FIX: A mesh with overlapping faces cannot be painted
STUDIO-2591 Change-Id: Iad566cdc45d123b5c8342c732c0dc964c261753a (cherry picked from commit eb9f7297e0ea0557b32e5f59c3a91692ac8afa5b)
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@ -184,10 +184,11 @@ IndexedMesh::query_ray_hits(const Vec3d &s, const Vec3d &dir) const
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// Remove duplicates. They sometimes appear, for example when the ray is cast
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// Remove duplicates. They sometimes appear, for example when the ray is cast
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// along an axis of a cube due to floating-point approximations in igl (?)
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// along an axis of a cube due to floating-point approximations in igl (?)
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hits.erase(std::unique(hits.begin(), hits.end(),
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// BBS: STUDIO-2591 A mesh with overlapping faces cannot be painted
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[](const igl::Hit& a, const igl::Hit& b)
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//hits.erase(std::unique(hits.begin(), hits.end(),
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{ return a.t == b.t; }),
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// [](const igl::Hit& a, const igl::Hit& b)
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hits.end());
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// { return a.t == b.t; }),
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// hits.end());
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// Convert the igl::Hit into hit_result
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// Convert the igl::Hit into hit_result
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outs.reserve(hits.size());
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outs.reserve(hits.size());
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