FIX:Unified API across different platforms
jira: STUDIO-9143 Change-Id: Iea5ad33ea498410eca44dd6969b4a8c49cfa59a1 (cherry picked from commit a53d2fa32a34d57111ad6293b46e4e1073ccf6ce)
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@ -2365,7 +2365,10 @@ void MainFrame::init_menubar_as_editor()
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[this](){return can_add_models(); }, this);
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#else
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append_menu_item(import_menu, wxID_ANY, _L("Import 3MF/STL/STEP/SVG/OBJ/AMF") + dots + "\t" + ctrl + "I", _L("Load a model"),
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[this](wxCommandEvent&) { if (m_plater) { m_plater->add_model(); } }, "", nullptr,
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[this](wxCommandEvent &) {
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if (m_plater) { m_plater->add_file(); }
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},
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"", nullptr,
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[this](){return can_add_models(); }, this);
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#endif
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append_menu_item(import_menu, wxID_ANY, _L("Import Configs") + dots /*+ "\tCtrl+I"*/, _L("Load configs"),
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@ -9433,6 +9433,7 @@ bool Plater::up_to_date(bool saved, bool backup)
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void Plater::add_model(bool imperial_units, std::string fname)
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{
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BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << __LINE__ << " entry";
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wxArrayString input_files;
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std::vector<fs::path> paths;
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@ -10559,10 +10560,12 @@ bool Plater::load_svg(const wxArrayString &filenames, bool from_toolbar_or_file_
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{
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// When only one .svg file is dropped on scene
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if (filenames.size() == 1) {
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const wxString &filename = filenames.Last();
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const wxString file_extension = filename.substr(filename.length() - 4);
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if (file_extension.CmpNoCase(".svg") == 0) {
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const wxString &filename = filenames[0];
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if (boost::iends_with(filenames[0].ToStdString(), ".svg")) {
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BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << "," << __FILE__ << filename;
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return emboss_svg(filename, from_toolbar_or_file_menu);
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} else {
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BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << "," << __FILE__ << ",fail:" << filename;
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}
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}
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else {
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@ -10873,6 +10876,7 @@ void Plater::add_file()
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if (load_svg(input_files,true)) {
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return;
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}
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BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << "," << __FILE__ << ","<< "LoadFilesType::SingleOther";
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if (!load_files(paths, LoadStrategy::LoadModel, false).empty()) {
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if (get_project_name() == _L("Untitled") && paths.size() > 0) {
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p->set_project_filename(wxString::FromUTF8(paths[0].string()));
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