Fix: crashes when slicing small objects with wipe_tower.
jira: STUDIO-10572 Change-Id: I37312673a87e542120ee7282c22f80e16c894cd9
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@ -188,6 +188,7 @@ public:
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float get_depth() const { return m_wipe_tower_depth; }
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float get_brim_width() const { return m_wipe_tower_brim_width_real; }
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BoundingBoxf get_bbx() const {
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if (m_outer_wall.empty()) return BoundingBoxf({Vec2d(0,0)});
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BoundingBox box = get_extents(m_outer_wall.begin()->second);
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BoundingBoxf res = BoundingBoxf(unscale(box.min), unscale(box.max));
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res.translate(m_rib_offset.cast<double>());
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