FIX:Change Camera for support, coloring, and z-stitching
Using the same camera as the assembly drawing for support, coloring, and z-stitching Change-Id: I2f9a5724e43cd10a30658e742ed7986e49958668 (cherry picked from commit 8fd0d3e342b329fae93150677677565ec7c04a05)
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@ -4144,7 +4144,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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// if dragging over blank area with left button, rotate
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if ((any_gizmo_active || m_hover_volume_idxs.empty()) && m_mouse.is_start_position_3D_defined()) {
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const Vec3d rot = (Vec3d(pos.x(), pos.y(), 0.) - m_mouse.drag.start_position_3D) * (PI * TRACKBALLSIZE / 180.);
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if (this->m_canvas_type == ECanvasType::CanvasAssembleView) {
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if (this->m_canvas_type == ECanvasType::CanvasAssembleView || m_gizmos.get_current_type() == GLGizmosManager::FdmSupports ||
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m_gizmos.get_current_type() == GLGizmosManager::Seam || m_gizmos.get_current_type() == GLGizmosManager::MmuSegmentation) {
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//BBS rotate around target
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Camera& camera = wxGetApp().plater()->get_camera();
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Vec3d rotate_target = Vec3d::Zero();
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@ -4174,13 +4175,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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camera.recover_from_free_camera();
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//BBS modify rotation
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if (m_gizmos.get_current_type() == GLGizmosManager::FdmSupports
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|| m_gizmos.get_current_type() == GLGizmosManager::Seam
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|| m_gizmos.get_current_type() == GLGizmosManager::MmuSegmentation) {
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//camera.rotate_local_with_target(Vec3d(rot.y(), rot.x(), 0.), rotate_target);
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camera.rotate_on_sphere_with_target(rot.x(), rot.y(), rotate_limit, rotate_target);
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}
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else if (evt.ControlDown() || evt.CmdDown()) {
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//if (m_gizmos.get_current_type() == GLGizmosManager::FdmSupports
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// || m_gizmos.get_current_type() == GLGizmosManager::Seam
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// || m_gizmos.get_current_type() == GLGizmosManager::MmuSegmentation) {
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// //camera.rotate_local_with_target(Vec3d(rot.y(), rot.x(), 0.), rotate_target);
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// //camera.rotate_on_sphere_with_target(rot.x(), rot.y(), rotate_limit, rotate_target);
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//}
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//else
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if (evt.ControlDown() || evt.CmdDown()) {
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if ((m_rotation_center.x() == 0.f) && (m_rotation_center.y() == 0.f) && (m_rotation_center.z() == 0.f)) {
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auto canvas_w = float(get_canvas_size().get_width());
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auto canvas_h = float(get_canvas_size().get_height());
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