ENH: save uniform scale to an app_config item
Change-Id: Ib4a42597308382ea195d73776790e9cd4a122b76
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c6d6784070
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@ -299,6 +299,10 @@ void AppConfig::set_defaults()
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}
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#endif
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if (get("uniform_scale").empty()) {
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set("uniform_scale", "1");
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}
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// Remove legacy window positions/sizes
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erase("app", "main_frame_maximized");
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erase("app", "main_frame_pos");
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@ -463,6 +463,9 @@ void GizmoObjectManipulation::set_uniform_scaling(const bool new_value)
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}
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}
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m_uniform_scale = new_value;
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AppConfig* config = wxGetApp().app_config;
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if (config)
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config->set("uniform_scale", new_value ? "1": "0");
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}
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static const char* label_values[2][3] = {
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@ -894,6 +897,9 @@ void GizmoObjectManipulation::do_render_scale_input_window(ImGuiWrapper* imgui_w
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ImGui::Separator();
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AppConfig* config = wxGetApp().app_config;
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if (config)
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this->m_uniform_scale = config->get("uniform_scale") == "1" ? true : false;
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bool uniform_scale = this->m_uniform_scale;
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const Selection &selection = m_glcanvas.get_selection();
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@ -81,6 +81,7 @@ public:
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Vec3d m_buffered_size;
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bool m_new_enabled {true};
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bool m_uniform_scale {true};
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bool m_uniform_config {false};
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// Does the object manipulation panel work in World or Local coordinates?
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bool m_world_coordinates = true;
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