diff --git a/src/libslic3r/Orient.cpp b/src/libslic3r/Orient.cpp index 5747b00e8..463523e27 100644 --- a/src/libslic3r/Orient.cpp +++ b/src/libslic3r/Orient.cpp @@ -230,10 +230,10 @@ public: { std::unordered_map alignments; // init to 0 - for (size_t i = 0; i < areas_.size(); i++) + for (auto i = 0; i < areas_.size(); i++) alignments.insert(std::pair(normals_.row(i), 0)); // cumulate areas - for (size_t i = 0; i < areas_.size(); i++) + for (auto i = 0; i < areas_.size(); i++) { alignments[normals_.row(i)] += areas_(i); } @@ -257,11 +257,11 @@ public: Vec3f n1 = { 0, 0, 0 }; std::vector current_areas = {0, 0}; // init to 0 - for (size_t i = 0; i < areas_.size(); i++) { + for (auto i = 0; i < areas_.size(); i++) { alignments_.insert(std::pair(quantize_normals_.row(i), std::pair(current_areas, n1))); } // cumulate areas - for (size_t i = 0; i < areas_.size(); i++) + for (auto i = 0; i < areas_.size(); i++) { alignments_[quantize_normals_.row(i)].first[1] += areas_(i); if (areas_(i) > alignments_[quantize_normals_.row(i)].first[0]){ @@ -339,7 +339,7 @@ public: z_max_hull.resize(mesh_convex_hull.facets_count(), 1); its = mesh_convex_hull.its; - for (size_t i = 0; i < z_max_hull.rows(); i++) + for (auto i = 0; i < z_max_hull.rows(); i++) { float z0 = its.get_vertex(i,0).dot(orientation); float z1 = its.get_vertex(i,1).dot(orientation); @@ -393,7 +393,7 @@ public: // filter overhang Eigen::VectorXf normal_projection(normals.rows(), 1);// = this->normals.dot(orientation); - for (size_t i = 0; i < normals.rows(); i++) + for (auto i = 0; i < normals.rows(); i++) { normal_projection(i) = normals.row(i).dot(orientation); }