FIX: variable layer height toolbar input problem
jira: STUDIO-3917 Change-Id: I6c490b5455478edf8781106df17b64fcf9c8ee09
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@ -302,7 +302,10 @@ void GLCanvas3D::LayersEditing::render_variable_layer_height_dialog(const GLCanv
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ImGui::PushStyleColor(ImGuiCol_BorderActive, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
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ImGui::PushStyleColor(ImGuiCol_BorderActive, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.00f, 0.68f, 0.26f, 0.00f));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.00f, 0.68f, 0.26f, 0.00f));
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ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.00f, 0.68f, 0.26f, 0.00f));
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ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.00f, 0.68f, 0.26f, 0.00f));
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ImGui::BBLDragScalar("##radius_input", ImGuiDataType_S32, &radius, 1, &v_min, &v_max);
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if (ImGui::BBLDragScalar("##radius_input", ImGuiDataType_S32, &radius, 1, &v_min, &v_max)) {
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radius = std::clamp(radius, 1, 10);
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m_smooth_params.radius = (unsigned int)radius;
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}
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ImGui::PopStyleColor(3);
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ImGui::PopStyleColor(3);
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imgui.bbl_checkbox("##keep_min", m_smooth_params.keep_min);
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imgui.bbl_checkbox("##keep_min", m_smooth_params.keep_min);
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