FIX: inconsistent colour arrange display at different resolutions
JIRA: no Change-Id: Id838bf68c8a58d9075994052af10fa31bacc2ed3
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@ -4620,9 +4620,11 @@ void GCodeViewer::render_legend_color_arr_recommen(float window_padding)
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ImGui::Dummy({ window_padding, window_padding });
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ImGui::SameLine();
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imgui.title(_u8L("Color Arrangement Recommendation"));
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//BBS AMS containers
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int AMS_filament_max_num = std::max(m_left_extruder_filament.size(), m_right_extruder_filament.size());
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float AMS_container_height = (std::ceil(AMS_filament_max_num / 4.0f) * 80.0f + 70.0f ) * m_scale;
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// BBS AMS containers
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float line_height = ImGui::GetFrameHeight();
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int AMS_filament_max_num = std::max(m_left_extruder_filament.size(), m_right_extruder_filament.size());
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float three_words_width = imgui.calc_text_size("ABC").x;
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float AMS_container_height = (std::ceil(AMS_filament_max_num / 4.0f) * (three_words_width * 1.5f + line_height) + (line_height * 4));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(window_padding * 3, 0));
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ImGui::BeginChild("#AMS", ImVec2(0, AMS_container_height), false, ImGuiWindowFlags_AlwaysUseWindowPadding);
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{
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@ -4643,8 +4645,8 @@ void GCodeViewer::render_legend_color_arr_recommen(float window_padding)
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(window_padding * 2, window_padding));
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ImDrawList *child_begin_draw_list = ImGui::GetWindowDrawList();
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ImVec2 cursor_pos = ImGui::GetCursorScreenPos();
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child_begin_draw_list->AddRectFilled(cursor_pos, ImVec2(cursor_pos.x + half_width, cursor_pos.y + 24.0f * m_scale), IM_COL32(0, 0, 0, 64));
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ImGui::BeginChild("#LeftAMS", ImVec2(half_width, available_height - 20 * m_scale), false, ImGuiWindowFlags_AlwaysUseWindowPadding);
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child_begin_draw_list->AddRectFilled(cursor_pos, ImVec2(cursor_pos.x + half_width, cursor_pos.y + line_height), IM_COL32(0, 0, 0, 64));
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ImGui::BeginChild("#LeftAMS", ImVec2(half_width, available_height - line_height * .95f), false, ImGuiWindowFlags_AlwaysUseWindowPadding);
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{
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imgui.bold_text(_u8L("Left"));
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ImGui::Dummy({window_padding, window_padding});
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@ -4658,8 +4660,8 @@ void GCodeViewer::render_legend_color_arr_recommen(float window_padding)
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}
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ImGui::SameLine();
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cursor_pos = ImGui::GetCursorScreenPos();
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child_begin_draw_list->AddRectFilled(cursor_pos, ImVec2(cursor_pos.x + half_width, cursor_pos.y + 24.0f * m_scale), IM_COL32(0, 0, 0, 64));
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ImGui::BeginChild("#RightAMS", ImVec2(half_width, available_height - 20 * m_scale), false, ImGuiWindowFlags_AlwaysUseWindowPadding);
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child_begin_draw_list->AddRectFilled(cursor_pos, ImVec2(cursor_pos.x + half_width, cursor_pos.y + line_height), IM_COL32(0, 0, 0, 64));
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ImGui::BeginChild("#RightAMS", ImVec2(half_width, available_height - line_height * .95f), false, ImGuiWindowFlags_AlwaysUseWindowPadding);
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{
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imgui.bold_text(_u8L("Right"));
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ImGui::Dummy({window_padding, window_padding});
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@ -4977,9 +4979,11 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv
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ImGui::SameLine();
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std::string title = _u8L("Slicing Result");
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imgui.bold_text(title);
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ImVec2 longest_text_size = imgui.calc_text_size(_u8L("Since you set 1 AMS (change) ,this arrangement would be optimal."));
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ImVec2 title_text_size = imgui.calc_text_size(title);
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ImGui::SameLine(0, longest_text_size.x - title_text_size.x);
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// BBS Set the width of the 8 "ABCD" words minus the "sliced result" to the spacing between the buttons and the title
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float single_word_width = imgui.calc_text_size("ABCD").x;
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float title_width = imgui.calc_text_size(title).x;
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float spacing = 18.0f * m_scale;
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ImGui::SameLine(0, (single_word_width + spacing) * 8.0f - title_width);
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std::wstring btn_name;
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if (m_fold)
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btn_name = ImGui::UnfoldButtonIcon + boost::nowide::widen(std::string(""));
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@ -2847,9 +2847,11 @@ void ImGuiWrapper::filament_group(const std::string &filament_type, const char *
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std::string id = std::to_string(static_cast<unsigned int> (filament_id + 1));
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ImDrawList *draw_list = ImGui::GetWindowDrawList();
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static ImTextureID transparent;
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ImVec2 img_size = {30.0f, 45.0f};
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ImVec2 text_size = ImGui::CalcTextSize(filament_type.c_str());
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ImVec2 id_text_size = this->calc_text_size(id);
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ImVec2 text_size = ImGui::CalcTextSize(filament_type.c_str());
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// BBS image sizing based on text width (DPI scaling)
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float img_width = ImGui::CalcTextSize("ABC").x;
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ImVec2 img_size = {img_width, img_width * 1.5f};
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ImVec2 id_text_size = this->calc_text_size(id);
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unsigned char rgb[3];
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BitmapCache::load_from_svg_file_change_color(Slic3r::resources_dir() + "/images/filament_green.svg", img_size.x, img_size.y, transparent, hex_color);
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@ -2865,7 +2867,7 @@ void ImGuiWrapper::filament_group(const std::string &filament_type, const char *
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float gray = 0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2];
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ImVec4 text_color = gray < 80 ? ImVec4(1.0f, 1.0f, 1.0f, 1.0f) : ImVec4(0, 0, 0, 1.0f);
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this->text_colored(text_color, id.c_str());
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ImGui::SetCursorPos({current_cursor.x + (img_size.x - text_size.x) * 0.5f, current_cursor.y + 40});
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ImGui::SetCursorPos({current_cursor.x + (img_size.x - text_size.x) * 0.5f, current_cursor.y + img_size.y});
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this->text(filament_type);
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ImGui::EndGroup();
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}
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