ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
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@ -1311,11 +1311,11 @@ static int stbtt_GetFontOffsetForIndex_internal(unsigned char *font_collection,
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if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) {
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stbtt_int32 n = ttLONG(font_collection+8);
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if (index >= n)
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return -1;
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return -2;
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return ttULONG(font_collection+12+index*4);
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}
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}
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return -1;
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return -3;
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}
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static int stbtt_GetNumberOfFonts_internal(unsigned char *font_collection)
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@ -1365,19 +1365,28 @@ static int stbtt_InitFont_internal(stbtt_fontinfo *info, unsigned char *data, in
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info->kern = stbtt__find_table(data, fontstart, "kern"); // not required
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info->gpos = stbtt__find_table(data, fontstart, "GPOS"); // not required
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if (!cmap || !info->head || !info->hhea || !info->hmtx)
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if (!cmap || !info->head || !info->hhea || !info->hmtx) {
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BOOST_LOG_TRIVIAL(info) << "Cannot find cmap/head/hhea/hmtx table";
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return 0;
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}
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if (info->glyf) {
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// required for truetype
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if (!info->loca) return 0;
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if (!info->loca) {
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BOOST_LOG_TRIVIAL(info) << "Cannot find loca table";
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return 0;
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}
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} else {
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// initialization for CFF / Type2 fonts (OTF)
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BOOST_LOG_TRIVIAL(info) << "initialization for CFF / Type2 fonts (OTF)";
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stbtt__buf b, topdict, topdictidx;
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stbtt_uint32 cstype = 2, charstrings = 0, fdarrayoff = 0, fdselectoff = 0;
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stbtt_uint32 cff;
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cff = stbtt__find_table(data, fontstart, "CFF ");
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if (!cff) return 0;
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if (!cff) {
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BOOST_LOG_TRIVIAL(info) << "Cannot find cff table";
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return 0;
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}
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info->fontdicts = stbtt__new_buf(NULL, 0);
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info->fdselect = stbtt__new_buf(NULL, 0);
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@ -65,6 +65,8 @@ std::vector<std::string> init_occt_fonts()
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if(afn->String().StartsWith("."))
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continue;
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#endif
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if(afn->Search("Emoji") != -1 || afn->Search("emoji") != -1)
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continue;
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bool repeat = false;
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for (size_t i = 0; i < fonts_suffix.size(); i++) {
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if (afn->SearchFromEnd(fonts_suffix[i]) != -1) {
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@ -77,9 +79,13 @@ std::vector<std::string> init_occt_fonts()
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Handle(Font_SystemFont) sys_font = aFontMgr->GetFont(afn->ToCString());
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TCollection_AsciiString font_path = sys_font->FontPath(Font_FontAspect::Font_FontAspect_Regular);
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if (!font_path.IsEmpty() && !font_path.EndsWith(".dfont")) {
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g_occt_fonts_maps.insert(std::make_pair(afn->ToCString(), decode_path(font_path.ToCString())));
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stdFontNames.push_back(afn->ToCString());
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if (!font_path.IsEmpty() && font_path.SearchFromEnd(".") != -1) {
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auto file_type = font_path.SubString(font_path.SearchFromEnd(".") + 1, font_path.Length());
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file_type.LowerCase();
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if (file_type == "ttf" || file_type == "otf" || file_type == "ttc") {
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g_occt_fonts_maps.insert(std::make_pair(afn->ToCString(), decode_path(font_path.ToCString())));
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stdFontNames.push_back(afn->ToCString());
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}
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}
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}
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BOOST_LOG_TRIVIAL(info) << "init_occt_fonts end";
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@ -1979,6 +1979,7 @@ void ImGuiWrapper::init_font(bool compress)
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unsigned char* pixels;
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int width, height;
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io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bits (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory.
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BOOST_LOG_TRIVIAL(trace) << "Build texture done. width: " << width << ", height: " << height;
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// Fill rectangles from the SVG-icons
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for (auto icon : font_icons) {
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