FIX: the position of the assembly view is wrong after adding text
Change-Id: I1fa465b9155a0718ca7122d4591023de963152c6 (cherry picked from commit cd95bfaea18b9f77f9b3deb1bf27ee1188201f69)
This commit is contained in:
parent
f996eedf49
commit
34fb5c84d9
|
@ -5041,6 +5041,15 @@ void ObjectList::apply_object_instance_transfrom_to_all_volumes(ModelObject *mod
|
||||||
const Geometry::Transformation &instance_transformation = model_object->instances[0]->get_transformation();
|
const Geometry::Transformation &instance_transformation = model_object->instances[0]->get_transformation();
|
||||||
Vec3d original_instance_center = instance_transformation.get_offset();
|
Vec3d original_instance_center = instance_transformation.get_offset();
|
||||||
|
|
||||||
|
// apply the instance_transform(except offset) to assemble_transform
|
||||||
|
Geometry::Transformation instance_transformation_copy = instance_transformation;
|
||||||
|
instance_transformation_copy.set_offset(Vec3d(0, 0, 0)); // remove the effect of offset
|
||||||
|
const Transform3d & instance_inverse_matrix = instance_transformation_copy.get_matrix().inverse();
|
||||||
|
const Transform3d & assemble_matrix = model_object->instances[0]->get_assemble_transformation().get_matrix();
|
||||||
|
Transform3d new_assemble_transform = assemble_matrix * instance_inverse_matrix;
|
||||||
|
model_object->instances[0]->set_assemble_from_transform(new_assemble_transform);
|
||||||
|
|
||||||
|
// apply the instance_transform to volumn
|
||||||
const Transform3d &transformation_matrix = instance_transformation.get_matrix();
|
const Transform3d &transformation_matrix = instance_transformation.get_matrix();
|
||||||
for (ModelVolume *volume : model_object->volumes) {
|
for (ModelVolume *volume : model_object->volumes) {
|
||||||
const Transform3d &volume_matrix = volume->get_matrix();
|
const Transform3d &volume_matrix = volume->get_matrix();
|
||||||
|
|
Loading…
Reference in New Issue