FIX: layer editing rendering stuff
jira: STUDIO-10737 Change-Id: Ib1a7effda8434df0cfa6ff159c1493a85bdf01fd
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@ -530,15 +530,15 @@ void GLCanvas3D::LayersEditing::render_background_texture(const GLCanvas3D& canv
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// Render the color bar
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if (!m_background.is_initialized()) {
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GLModel::Geometry init_data;
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init_data.format = { GLModel::PrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P2T2 };
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init_data.format = { GLModel::PrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3T2 };
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init_data.reserve_vertices(4);
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init_data.reserve_indices(6);
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// vertices
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init_data.add_vertex(Vec2f(-0.5f, -0.5f), Vec2f(0.0f, 0.0f));
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init_data.add_vertex(Vec2f(0.5f, -0.5f), Vec2f(1.0f, 0.0f));
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init_data.add_vertex(Vec2f(0.5f, 0.5f), Vec2f(1.0f, 1.0f));
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init_data.add_vertex(Vec2f(-0.5f, 0.5f), Vec2f(0.0f, 1.0f));
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init_data.add_vertex(Vec3f(-0.5f, -0.5f, 0.0f), Vec3f(0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f));
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init_data.add_vertex(Vec3f(0.5f, -0.5f, 0.0f), Vec3f(0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f));
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init_data.add_vertex(Vec3f(0.5f, 0.5f, 0.0f), Vec3f(0.0f, 0.0f, 1.0f), Vec2f(1.0f, 1.0f));
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init_data.add_vertex(Vec3f(-0.5f, 0.5f, 0.0f), Vec3f(0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f));
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// indices
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init_data.add_triangle(0, 1, 2);
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