From 7b437d4f588facd296cf4f0f3caa17569000d9d5 Mon Sep 17 00:00:00 2001 From: "zhimin.zeng" Date: Fri, 28 Oct 2022 18:12:23 +0800 Subject: [PATCH] FIX: modify the text position Change-Id: Id0d23b0d15d57a0cbc8eb5c9eb0e685d600f31eb (cherry picked from commit bf229251c758279be8876756576257fd609b44dd) --- src/slic3r/GUI/GUI_ObjectList.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/slic3r/GUI/GUI_ObjectList.cpp b/src/slic3r/GUI/GUI_ObjectList.cpp index 78e152d03..052353e0d 100644 --- a/src/slic3r/GUI/GUI_ObjectList.cpp +++ b/src/slic3r/GUI/GUI_ObjectList.cpp @@ -2076,7 +2076,7 @@ void ObjectList::load_mesh_part(const TriangleMesh& mesh, const wxString& name, ModelVolume* mv = mo->add_volume(mesh); Vec3d instance_bbox = mo->mesh().bounding_box().size(); - Vec3d offset = mv->get_offset() + Vec3d(0, 0, instance_bbox[2] / 2); + Vec3d offset = Vec3d(0, 0, instance_bbox[2] / 2); mv->set_offset(offset); mv->name = name.ToStdString();