Initialize locale before wxTranslations::Get()
This fixes a crash similar to <https://github.com/prusa3d/PrusaSlicer/issues/8299>.
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@ -4766,6 +4766,7 @@ bool GUI_App::load_language(wxString language, bool initial)
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{
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// Allocating a temporary locale will switch the default wxTranslations to its internal wxTranslations instance.
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// Allocating a temporary locale will switch the default wxTranslations to its internal wxTranslations instance.
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wxLocale temp_locale;
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wxLocale temp_locale;
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temp_locale.Init();
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// Set the current translation's language to default, otherwise GetBestTranslation() may not work (see the wxWidgets source code).
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// Set the current translation's language to default, otherwise GetBestTranslation() may not work (see the wxWidgets source code).
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wxTranslations::Get()->SetLanguage(wxLANGUAGE_DEFAULT);
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wxTranslations::Get()->SetLanguage(wxLANGUAGE_DEFAULT);
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// Let the wxFileTranslationsLoader enumerate all translation dictionaries for PrusaSlicer
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// Let the wxFileTranslationsLoader enumerate all translation dictionaries for PrusaSlicer
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