FIX: set uniform_scale false modify the scale ratio

STUDIO-3364

Change-Id: Idd5f5640cb7bb6eb5b5dbb2c829f6dce2e61fe3c
This commit is contained in:
zhimin.zeng 2023-07-05 20:26:11 +08:00 committed by Lane.Wei
parent b7a11fb768
commit 2565a66b6d
2 changed files with 7 additions and 7 deletions

View File

@ -2455,10 +2455,10 @@ void ModelObject::bake_xy_rotation_into_meshes(size_t instance_idx)
assert(instance_idx < this->instances.size());
const Geometry::Transformation reference_trafo = this->instances[instance_idx]->get_transformation();
// BBS: As long as the rotation value changed, the rotation angle will be applied to the mesh.
//if (Geometry::is_rotation_ninety_degrees(reference_trafo.get_rotation()))
// // nothing to do, scaling in the world coordinate space is possible in the representation of Geometry::Transformation.
// return;
if (Geometry::is_rotation_ninety_degrees(reference_trafo.get_rotation()))
// nothing to do, scaling in the world coordinate space is possible in the representation of Geometry::Transformation.
return;
bool left_handed = reference_trafo.is_left_handed();
bool has_mirrorring = ! reference_trafo.get_mirror().isApprox(Vec3d(1., 1., 1.));

View File

@ -452,8 +452,8 @@ void GizmoObjectManipulation::set_uniform_scaling(const bool new_value)
// all volumes in the selection belongs to the same instance, any of them contains the needed instance data, so we take the first one
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
// Is the angle close to a multiple of 90 degrees?
// BBS: As long as the rotation value changed, the rotation angle will be applied to the mesh.
// if (! Geometry::is_rotation_ninety_degrees(volume->get_instance_rotation())) {
if (! Geometry::is_rotation_ninety_degrees(volume->get_instance_rotation())) {
// Cannot apply scaling in the world coordinate system.
// BBS: remove tilt prompt dialog
@ -463,7 +463,7 @@ void GizmoObjectManipulation::set_uniform_scaling(const bool new_value)
wxGetApp().plater()->update();
// Recalculate cached values at this panel, refresh the screen.
this->UpdateAndShow(true);
// }
}
}
m_uniform_scale = new_value;
}