FIX:change _u8L to _L to solve display problem
jira: none Change-Id: Id8b0f95b0f11230081ee6d49571ea63455ec5704
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@ -8471,7 +8471,8 @@ void GLCanvas3D::_render_assemble_control()
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int selection_idx = m_selection.get_volume_selection_mode() == Selection::Instance ? 0 : 1;
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auto label = _u8L("Selection Mode") + ":" ;
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auto label_width = imgui->calc_text_size(label).x ;
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auto item_width = imgui->calc_text_size(_u8L("Object")).x * 2.5 + imgui->calc_text_size("xx").x+ item_spacing;
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auto item_width = imgui->calc_text_size(_L("Object")).x * 2.5 + imgui->calc_text_size("x").x+imgui->scaled(2);
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//render imgui
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ImGui::AlignTextToFramePadding();
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ImGui::PushItemWidth(label_width);
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