FIX:return bar pos only been modified in 3d view
jira: none Change-Id: I353b2245f8032707c593985eff20bbecc6905525 (cherry picked from commit 01bbdc0b303ab3832e88c580159e73aedd80b929)
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@ -7991,13 +7991,15 @@ void GLCanvas3D::_render_return_toolbar()
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float window_pos_x = 30.0f;
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float window_pos_y = 14.0f;
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{//solve ui overlap issue
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float zoom = (float) wxGetApp().plater()->get_camera().get_zoom();
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float left_pos = m_main_toolbar.get_item("add")->render_left_pos;
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const float toolbar_x = 0.5 * canvas_w + left_pos * zoom;
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const float margin = 5;
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if (toolbar_x < window_width + margin * 3) {
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window_pos_x = 5.0f;
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window_pos_y = m_main_toolbar.get_height() + 2.0f;
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if (m_canvas_type == ECanvasType::CanvasView3D) {
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float zoom = (float) wxGetApp().plater()->get_camera().get_zoom();
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float left_pos = m_main_toolbar.get_item("add")->render_left_pos;
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const float toolbar_x = 0.5 * canvas_w + left_pos * zoom;
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const float margin = 5;
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if (toolbar_x < window_width + margin * 3) {
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window_pos_x = 5.0f;
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window_pos_y = m_main_toolbar.get_height() + 2.0f;
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}
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}
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}
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imgui.set_next_window_pos(window_pos_x, window_pos_y, ImGuiCond_Always, 0, 0);
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