diff --git a/resources/shaders/gouraud.vs b/resources/shaders/gouraud.vs index dd70e61c9..2e65586fa 100644 --- a/resources/shaders/gouraud.vs +++ b/resources/shaders/gouraud.vs @@ -62,8 +62,8 @@ void main() // Perform the same lighting calculation for the 2nd light source (no specular applied). NdotL = max(dot(eye_normal, LIGHT_FRONT_DIR), 0.0); intensity.x += NdotL * LIGHT_FRONT_DIFFUSE; - - if(is_text_shape){ + + if(!is_text_shape){ NdotL = max(dot(eye_normal, LIGHT_BACK_DIR), 0.0); intensity.x += NdotL * LIGHT_BACK_DIFFUSE; }