ENH: refine some small logic

1. continue post_init when gl window not ready under linux
2. use deleted_wipe_towers in reload_scene to judge whether it is deleted

Change-Id: I5be2ac876842e5432d254d47e4fe31f066455106
(cherry picked from commit 5e61a21d5662ccc656136b6a219c2358364c36d9)
This commit is contained in:
lane.wei 2023-01-31 10:59:31 +08:00 committed by Lane.Wei
parent fe5629f0ed
commit 1fe0d7be8c
2 changed files with 29 additions and 34 deletions

View File

@ -2170,16 +2170,15 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
struct GLVolumeState {
GLVolumeState() :
volume_idx(size_t(-1)), was_wipe_tower(0) {}
volume_idx(size_t(-1)) {}
GLVolumeState(const GLVolume* volume, unsigned int volume_idx) :
composite_id(volume->composite_id), volume_idx(volume_idx), was_wipe_tower(volume->is_wipe_tower) {}
composite_id(volume->composite_id), volume_idx(volume_idx) {}
GLVolumeState(const GLVolume::CompositeID &composite_id) :
composite_id(composite_id), volume_idx(size_t(-1)), was_wipe_tower(0) {}
composite_id(composite_id), volume_idx(size_t(-1)) {}
GLVolume::CompositeID composite_id;
// Volume index in the old GLVolume vector.
size_t volume_idx;
bool was_wipe_tower;
};
// SLA steps to pull the preview meshes for.
@ -2388,8 +2387,8 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
// slow thing of seeing if they were in the deleted list, and if
// so, if they were a wipe tower.
bool was_deleted_wipe_tower = false;
for (int del_idx = 0; del_idx < deleted_volumes.size(); del_idx++) {
if (deleted_volumes[del_idx].volume_idx == temp_idx && deleted_volumes[del_idx].was_wipe_tower) {
for (int del_idx = 0; del_idx < deleted_wipe_towers.size(); del_idx++) {
if (deleted_wipe_towers[del_idx].volume_idx == temp_idx) {
was_deleted_wipe_tower = true;
break;
}
@ -4275,8 +4274,8 @@ void GLCanvas3D::on_paint(wxPaintEvent& evt)
this->render();
}
void GLCanvas3D::force_set_focus() {
m_canvas->SetFocus();
void GLCanvas3D::force_set_focus() {
m_canvas->SetFocus();
};
void GLCanvas3D::on_set_focus(wxFocusEvent& evt)

View File

@ -1018,34 +1018,30 @@ void GUI_App::post_init()
plater_->select_view_3D("3D");
//BBS init the opengl resource here
#ifdef __linux__
if (!plater_->canvas3D()->get_wxglcanvas()->IsShownOnScreen() ||
!plater_->canvas3D()->make_current_for_postinit()) {
/* The canvas3d didn't actually exist (and therefore, there is
* no current EGL context) -- try again later, I guess.
*/
m_post_initialized = false;
return;
if (plater_->canvas3D()->get_wxglcanvas()->IsShownOnScreen()&&plater_->canvas3D()->make_current_for_postinit()) {
#endif
Size canvas_size = plater_->canvas3D()->get_canvas_size();
wxGetApp().imgui()->set_display_size(static_cast<float>(canvas_size.get_width()), static_cast<float>(canvas_size.get_height()));
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << ", start to init opengl";
wxGetApp().init_opengl();
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << ", finished init opengl";
plater_->canvas3D()->init();
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << ", finished init canvas3D";
wxGetApp().imgui()->new_frame();
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << ", finished init imgui frame";
plater_->canvas3D()->enable_render(true);
if (!slow_bootup) {
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << ", start to render a first frame for test";
plater_->canvas3D()->render(false);
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << ", finished rendering a first frame for test";
}
#ifdef __linux__
}
#endif
Size canvas_size = plater_->canvas3D()->get_canvas_size();
wxGetApp().imgui()->set_display_size(static_cast<float>(canvas_size.get_width()), static_cast<float>(canvas_size.get_height()));
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << ", start to init opengl";
wxGetApp().init_opengl();
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << ", finished init opengl";
plater_->canvas3D()->init();
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << ", finished init canvas3D";
wxGetApp().imgui()->new_frame();
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << ", finished init imgui frame";
plater_->canvas3D()->enable_render(true);
if (!slow_bootup) {
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << ", start to render a first frame for test";
plater_->canvas3D()->render(false);
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << ", finished rendering a first frame for test";
}
if (is_editor())
mainframe->select_tab(size_t(0));
mainframe->Thaw();