FIX: [STUDIO-2364] use generic render for item selection
Change-Id: Iebda6269b736e25802798fcc128230d4bb87c760
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@ -34,6 +34,7 @@
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#ifdef __WXMSW__
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#include "wx/uiaction.h"
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#include <wx/renderer.h>
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#endif /* __WXMSW__ */
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namespace Slic3r
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@ -73,6 +74,17 @@ static void take_snapshot(const std::string& snapshot_name)
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plater->take_snapshot(snapshot_name);
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}
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class wxRenderer : public wxDelegateRendererNative
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{
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public:
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wxRenderer() : wxDelegateRendererNative(wxRendererNative::Get()) {}
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virtual void DrawItemSelectionRect(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0) wxOVERRIDE
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{ GetGeneric().DrawItemSelectionRect(win, dc, rect, flags); }
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};
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ObjectList::ObjectList(wxWindow* parent) :
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wxDataViewCtrl(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxDV_MULTIPLE)
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{
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@ -80,6 +92,8 @@ ObjectList::ObjectList(wxWindow* parent) :
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SetFont(Label::sysFont(13));
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#ifdef __WXMSW__
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GenericGetHeader()->SetFont(Label::sysFont(13));
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static auto render = new wxRenderer;
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wxRendererNative::Set(render);
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#endif
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// create control
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