NEW:add "paint along straight line" function

Jira:STUDIO-5678
thanks to OracSlicer and SoftFever
commit 388b48377434a6ee1a9ed8f6329c07a18d1a2157
Author: SoftFever <softfeverever@gmail.com>
Date:   Sun Oct 15 16:43:52 2023 +0800

Change-Id: I5a551e7bf2b60f191c6559ab7857a601efe8b98f
This commit is contained in:
SoftFever 2023-12-26 09:09:33 +08:00 committed by Lane.Wei
parent 4f5d15be34
commit 8cb6844a52
4 changed files with 32 additions and 5 deletions

View File

@ -711,6 +711,17 @@ void GLGizmoMmuSegmentation::on_render_input_window(float x, float y, float bott
ImGui::PushItemWidth(1.5 * slider_icon_width);
ImGui::BBLDragFloat("##gap_area_input", &TriangleSelectorPatch::gap_area, 0.05f, 0.0f, 0.0f, "%.2f");
}
ImGui::Separator();
if (m_imgui->bbl_checkbox(_L("Vertical"), m_vertical_only)) {
if (m_vertical_only) {
m_horizontal_only = false;
}
}
if (m_imgui->bbl_checkbox(_L("Horizontal"), m_horizontal_only)) {
if (m_horizontal_only) {
m_vertical_only = false;
}
}
ImGui::Separator();
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(6.0f, 10.0f));

View File

@ -28,6 +28,8 @@ GLGizmoPainterBase::GLGizmoPainterBase(GLCanvas3D& parent, const std::string& ic
// Make sphere and save it into a vertex buffer.
m_vbo_sphere.load_its_flat_shading(its_make_sphere(1., (2*M_PI)/24.));
m_vbo_sphere.finalize_geometry(true);
m_vertical_only = false;
m_horizontal_only = false;
}
void GLGizmoPainterBase::set_painter_gizmo_data(const Selection& selection)
@ -652,6 +654,7 @@ std::vector<GLGizmoPainterBase::ProjectedHeightRange> GLGizmoPainterBase::get_pr
// concludes that the event was not intended for it, it should return false.
bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down)
{
Vec2d _mouse_position = mouse_position;
if (action == SLAGizmoEventType::MouseWheelUp
|| action == SLAGizmoEventType::MouseWheelDown) {
if (control_down) {
@ -773,7 +776,7 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
// BBS
if (m_tool_type == ToolType::BRUSH && m_cursor_type == TriangleSelector::CursorType::HEIGHT_RANGE)
{
std::vector<ProjectedHeightRange> projected_height_range_by_mesh = get_projected_height_range(mouse_position, 1., part_volumes, trafo_matrices);
std::vector<ProjectedHeightRange> projected_height_range_by_mesh = get_projected_height_range(_mouse_position, 1., part_volumes, trafo_matrices);
m_last_mouse_click = Vec2d::Zero();
for (int i = 0; i < projected_height_range_by_mesh.size(); i++) {
@ -800,13 +803,20 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
m_triangle_splitting_enabled, m_paint_on_overhangs_only ? m_highlight_by_angle_threshold_deg : 0.f);
m_triangle_selectors[mesh_idx]->request_update_render_data(true);
m_last_mouse_click = mouse_position;
m_last_mouse_click = _mouse_position;
}
return true;
}
std::vector<std::vector<ProjectedMousePosition>> projected_mouse_positions_by_mesh = get_projected_mouse_positions(mouse_position, 1., trafo_matrices);
if (action == SLAGizmoEventType::Dragging && m_tool_type == ToolType::BRUSH) {
if (m_vertical_only)
_mouse_position.x() = m_last_mouse_click.x();
else if (m_horizontal_only)
_mouse_position.y() = m_last_mouse_click.y();
}
std::vector<std::vector<ProjectedMousePosition>> projected_mouse_positions_by_mesh = get_projected_mouse_positions(_mouse_position, 1., trafo_matrices);
m_last_mouse_click = Vec2d::Zero(); // only actual hits should be saved
for (const std::vector<ProjectedMousePosition> &projected_mouse_positions : projected_mouse_positions_by_mesh) {
@ -874,7 +884,7 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
m_triangle_selectors[mesh_idx]->request_update_render_data(true);
m_last_mouse_click = mouse_position;
m_last_mouse_click = _mouse_position;
}
return true;
@ -912,7 +922,7 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
}
// Now "click" into all the prepared points and spill paint around them.
update_raycast_cache(mouse_position, camera, trafo_matrices);
update_raycast_cache(_mouse_position, camera, trafo_matrices);
auto seed_fill_unselect_all = [this]() {
for (auto &triangle_selector : m_triangle_selectors) {

View File

@ -304,6 +304,10 @@ protected:
static constexpr float SmartFillAngleMax = 90.f;
static constexpr float SmartFillAngleStep = 1.f;
// BBL: paint behavior enchancement
bool m_vertical_only = false;
bool m_horizontal_only = false;
// It stores the value of the previous mesh_id to which the seed fill was applied.
// It is used to detect when the mouse has moved from one volume to another one.
int m_seed_fill_last_mesh_id = -1;

View File

@ -313,7 +313,9 @@ void GLGizmoSeam::on_render_input_window(float x, float y, float bottom_limit)
if (slider_clp_dist || b_clp_dist_input) { m_c->object_clipper()->set_position(clp_dist, true); }
ImGui::Separator();
m_imgui->bbl_checkbox(_L("Vertical"), m_vertical_only);
ImGui::Separator();
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(6.0f, 10.0f));
float get_cur_y = ImGui::GetContentRegionMax().y + ImGui::GetFrameHeight() + y;
show_tooltip_information(caption_max, x, get_cur_y);