diff --git a/src/libslic3r/MultiMaterialSegmentation.cpp b/src/libslic3r/MultiMaterialSegmentation.cpp index badfed172..a8bf9e6ff 100644 --- a/src/libslic3r/MultiMaterialSegmentation.cpp +++ b/src/libslic3r/MultiMaterialSegmentation.cpp @@ -1980,7 +1980,9 @@ std::vector> multi_material_segmentation_by_painting(con // be outside EdgeGrid's BoundingBox, for example, when the negative volume is used on the painted area (GH #7618). // To ensure that the painted line is always inside EdgeGrid's BoundingBox, it is clipped by EdgeGrid's BoundingBox in cases // when any of the endpoints of the line are outside the EdgeGrid's BoundingBox. - if (const BoundingBox &edge_grid_bbox = edge_grids[layer_idx].bbox(); !edge_grid_bbox.contains(line_to_test.a) || !edge_grid_bbox.contains(line_to_test.b)) { + BoundingBox edge_grid_bbox = edge_grids[layer_idx].bbox(); + edge_grid_bbox.offset(10 * scale_(EPSILON)); + if (!edge_grid_bbox.contains(line_to_test.a) || !edge_grid_bbox.contains(line_to_test.b)) { // If the painted line (line_to_test) is entirely outside EdgeGrid's BoundingBox, skip this painted line. if (!edge_grid_bbox.overlap(BoundingBox(Points{line_to_test.a, line_to_test.b})) || !line_to_test.clip_with_bbox(edge_grid_bbox))