ENH: disable wireframe currently
there are some issues need to be solved Change-Id: I107db3d9411d2487c4c6fb65d54763896c3954b5
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6844c694b5
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@ -869,10 +869,10 @@ void GLVolume::render(bool with_outline) const
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std::array<float, 4> body_color = { 1.0f, 1.0f, 1.0f, 1.0f }; //red
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shader->set_uniform("uniform_color", body_color);
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if (GUI::wxGetApp().plater()->is_show_wireframe())
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shader->set_uniform("show_wireframe", true);
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else
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shader->set_uniform("show_wireframe", false);
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//if (GUI::wxGetApp().plater()->is_show_wireframe())
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// shader->set_uniform("show_wireframe", true);
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//else
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// shader->set_uniform("show_wireframe", false);
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shader->set_uniform("is_outline", true);
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glsafe(::glPopMatrix());
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glsafe(::glPushMatrix());
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@ -45,7 +45,7 @@ std::pair<bool, std::string> GLShadersManager::init()
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// used to render extrusion and travel paths as lines in gcode preview
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valid &= append_shader("toolpaths_lines", { "toolpaths_lines.vs", "toolpaths_lines.fs" });
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// used to render objects in 3d editor
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if (GUI::wxGetApp().is_gl_version_greater_or_equal_to(3, 0)) {
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if (0) {
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valid &= append_shader("gouraud", { "gouraud_130.vs", "gouraud_130.fs" }
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#if ENABLE_ENVIRONMENT_MAP
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, { "ENABLE_ENVIRONMENT_MAP"sv }
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