FIX: remove white space in line end

jira:NONE

Signed-off-by: xun.zhang <xun.zhang@bambulab.com>
Change-Id: I833c2e84ba58919de5eb8f20c7f93919b180dadc
This commit is contained in:
xun.zhang 2024-09-09 20:56:38 +08:00 committed by Lane.Wei
parent ce669e421d
commit 95d9d846c6
1 changed files with 30 additions and 30 deletions

View File

@ -534,7 +534,7 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
//BBS: gcode writer doesn't know fan speed after inserting tool change gcode
toolchange_gcode_str += ";_FORCE_RESUME_FAN_SPEED\n";
//BBS: check whether custom gcode changes the axis positions. Update if changed.
bool position_changed = false;
Vec3d new_pos = gcodegen.writer().get_position();
@ -544,19 +544,19 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
new_pos(0) = temp_x_after_toolchange_gcode;
position_changed = true;
}
double temp_y_after_toolchange_gcode;
if (GCodeProcessor::get_last_pos_from_gcode(toolchange_gcode_str, 1, temp_y_after_toolchange_gcode)) {
new_pos(1) = temp_y_after_toolchange_gcode;
position_changed = true;
}
double temp_z_after_toolchange_gcode;
if (GCodeProcessor::get_last_pos_from_gcode(toolchange_gcode_str, 2, temp_z_after_toolchange_gcode)) {
new_pos(2) = temp_z_after_toolchange_gcode;
position_changed = true;
}
if (position_changed) {
gcodegen.writer().set_position(new_pos);
}
@ -3101,29 +3101,29 @@ GCode::LayerResult GCode::process_layer(
std::string timelapse_gcode = insert_timelapse_gcode();
gcode += timelapse_gcode;
//BBS: check whether custom gcode changes the axis positions. Update if changed.
bool position_changed = false;
Vec3d new_pos = m_writer.get_position();
double temp_x_after_timelapse_gcode;
if (GCodeProcessor::get_last_pos_from_gcode(timelapse_gcode, 0, temp_x_after_timelapse_gcode)) {
new_pos(0) = temp_x_after_timelapse_gcode;
position_changed = true;
}
double temp_y_after_timelapse_gcode;
if (GCodeProcessor::get_last_pos_from_gcode(timelapse_gcode, 1, temp_y_after_timelapse_gcode)) {
new_pos(1) = temp_y_after_timelapse_gcode;
position_changed = true;
}
double temp_z_after_timelapse_gcode;
if (GCodeProcessor::get_last_pos_from_gcode(timelapse_gcode, 2, temp_z_after_timelapse_gcode)) {
new_pos(2) = temp_z_after_timelapse_gcode;
position_changed = true;
}
if (position_changed) {
m_writer.set_position(new_pos);
}
@ -3473,29 +3473,29 @@ GCode::LayerResult GCode::process_layer(
std::string timelapse_gcode = insert_timelapse_gcode();
gcode += timelapse_gcode;
//BBS: check whether custom gcode changes the axis positions. Update if changed.
bool position_changed = false;
Vec3d new_pos = m_writer.get_position();
double temp_x_after_timelapse_gcode;
if (GCodeProcessor::get_last_pos_from_gcode(timelapse_gcode, 0, temp_x_after_timelapse_gcode)) {
new_pos(0) = temp_x_after_timelapse_gcode;
position_changed = true;
}
double temp_y_after_timelapse_gcode;
if (GCodeProcessor::get_last_pos_from_gcode(timelapse_gcode, 1, temp_y_after_timelapse_gcode)) {
new_pos(1) = temp_y_after_timelapse_gcode;
position_changed = true;
}
double temp_z_after_timelapse_gcode;
if (GCodeProcessor::get_last_pos_from_gcode(timelapse_gcode, 2, temp_z_after_timelapse_gcode)) {
new_pos(2) = temp_z_after_timelapse_gcode;
position_changed = true;
}
if (position_changed) {
m_writer.set_position(new_pos);
}
@ -3724,25 +3724,25 @@ GCode::LayerResult GCode::process_layer(
//BBS: check whether custom gcode changes the axis positions. Update if changed.
bool position_changed = false;
Vec3d new_pos = m_writer.get_position();
double temp_x_after_timelapse_gcode;
if (GCodeProcessor::get_last_pos_from_gcode(timelapse_gcode, 0, temp_x_after_timelapse_gcode)) {
new_pos(0) = temp_x_after_timelapse_gcode;
position_changed = true;
}
double temp_y_after_timelapse_gcode;
if (GCodeProcessor::get_last_pos_from_gcode(timelapse_gcode, 1, temp_y_after_timelapse_gcode)) {
new_pos(1) = temp_y_after_timelapse_gcode;
position_changed = true;
}
double temp_z_after_timelapse_gcode;
if (GCodeProcessor::get_last_pos_from_gcode(timelapse_gcode, 2, temp_z_after_timelapse_gcode)) {
new_pos(2) = temp_z_after_timelapse_gcode;
position_changed = true;
}
if (position_changed) {
m_writer.set_position(new_pos);
}
@ -3773,25 +3773,25 @@ GCode::LayerResult GCode::process_layer(
//BBS: check whether custom gcode changes the axis positions. Update if changed.
bool position_changed = false;
Vec3d new_pos = m_writer.get_position();
double temp_x_after_timelapse_gcode;
if (GCodeProcessor::get_last_pos_from_gcode(timelapse_gcode, 0, temp_x_after_timelapse_gcode)) {
new_pos(0) = temp_x_after_timelapse_gcode;
position_changed = true;
}
double temp_y_after_timelapse_gcode;
if (GCodeProcessor::get_last_pos_from_gcode(timelapse_gcode, 1, temp_y_after_timelapse_gcode)) {
new_pos(1) = temp_y_after_timelapse_gcode;
position_changed = true;
}
double temp_z_after_timelapse_gcode;
if (GCodeProcessor::get_last_pos_from_gcode(timelapse_gcode, 2, temp_z_after_timelapse_gcode)) {
new_pos(2) = temp_z_after_timelapse_gcode;
position_changed = true;
}
if (position_changed) {
m_writer.set_position(new_pos);
}
@ -3876,25 +3876,25 @@ GCode::LayerResult GCode::process_layer(
//BBS: check whether custom gcode changes the axis positions. Update if changed.
bool position_changed = false;
Vec3d new_pos = m_writer.get_position();
double temp_x_after_timelapse_gcode;
if (GCodeProcessor::get_last_pos_from_gcode(timelapse_gcode, 0, temp_x_after_timelapse_gcode)) {
new_pos(0) = temp_x_after_timelapse_gcode;
position_changed = true;
}
double temp_y_after_timelapse_gcode;
if (GCodeProcessor::get_last_pos_from_gcode(timelapse_gcode, 1, temp_y_after_timelapse_gcode)) {
new_pos(1) = temp_y_after_timelapse_gcode;
position_changed = true;
}
double temp_z_after_timelapse_gcode;
if (GCodeProcessor::get_last_pos_from_gcode(timelapse_gcode, 2, temp_z_after_timelapse_gcode)) {
new_pos(2) = temp_z_after_timelapse_gcode;
position_changed = true;
}
if (position_changed) {
m_writer.set_position(new_pos);
}
@ -5604,25 +5604,25 @@ std::string GCode::set_extruder(unsigned int extruder_id, double print_z, bool b
//BBS: check whether custom gcode changes the axis positions. Update if changed.
bool position_changed = false;
Vec3d new_pos = m_writer.get_position();
double temp_x_after_toolchange_gcode;
if (GCodeProcessor::get_last_pos_from_gcode(toolchange_gcode_parsed, 0, temp_x_after_toolchange_gcode)) {
new_pos(0) = temp_x_after_toolchange_gcode;
position_changed = true;
}
double temp_y_after_toolchange_gcode;
if (GCodeProcessor::get_last_pos_from_gcode(toolchange_gcode_parsed, 1, temp_y_after_toolchange_gcode)) {
new_pos(1) = temp_y_after_toolchange_gcode;
position_changed = true;
}
double temp_z_after_toolchange_gcode;
if (GCodeProcessor::get_last_pos_from_gcode(toolchange_gcode_parsed, 2, temp_z_after_toolchange_gcode)) {
new_pos(2) = temp_z_after_toolchange_gcode;
position_changed = true;
}
if (position_changed) {
m_writer.set_position(new_pos);
}